Triglav 0 Posted September 28, 2005 Thank you for your support Sovietzug. Not sure if I understood your questions correctly. AI soldiers do fight as well as any OFP units, yes. They attack, shoot, even attack with bayonet when close... Cavalry charges if ordered to charge (in combat mode ordered to move or attack a spot, they will gallop there and shoot revolvers from up close...). Share this post Link to post Share on other sites
bigus_dikus 0 Posted September 29, 2005 here is the "beta" Wilderness map. It has fredricksburg, Chancellorsville, the wilderness area and spotsylvania. enjoy bigus edit:see below.........Thanx Tsal Share this post Link to post Share on other sites
tsalagikola 0 Posted September 30, 2005 here is the "beta" Wilderness map. It has fredricksburg, Chancellorsville, the wilderness area and spotsylvania. enjoy by bigus_dikus The Wilderness Island Share this post Link to post Share on other sites
quag 0 Posted September 30, 2005 Hey I' Like the Map very uyseful ill; be exploring it more fully soon (on the back of My horse)... Share this post Link to post Share on other sites
tsalagikola 0 Posted September 30, 2005 A WW2 king tiger works too Share this post Link to post Share on other sites
Triglav 0 Posted September 30, 2005 Excellent! Thank you Bigus! Now I definitely need to speed up the Irish Brigade, so they can get killed at Marye's Heights at Fredericksburg. I'll pack then the following maps in v.1.2 : Gettysburg Chattanooga Bull Run Wilderness Now how about that gentlemen? Soon all the main CW battlefields will be covered. All we'll need still will be Petersburg and the fortifications around it... (some are being made already, some will be in a short while) and places in the Western Theater. Share this post Link to post Share on other sites
tsalagikola 0 Posted September 30, 2005 I talked to Mig and he is letting me host his FarmLand Objects Pack on our #2 website so it would be easy to find since we use it alot. Mig's Farmland Objects Pack 1.20 Share this post Link to post Share on other sites
bigus_dikus 0 Posted October 1, 2005 Good thing I said "beta"..... thanx for checking it out though.... I think there's still a lot of work to be done on the map. I threw it out there for the rebs......... A of couple of major victories on this map me thinks... Â bigus Share this post Link to post Share on other sites
tsalagikola 0 Posted October 2, 2005 I thought this was illegal to sell the stuff people makes like mods and anything made with bistudio programs I emailed Bis to let them know. the stuff Share this post Link to post Share on other sites
Triglav 0 Posted October 6, 2005 @ Quag Here's your best cavalry for riding down rebs... 3rd New Jersey Cavalry, a.k.a. 1 US Hussars, a.k.a. "The Fighting Butterflies" Armed with the deadly Remington revolver and Spencer repeating carbine, they were as dangerous as they were good looking! @ FHP_Intercepter Here's your Irishmen at Fredericksburg. They're not quite done yet, but I'm getting there... A waggon pulled by horses and able to transport 11 troopers is also ready, as well as an early war 6 lb. cannon, a pea shooter Confederates used in lack of better artillery... @bigus_dikus Could you add a church or two to Fredericksburg? This painting by D. Troiani shows towers in the skyline: Irish brigade at Fredericksburg More info coming soon. Share this post Link to post Share on other sites
FHP_Intercepter 0 Posted October 7, 2005 Wow, the Irish Brigade and cav from my home state, THANKS! Share this post Link to post Share on other sites
-RuN- 0 Posted October 7, 2005 I really cannot believe that it is still the game I bought 4 years ago! Who would have guess how far this game would lead us. I cannot tell all the addon makers how greatful I am for your work, patience, ingenuosity and talent. Some of these mods could be some very decent games on the shelves of game shops. Thank you again, and thank you BIS for all this. Alain (That deserves my real name) Share this post Link to post Share on other sites
Triglav 0 Posted October 7, 2005 Glad to be of help. If anyone's got any other suggestions, let us know. Regards, T. Share this post Link to post Share on other sites
pickett 0 Posted October 8, 2005 It's been a while since i last posted, but i'm still here, still making things and goodies, feeding them to Triglav. Things have been going slow since i developed a taste for shooting muzzleloading rifles, something not easily accomplished in Germany, but its done now and i will give special attention to any comments on accuracy of CivilWar area weapons from now on. Â A new map of the Shiloh battlefield is in the planning, but it will take some time and field research before its released. That's what i'm going to do in the next weeks, go there and take a zillion pictures, hunt down any map i can lay my hands on and try to get a feeling for the terrain. Tsala, try to stay clear of the road while i'm driving around in your area, i'm not used to slow down for bushwhackers. Godspeed, Pickett Share this post Link to post Share on other sites
