king homer 1 Posted January 10, 2005 Nice work on the choppers! As far as I remember there was a desert camo sheme for the AH64 during Gulf war 1991. Complete all over yellow sand color, even the Hellfires were painted in this color. I'm missing some nice top attack feature for the Hellfires, as they're doing in real. But all in all good work. Share this post Link to post Share on other sites
ag_smith 0 Posted January 10, 2005 @Deadmeat, hmmm, my bad. I wasn't aware there's such a version. Well, as your site says, not a common scheme. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 10, 2005 Woah dude, they just rock They are looking so cool when they fly over your head in OFP I love the Longbow version and the different load outs !!! Can anyone please make some really good Heli Pilots Share this post Link to post Share on other sites
SM_Azazel 0 Posted January 10, 2005 nope I have never seen the US use desert apaches. israel did do an test run of this yellow and green camo for an few apaches but it was never fully adopted the US I have never seen in anytihng but OD and black. Share this post Link to post Share on other sites
shadow 6 Posted January 10, 2005 As far as I remember there was a desert camo sheme for the AH64 during Gulf war 1991. Are you sure you did'nt see something for use in an airshow or something? As far as I remember they were all Olive Drab like all the other Apaches the US Army has. Share this post Link to post Share on other sites
king homer 1 Posted January 10, 2005 As far as I remember there was a desert camo sheme for the AH64 during Gulf war 1991. Are you sure you did'nt see something for use in an airshow or something? As far as I remember they were all Olive Drab like all the other Apaches the US Army has. No, I've got a book showing the AH64A during Gulf War in desert camo. If I'd have a scanner I'd post the pic -_- Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 10, 2005 About the black AH-64. No, it's not screenshot editing. The story is: -Silesian released a replacement AH-64 for the original BIS Apache. -Helifreak released a "black" AH-64. -You can take the "black" textures from Helifreaks chopper and put them into Silesians addon. -Then you can replace the BIS Apache with a black one. -And then you have black Apaches in this new Pack. MfG Lee Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 10, 2005 King Homer is right I saw a picture of a Desert Apache too(real Life picture) I see if I can find it Share this post Link to post Share on other sites
king homer 1 Posted January 10, 2005 King Homer is right I saw a picture of a Desert Apache too(real Life picture)I see if I can find it The book is called "Milestones of manned Flight". But I've got the German version from year 2000, maybe the pic isn't including in the older original version - dunno. Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 10, 2005 I saw a picture on the net not book still searching Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 10, 2005 Still not found that picture I had seen but found this Desert Apache Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 10, 2005 There are a couple of apache wrecks here that are all desert tan color that brought back from Iraq not too long ago. It was brought back in a huge metal container, why I got no clue seeing its totally destroyed. biggest part is the engine pods. Looks like it was being scraped but must have been in a really nasty crash seeing its busted up in over a 1,000 pieces. made pretty intersting photos. Was a few of the painted that color before cause they spend a grate deal of time in the dustbowl at Ft Hood. But its only a few units that bothered paitning their helios, They usualy got forced to paint them back when large scale ops are in order to all units must all try to get on the same color to make it harder for the enemy to keep intel count on units. Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 10, 2005 Also the 3rd division has a Apache with Shark teets textures would be cool if you make one Share this post Link to post Share on other sites
