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FlashFX replacement Units

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No, I didn't forget it, but I replaced it voluntarily because the

BAS UH60 FFar can't contain of the crew but just ammunition, if

somebody creates one day a version which can fire rockets and which can carry soldiers, it would be great .... smile_o.gif

I've done like mod EECP smile_o.gif

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Following the request of certain people, I have the honor to present to you The GMR Units Replacement Pack , I based myself on the config of goldmember 1.49 to carry out these replacements.

GMRUR.jpg

Model changes

*US Soldier : HYK 85 Woodland Soldier

*US Officer : HYK 85 Woodland Officer

*US Sniper : GIG Scout Sniper

*US Black Op : HYK SF (CQB)

*US Crew : Rudedog's APC Crew 85 Woodland

*US AH-1 : Vit Ah-1

*US UH60 : BAS UH60L

*US UH60mg : BAS UH60L

*US M1A1 : SIG M1A1

*US M60 : SIG M6OA3

*US M2A2 : Combat M2A2

*US Hmmwv : Combat Hmmwv

*US M113 : Combat! M113A3

*US M113 Ambulance : Combat! M113A3 Ambulance

*US 5T, 5T Open : MAF M925

*US 5T Ammo, 5T Repair : CBT M977

*US PBR : Carl boat

*RU Soldier : ORCS soviet soldier

*RU Officer : ORCS soviet officer

*RU Grenadier : ORCS soviet grenadier

*RU medic : ORCS soviet medic

*RU Sniper : Neoko soviet Sniper

*RU Spetsnaz : Suchey & Earl naval Spetsnaz (recon)

*RU Crew : RHS Crew

*RU T-72 : SIG T-72B/Kontakt ERA

*RU T-80 : SIG T-80UE

*RU BMP-1 : CSLA BMP-1

*RU BMP-2 : CSLA BMP-2

*RU Mi-24 : CSLA Mi-24

*RU Mi-17 : CSLA Mi-17

*RU Ural : LWP Ural

*RU UAZ : CSLA UAZ

*RU M2: AKM Kord

*Res Soldier : Retextured resistance soldier

*Res Grenadier : Retextured resistance Grenadier

*Res machinegunner : Retextured resistance machinegunner

*Res Officer : Retextured resistance officer

*Res RPG Soldier : Retextured resistance RPG Soldier

*Res T55 : RHS T55

*M60 : INQ M60

*M21 : DanAK47 M21

*M16 : Suchey & Earl M16A2

*MP5 : INQ MP5 SD Aimpoint

*M16/M203 : Suchey & Earl M16A4/M203

*XM-177E2 : Suchey & Earl M4A1

*AK-74 : ORCS AK-74

*AK-74/GL : ORCS AK-74/GP25

*AKS-74su : ORCS AKS-74su

*Sa-58 : CSLA Sa-58

*PK : ORCS PKM

*Dragunov : ORCS SVD camoufled Dragunov

*AK47 : INQ AK47

*AK47gp : INQ AK47

*BIS Satchel : INQ C4

*Now Kalashnikov's riffles have only a single and full auto like in reality.

You need to download

*

The GMR explosion Mod 1.49

Get the needed addons in the first page Here

You'll get a new link tomorrow

Credits to : Goldmember

me

and special thanks to Voodzia

I don't think that many people carried out in one day 4 different configs , tounge_o.gif

I will rest a little because I am completely tired wink_o.gif

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I see that there are less and less people who throw themselves on mypack tounge_o.gif , I think I am a little encrusts who arrive late compared to THE MASTERS KURAYAMI AND PAPPY BOYINGHTON who have done very nice stuff tounge_o.gif , but itsn't discouraging ,I will continue to work for the handle of people who still support me . smile_o.gif

So , here's some good news

*BIS LAW M72 replaced by Win$E one

*InQ M60 replaced by Win$E one

*M21 replaced by Win$E one

*InQ C4 replaced by Bidas one

*InQ AK47 replaced by ICP one

*InQ Mp5 acog replaced by regular Mp5

Now you won't the Hugh InQ high detail weapon pack

and maybe I'll replace the Carl Gustav by CBT M47 Dragon

and the Rpgnh75 by RPGs - 7 too wink_o.gif

I'll get out the new config in few hours , it'll use the flashram script , the blood script , ORCS scripts and off course FlashFX 1.9 other scripts wink_o.gif

All these replacements aim to respect the period of the years 1980-1985 of which the objectif is to offer the realism smile_o.gif

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Merci

Your config make my CPU happy. No lag with the only TRacerFx config. biggrin_o.gif

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Nice work on the flashfx config, but why have to choose between tracer effects or blood effects? Why not integrate FLASHRAM/tracers/ORCS/blood all in one?

