Jump to content
Sign in to follow this  
Triglav

US Civil War Mod ver.1.0 Beta Released

Recommended Posts

That movie is a Wisconsin battery of the Union army LOL

Hmmm...

Then why weren't you standing defiantly on one of those barrels? rofl.gif

Share this post


Link to post
Share on other sites

I don't think this man needs an introduction.

RELee.jpg

More generals on the way... wink_o.gif

Share this post


Link to post
Share on other sites

Um... Is he Abraham Lincoln? No? Um... Michael Jackson? Santa Claus? What? General Lee? Wasn't that a car or something? tounge2.gif

Shouldn't his beard be a bit "rounder"? And be sure to include Stonewall, I wanna charge to the enemy with him leading the way - just like in the ol' pictures. Don't know if he ever rushed to the enemy on foot and with only a sword, but wouldn't really be surprised...

EDIT:

Here's a little pic, just to keep yall in the spirits... Rarely, I decided to wear blue for that battle... And got shot by a rebel gunner. Yes, he actually hit me.

Linkie, screw the thumbnails!

Oh yes, my boomspeed account is gettin' full and Imageshack gives nice thumbnails. I'm sorry.

EDIT2: DAMNIT!

Share this post


Link to post
Share on other sites

Stonewall only drew his sword once during the civil war, when

he gave a speech to the stonewall brigade on leaving them

to become a corps commander!

but he did lead the way notably at bull run,

he was spotted by the union army just before the battle of second bull run on a ridge. just before ordering the attrack wich saw the creation of the Iron Brigade and the last of General popes hope of doing any good!

but that fella is cool at last cut scene material for CwMOd looking good!

Share this post


Link to post
Share on other sites

The release is getting close,

but just to keep the mood...

here's a little mission I'm making on the side, modeled after Pickett's Charge, featuring my line battle script of course smile_o.gif

the script will be included with the CWMod release

charge18xh.jpg

charge24gg.jpg

Share this post


Link to post
Share on other sites

Majoris I'd love to buy you a pint for that looks well cool!

Share this post


Link to post
Share on other sites

Here are Stonewall and Longstreet looking mean at y'all:

StoneLong.jpg

Share this post


Link to post
Share on other sites

YAY Jackson, my hero and my schools most famous person, im soooo happy to have him added, i cant wait for the release now i can reenact New Market the way it should have been with Jackson leading in the front, Col. Scot Shipp in the rear, oh boy...btw im a tad sauced at the moment ....sorry, VMI makes you an alcoholic

Share this post


Link to post
Share on other sites

Wow it is getting better and better each time I look ;)

Lee's "War Horse" Longstreet and Lee's "Right Hand" Jackson. Just beautiful!

Great work!!

Longstreet

Share this post


Link to post
Share on other sites

And J.E.B. Stuart, to round off the bunch of famous rebel generals... (unless there's some other officers you think we really can't do without...Bragg? Hill? Heth? Hood? Johnson? Beauregard? Cleburne? Forrest? Mosby?)

JEB.jpg

Now on to the men that preserved the Union!

Share this post


Link to post
Share on other sites

Things are looking great, cant wait until release.

I was curious if, since cavalry is now possible, there would be some sort of irregular cavalrymen?  Perhaps on the resistance side there could be a cavalryman with mostly civilian clothing and a union overcoat?  That was pretty much standard wear for both rebel and union irregulars in the border war in the KS/MO/OK region.  It would be great to be able to throw together some battles between those forces.  Jesse James, Cole Younger, "Bloody Bill" Anderson, William Quantrill, and tons of other future western outlaws actually served in that theater of operations during the civil war.  If you're looking for some fun characters to skin for the game, those would be pretty interesting and might also be of use to anybody who wanted to make wild west style missions later on.

Share this post


Link to post
Share on other sites

Well Blaster...Quantrill's men are already made...

(seen here next to the Virginian and Texan cavalrymen...)

Riders.jpg

I suppose you can also take any ol' civillian with a shotgun and put him on a horse. wink_o.gif

Share this post


Link to post
Share on other sites

Looks excellent! Especially the new horse makes me want to play this mod more than ever! wink_o.gif

Just one thing though... the horses head looks rather large compared to the body. Maybe scale it down just a little bit?

Share this post


Link to post
Share on other sites

It's just the weird perspective of OFP engine where it enlarges things towards the edge of the screen.

In real the head is properly proportionate, don't worry.

Share this post


Link to post
Share on other sites

here's a little something I've been working on for my two maps.

there will be two versions of this bridge a wrp and an editor version.

pontoon2.jpg

and with AI M1A1 crossing.

pontoon1.jpg

textures still kinda suck but working on it.

bigus

Share this post


Link to post
Share on other sites

Thats Excellent Bigus.

triglav will there be an Expansion to the range of objects just its hard bringing a town etc to life without some more clutter things like little civilian carts and other clutter, all the generals are great though!

Some ad-hoc baricades and cheavaux De Frise would be cool as well as some rock barricades, and lo baricades, union infntry tended

to put up shallow Earthworks no matter what! (as on culps hill and even little rpound top and devils den!

Share this post


Link to post
Share on other sites

Hehe Quag...one of us must be a mindreader biggrin_o.gif

Here are the entrenchments done so far:

Entrenchments.jpg

You see here some breastworks with logs and sharpened poles...in the back is a chevaux-de-frise and a tree-abatis...both were used in those days for slowing the enemy advances, like barbed wire is used today...

A waggon is also already done...pulled by 4 horses.

Share this post


Link to post
Share on other sites

howdy,

this mod has come pretty far! i read through the pages looking at the progress of the horses. these new ones look great. does anyone know when they will be released?

there was an ox cart by CSJ some time ago which worked great! the max speed just needed to be increased ? can anyone tell me how i can do that???

it would work great as transport!

notworthy.gifnotworthy.gif

Share this post


Link to post
Share on other sites

Hi.

The current update of CWMOD should already be released, but as we keep finding details to add and improve it keeps getting a bit delayed.

Still...unless someting terrible happens I think it should be out before Christmas.

About speed...find the speed parameter of the vehicle in its config.cpp and increase it...

Share this post


Link to post
Share on other sites

Great, looks like I don't have to bother and shoot Triglav then. I'll be happy to do it though with the new CWMOD!

By the way, will you also release a patch to update the existing mod or just a full one? Not too important tho, as the size (or at least the old sizes haven't been) ain't too huge, comparing to all these "über-improvement" mods we've seen soo many these days.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×