FireflyPL 0 Posted January 10, 2005 Still not found that picture I had seen but found this Desert Apache Well but its Israeli Apache Take a look at the tail where you can see magen david just like on this apaches below Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 10, 2005 Still not found that picture I had seen but found this Desert Apache Well but its Israeli Apache Take a look at the tail where you can see magen david just like on this apache below Israeli Apache I know it is Israil version but I saw same colours on US version too but still can't that picture on that picture you can see that it is a US version cause on the tail there stays US Army but damn hard to find it Share this post Link to post Share on other sites
Reven 0 Posted January 10, 2005 OFPFiles.com has uploaded it: Mirror Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 10, 2005 Naw getting a closer look at the wreak its drak green or plack the sand from theire is in the paint making it look like its desert tan, cause they don't waste warter washing vehicles cause you can never keep em clean. Share this post Link to post Share on other sites
shadow 6 Posted January 10, 2005 Just tried this addon. It's nice, but why waste time on making a camo-scheme that is hardly in use when the pilot and cp/g pits needs a desperate facelift? Also how about a ironsight that resembles the FLIR-sensor screen regarding the crosshair and the text around? The ironsight zoom needs increasing and the bullets should'nt explode on ground impact. Here's the config from my hobby-project on the Apache. Feel free to use any or all of it. I used Helifreak's config as a template and went from there. Quote[/b] ]class CfgPatches{ class SHA_AH64 { units[]={"SHA_AH64"}; weapons[]={}; requiredVersion=1.75; requiredaddons[]={"AH64"}; }; }; class CfgAmmo { class Default {}; class AT3: Default {}; class Hellfire: AT3 {}; class HellfireApach : Hellfire {}; class AGM114K : HellfireApach { hit=1800; indirectHit=180; indirectHitRange=2.500000; initTime=0.2500000; thrustTime=7.500000; thrust=1200; model = \Apac\hellfire; }; class Zuni {}; class sha_aim92: Zuni { hit=300; indirectHit=100; indirectHitRange=2.500000; minRange=200; minRangeProbab=0.500000; midRange=500; midRangeProbab=0.950000; maxRange=2100; maxRangeProbab=0.500000; Â model="at1"; cost=8000; airLock=1; manualControl=0; maxControlRange=100000; maxSpeed=600; thrustTime=10.000000; thrust=2000; maneuvrability=10.000000; }; class BulletSingle {}; class Bullet30: BulletSingle {}; class M230Bullet: Bullet30 { explosive=false; hit=60; indirectHit=12; indirectHitRange=1; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher : LAWLauncher {}; class AT3Launcher: CarlGustavLauncher {}; class HellfireLauncher: AT3Launcher {}; class HellfireLauncherApach : HellfireLauncher {}; class AGM114K : HellfireLauncherApach { ammo=AGM114K; displayName=AGM-114K Hellfire; displayNameMagazine=AGM-114K; shortNameMagazine=AGM114K; count=8; }; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class M230: MachineGun30 { displayName="M-230 Chaingun"; displayNameMagazine="m230"; shortNameMagazine="M230"; ammo="M230Bullet"; count=1200; soundContinuous=0; multiplier=1; burst=5; dispersion=0.001; reloadTime=0.09; sound[]={"\sha_ah64\m230_5rd.wss",3.162278,1}; aiRateOfFire=0; // delay between shots at given distance aiRateOfFireDistance=0; // at shorter distance delay goes lineary to zero }; class ZuniLauncher38: AT3Launcher {}; class Hydra70: ZuniLauncher38 { hit=400; indirectHit=300; indirectHitRange=3; displayName="M-151 Hydra70"; displayNameMagazine="Hydra70"; shortNameMagazine="Hydra70"; count=38; aiRateOfFire=0; // delay between shots at given distance