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Wilco

Retextured Suchey's Marines

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Well, VBS is actually pretty accurate on the colors... I made the same mistake before, totally relying on one picture to base my textures from, but when I took a look on the VBS screenshots, I asked myself why their digital camo was different from mine. So I did a little research and came up with other pictures and I learned a thing or two (although obvious, I never thought about it when it came to texturing).

As you can see in the back ground of your reference picture, it is mostly red (due to either the lighting or the camera).. This can also be seen here:

[ig]http://www.usmc.mil/marinelink/image1.nsf/ae82f18a8e1b160b852568ba007e7e5e/03ee022ac2d4c89185256f6d0080bbeb/$FILE/041217-M-8458L-001low.jpg[/img]

[im]http://www.usmc.mil/marinelink/image1.nsf/ae82f18a8e1b160b852568ba007e7e5e/244478c03c78925185256f6d0080eeac/$FILE/041217-M-8458L-002low.jpg[/img]

They are the same uniform except the different lighting makes them look different from the actual thing. So now, when I texture, I look for a reliable photo with whiteish lighting.. mostly outside photos on a white-semi-cloudy day.. This photo is good for a color reference

[ig]http://www.usmc.mil/marinelink/image1.nsf/ae82f18a8e1b160b852568ba007e7e5e/a9dd0de863b2d39f85256f66006d5a69/$FILE/Melendez_lowres.jpg[/img]

If I helped you, glad I could help.. If you have any questions I'll try to answer them..

Good luck with your addon!

this is because the first 2 pics are taken indoor under halogen lights. the other outdoor with normal day light. halogen produces a different heat wich improves the "yellow" on pics taken. unless you use the right film.

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Welcome to the forums Andy, read the rules please, here we remove image tags when quotings posts with images, no need to see the same image over and over smile_o.gif

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Awesome! They look really cool. Glad you took off those big backpacks also. Can't wait!

Are these just independent units or do you have them set into groups like the original Marines with Machine Gunners and such?

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I hope there will still be some with the backpacks. On long range patrols they are worn. Even in Iraq, I've seen some combat patrols with small rucksacks. They are useful for carrying extra ammo like SMAW rocket reloads and M203 grenades if you have any support vehicles near you or the suport vehicles can't go in the areas your unit is moving through either because of terrain or due to the RPG threat level.

It would be nice to have different groups including a set with backpacks of both woodland and desert units...and then groups without the backpacks.

Chris G.

aka-Miles Teg<GD>

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Took all of the MOLLE gear off, mainly because soldiers don't hump loads like that in combat, sorry guys. sad_o.gif

Release expected tommorow, Woodland Marines have been totally reworked model wise also.

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Awesome! They look really cool. Glad you took off those big backpacks also. Can't wait!

Are these just independent units or do you have them set into groups like the original Marines with Machine Gunners and such?

Still grouped, didn't touch the config.

Pack weighs around 22mb(OUCH!)

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Yeah, it will, mainly because I really don't feel like sitting there and rewriting the texture path for all 6-7 of his units, so sorry guys sad_o.gif.

Looks like I have to delay the release by a bit, one of my beta testers found a whole lotta things wrong with Suchey's units. Sorry guys.

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Yes, new grunts to play with!!!

Soon we will have all US Special Forces together.

Great stuff Wilco! smile_o.gif

btw Anyone making Green Barets rock.gif

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Yeah, it will, mainly because I really don't feel like sitting there and rewriting the texture path for all 6-7 of his units, so sorry guys  sad_o.gif.

Looks like I have to delay the release by a bit, one of my beta testers found a whole lotta things wrong with Suchey's units.  Sorry guys.

It's ok man, just a tip, don't ever mention again when you want to release something (i.e. tomorrow it's finished, or next week), never promise or you'll get in trouble... wink_o.gif

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