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De rien Eric biggrin_o.gif

All pleasure is for me smile_o.gif

Quote[/b] ]Nice work on the flashfx config, but why have to choose between tracer effects or blood effects? Why not integrate FLASHRAM/tracers/ORCS/blood all in one?

Thanks , biggrin_o.gif I'll try to do that but I think it's impossible because certain scripts will have priority thus they will cancel the precedents in the eventhandler

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New replacements

Screeno3.jpg

New tracers effects

Tracers.jpg

The objectif of these replacements is to reduce the seize of the repertory of addons while respecting the context of the years 1980-1985 .

smile_o.gif

*BIS small weapons tracers replaced by BN880 ones

*BIS UH60MG tracers replaced by Wolfbane ones

*BIS F88 Steyr Aug replaced by Win$e one

*BIS Law M72 replaced by Win$e one

*InQ M60 replaced by Win$e one

*InQ Mp5 replaced by LSC Mp5sd6

*Now Mp5 can use 3 mod : "single", "burst" , "full" like in reality

*Dan M21 replaced by Win$e one

*InQ C4 replaced by Bidas one

*InQ AK47 replaced by ICP one

*InQ AK47GP replaced by ICP one

*BIS RPG-NH75 replaced by RPG-7

*BIS Carl Gustav replaced By Combat Dragon M47

*InQ AK74su replaced by ICP one

*Flashram script removed "source of bug in game"

*This config use the ORSC effects , the new FlashFX 1.9 effects and the tracer's effects , the blood function for resistance side.

Now you don't need the InQ high detail weapon pack

and you can remove the Dan M14 pack too.

This config is Only for "Single" players who want to play to BIS campaign with realistic units , for people who prefer to play with the multi config you won't download nothing from this page , just check the first one .

wink_o.gif

** You most download myBNtracers in the download section because I've regrouped all scripts in one pack.

wink_o.gif

Download Section

* BN Tracers effect

*LSC MP5

*Win$E west pack weapon

*Bidas C4

*Icp RPG

*Wbe tracersFX 1.6

and here's the

Config

*Just replace the old config by this new one

*Special thanks to BN880 for his kindness to have allowed me to use his tracers scripts,

*to Voodzia to have tested config for me

*and to Pappy Boyinghton to have helped me

smile_o.gif

Enjoy it smile_o.gif

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i got a bug for you... i get a "missing tracerSettings.cfg" error whenever i try to load a mission and start the game...

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I have found a bug. When you are using the AA launcher on the west side, it appears on your back as a normal AA launcher. However, when you use it it morphs to an m47 dragon launcher :P.

Also, is the resistance supposed to be using the CSLA ak? Why not use the other ak47?

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Bug fixed , download again the config in the download section

nice find smile_o.gif

The resistance use the ak47 and the sa58

Config

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yeah, i must have forgotten to download that....

btw, could you add tracers for vehicles too? like the M2 heavy mg, the M113, Vulcan and M1A1.... and well, all other vehicles with weapons ;)

and is it possible to make the original bis tracers completely transparent? (making them non visible)

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If I replace all tracers, ORCS scripts can be cancelled sad_o.gif

so what do you prefer ? to lose the ORCS scripts and to have those nice tracers effects everywhere

or to keep this like that ?

biggrin_o.gif

Edit : tomorrow , I'll hide BIS tracers wink_o.gif

I'll go to sleep a little

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I've installed everything but am getting the following error message at the initial selection screen:

No entry 'config.bin/CfgWeapons.KORD

as well as the following during a Resistance campaign mission:

Error loading icp_rfwp\icp_ak47.p3d (Magic)

I'm also crashing to the desktop.  Any ideas?

Thanks

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Please be sure that You 've ALL addons in your ofp addons repertory....

and read careffuly the read me , if that functions at the others, that must also function for you, my

beta tester anything announced me of similar rock.gif

Please install all correctly wink_o.gif

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Tomorrow , I'll get out another version wich will use the BN tracer everywhere wink_o.gif

good night

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Please be sure that You 've ALL addons in your ofp addons repertory....

and read careffuly the read me , if that functions at the others, that must also function for you, my

beta tester anything announced me of similar   rock.gif

Please install all correctly  wink_o.gif

I'm afraid I have Thunderbird, and it's taken hours. Your read-me says it is possible that conflicts are possible if run as a MOD.

Y2K3 uses an automatic MOD installer which worked fine for me. Do you think you'd ever have time to create a similar application?

Cheers

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