aiRateOfFireDistance=0; // at shorter distance delay goes lineary to zero }; class sha_aim92: ZuniLauncher38 { ammo=sha_aim92; displayName=AIM-9 Stinger; displayNameMagazine=AIM-92 Stinger; shortNameMagazine=AIM-92; count=4; reloadTime=0.5; initSpeed=25; canLock=2; aiRateOfFire=12.000000; aiRateOfFireDistance=2500; }; }; class CfgSounds { class apacPowerup { sound[]={"\sha_ah64\powerup.ogg",db-30,1}; name = "apacpowerup"; titles[] = {}; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Helicopter: Air {}; class SHA_AH64: Helicopter { picture="\SHA_AH64\iAH64"; crew="SoldierWPilot"; accuracy=4; scope=2; side=1; displayName="AH-64D"; nameSound="chopper"; fuelCapacity=200; driverAction="ManActAH64Pilot"; gunnerAction="ManActAH64Gunner"; maxSpeed=325; soundEngine[]={"\sha_ah64\ah64engine",3.162278,1}; armor=140; cost=10000000; model="\sha_ah64\Apac"; laserScanner=1; rotorBig="apach_vrtule"; rotorBigBlend="apach_vrtule"; rotorSmall="apach_vrtulka"; rotorSmallBlend="apach_vrtule2"; weapons[]={M230, AGM114K,Hydra70,sha_aim92}; magazines[]={M230, AGM114K,Hydra70,sha_aim92}; type="VAir"; threat[]={1,0.5,0.05}; dammageHalf[]={"\sha_ah64\apach_in_skla.paa","\sha_ah64\apach_in_sklaC.paa"}; dammageFull[]={"\sha_ah64\apach_in_skla.paa","\sha_ah64\apach_in_sklaC.paa"}; Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â class EventHandlers { engine ="if (_this select 1) then {[_this select 0] exec ""\sha_ah64\global.sqs""}"; killed = "_this exec {\sha_ah64\fire.sqs}"; }; class ViewOpticsBase {}; class ViewOptics: ViewOpticsBase { initAngleX=0; minAngleX=-90; maxAngleX=+90; initAngleY=0; minAngleY=-80; maxAngleY=+60; initFov=0.7; minFov=0.03; maxFov=0.75; }; Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â class Turret { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; gunBeg="usti hlavne"; gunEnd="konec hlavne"; soundServo[]={}; minElev=-60; maxElev=11; minTurn=-86; maxTurn=86; body="OtocVez"; gun="OtocHlaven"; }; class IndicatorAltRadar { selection="alt"; axis="osa_alt"; angle=-360; min=0; max=304; }; class IndicatorAltBaro { selection="nm_alt"; axis="osa_nm_alt"; angle=-180; min=0; max=61; }; class IndicatorSpeed { selection="mph"; axis="osa_mph"; angle=-320; min=0; max=125; }; class IndicatorVertSpeed { selection="vert_speed"; axis="osa_vert_speed"; angle=-300; min=-30; max=30; }; class IndicatorRPM { selection="rpm"; axis="osa_rpm"; angle=-320; min=0; max=12; }; class IndicatorCompass2 { selection="kompas2"; axis="osa_kompas2"; angle=-360; min=-3.141593; max=3.141593; }; }; }; class CfgNonAIVehicles { class ProxyCrew {}; class ProxyDriver: ProxyCrew {}; class Proxyah64pilot: ProxyDriver {}; class ProxyGunner: ProxyCrew {}; class Proxyah64gunner: ProxyGunner {}; class ProxyWeapon {}; class ProxyHellfire_proxy: ProxyWeapon { model="\Apac\hellfire_proxy"; simulation="maverickweapon"; }; }; class CfgVehicleActions { ah64pilot="ah64pilot"; ah64gunner="ah64gunner"; }; class CfgMovesMC { class Default {}; class DefaultDie: Default {}; class States { class Driver: Default {}; class ah64Pilot: Driver { file="\sha_ah64\ah64pilotstat.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"ah64PilotV1",0.700000,"ah64Pilot"}; interpolateWith[]={"ah64PilotV1",0.500000}; equivalentTo="ah64Pilot"; interpolationSpeed=1; connectTo[]={"ah64PilotDying",1}; }; class ah64PilotV1: ah64Pilot { file="\sha_ah64\ah64pilot.rtm"; speed="- 4"; looped=1; }; class ah64PilotDying: DefaultDie { actions="NoActions"; file="\sha_ah64\ah64pilotsmrt.rtm"; speed="- 1"; looped=0; soundEnabled=0; connectFrom[]={"ah64Pilot",1}; }; class ah64PilotDead: ah64PilotDying { actions="DeadActions"; file="\sha_ah64\ah64pilotsmrt2.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"ah64PilotDying",1}; connectTo[]={"DeadState",1}; }; class ah64Gunner: Driver { file="\sha_ah64\ah64gunnerstat.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"ah64GunnerV1",0.700000,"ah64Gunner"}; interpolateWith[]={"ah64GunnerV1",0.500000}; equivalentTo="ah64Gunner"; interpolationSpeed=1; connectTo[]={"ah64GunnerDying",1}; }; class ah64GunnerV1: ah64Gunner { file="\sha_ah64\ah64gunner.rtm"; speed="- 4"; looped=1; }; class ah64GunnerDying: DefaultDie { actions="NoActions"; file="\sha_ah64\ah64gunnersmrt.rtm"; speed="- 1"; looped=0; soundEnabled=0; connectFrom[]={"ah64Gunner",1}; }; class ah64GunnerDead: ah64GunnerDying { actions="DeadActions"; file="\sha_ah64\ah64gunnersmrt2.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"ah64GunnerDying",1}; connectTo[]={"DeadState",1}; }; }; }; Text in bold is the amount of zoom for the ironsight. 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Parvus 0 Posted January 10, 2005 there isn't a black version...Yet that shot was edited in photoshop and the OFP brightness and gama correction in-game was changed so it would look like the helo is black. ... completly wrong! Share this post Link to post Share on other sites
FerretFangs 0 Posted January 10, 2005 Shadow, The 30mm M789 High Explosive Dual Purpose, and M799 High Explosive Incendiary ammunition carried by the Apache is most certainly explosive, and does explode when it impacts anything, including the ground. They are bursting shells, not slugs. I think you are confusing the Apache light weight-ammo with the full-length shells used in the A-10. Those ARE depleted uranium slugs. There's also a HEI-T shell fired by the Avenger cannon, but the DU are what it's most known for. Share this post Link to post Share on other sites
shadow 6 Posted January 10, 2005 Shadow,The 30mm M789 High Explosive Dual Purpose, and M799 High Explosive Incendiary ammunition carried by the Apache is most certainly explosive, and does explode when it impacts anything, including the ground. They are bursting shells, not slugs. I think you are confusing the Apache light weight-ammo with the full-length shells used in the A-10. Those ARE depleted uranium slugs. There's also a HEI-T shell fired by the Avenger cannon, but the DU are what it's most known for. The reason why I'd remove the explosive capability of the bullets is because the M789 does not explode like a handgrenade. And the handgrenade "poof" is what you get in OFP. I could show you a movie of the effect, but if I posted it here I'd have to perm ban myself The 30x113 HEDP does not even create a spark unless it hits solid materials like rocks or steel. What you get is a small detonation powerful enough to kick up extreme amounts of dirt. Very effective to imobilise soft targets as the dirt and rocks etc becomes deadly projectiles. btw acording to FAS the 30x173 ammo is compatible with the M230 which uses 30x113 (odd!?!). Share this post Link to post Share on other sites
Victor_S. 0 Posted January 10, 2005 I know what video your talking about shadow I know what you mean about the dirt being kicked up and i think that would look alot better than the grenade poof that most apache addons have. I can never tell what addons look like from your pictures parvus because you could make addons from the crap mod look top notch , but this addon looks really good so im downloading now. Share this post Link to post Share on other sites
Baz 0 Posted January 10, 2005 well I too got my helo's to look black by toying around with my OFP brightness and gama settings :P Share this post Link to post Share on other sites
shadow 6 Posted January 10, 2005 well I too got my helo's to look black Me too. Is that light on my monitor supposed to go off when I do that? Seriously, Is there a difference between this Apache and the BIS textures? Both looks the same to me (brownish). Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 10, 2005 I think the textures of this pack are based on the BIS AH-64. And since I replaced my BIS AH-64 with a black one, I have black Apaches in the Pack. MfG Lee Share this post Link to post Share on other sites