tsalagikola 0 Posted October 8, 2005 [Tsala, try to stay clear of the road while i'm driving around in your area, i'm not used to slow down for bushwhackers.] Its just a deer rifle Well now it is, Well if anyone is wondering what this is about where Pickett lives he has to use a muzzleloader and I deer hunt with a M21 sniper rifle. Its about time you started posting again glad to see you back. Share this post Link to post Share on other sites
bigus_dikus 0 Posted October 12, 2005 @Trig .........Ya for sure I'll add the churches. Any other suggestions would be great. here's something Ive been working on the last week.USS monitor. I've got the gun working but am having a hard time with smoke and flags. I'd at least like to get the stars and stripes on the monitor. Any help with this would be great. bigus Edit.... sorry ....next time I'll reduce the size of my pics ....... Share this post Link to post Share on other sites
Triglav 0 Posted October 12, 2005 Man, that looks awful pretty! Share this post Link to post Share on other sites
quag 0 Posted October 12, 2005 Hey just got back from my hoidays all,to find loads of stuff posted great.. amazing work.. you want ideas... i'll have a think what size texture do the regimental flags use (on Flagbearer..) Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 12, 2005 Well, bigus, you cannot attach a waving flag to an empty vehicle....but to its driver. So : You p3d model must have a proxy flag, as standard OFP vehicles (proxy:flag_alone.01) ; you can position the proxy exactly where you want on the model ; If your boat has a crew (crew="someone"; ), put this in the config of the boat : Class EventHandlers { Init="[driver _this select 0,""\cwflags2\newus.paa""] exec ""\cwflags2\flag.sqs"""; }; If not or if you wanna make test, the driver must have in its init line in the editor :[driver this,"\cwflags2\newus.paa"] exec "\cwflags2\flag.sqs" Share this post Link to post Share on other sites
quag 0 Posted October 12, 2005 Oh forgot to add Bigus could you add a slight dip behind the stonewall then another rise behind that?..I believe thats Right , Its a Reall good map though, some Ground cover like Logs etc may be needed in some forest areas.. Cheers Good work. Share this post Link to post Share on other sites
bigus_dikus 0 Posted October 12, 2005 Well, bigus, you cannot attach a waving flag to an empty vehicle....but to its driver. So :You p3d model must have a proxy flag, as standard OFP vehicles (proxy:flag_alone.01) ; you can position the proxy exactly where you want on the model ; If your boat has a crew (crew="someone"; ), put this in the config of the boat : Class EventHandlers { Init="[driver _this select 0,""\cwflags2\newus.paa""] exec ""\cwflags2\flag.sqs"""; }; If not or if you wanna make test, the driver must have in its init line in the editor :[driver this,"\cwflags2\newus.paa"] exec "\cwflags2\flag.sqs" Ya thanks ProfT I have the proxy flag_alone already in and was wondering why it didnt work. do you think I can attach the flag to a passenger? I want to be able to drive and/or be the gunner. any ideas on creating smoke from behind the turret? any help would be great. @quag .......Yes I will add a dip and a slight rise. I was gunna add another road "sunken road" along the wall but have'nt yet.Thanx for the suggestions. bigus Share this post Link to post Share on other sites
joshnolan225 0 Posted October 12, 2005 kegetys made a lynx smoke screen vehicle some time ago, maybe you could refrence that and see for your little smoke behind the turret thing Share this post Link to post Share on other sites
Tolstoy! 0 Posted October 21, 2005 hi there is this mod still alive? Share this post Link to post Share on other sites
Triglav 0 Posted October 21, 2005 Yes. And we're happy to say that version 1.1, in spite of some shortcomings, reached an incredible 20.000 downloads! As much as time permits (and our everyday jobs don't permit a whole lot), we're working on version 1.2. Soon you'll be able to enjoy a bunch of completely historically accurate units, reworked and greatly optimized for a much better performance, fully animated and battle functional horses and cavalry units to go with them, reworked and optimized weapons, horse drawn wagons, many new objects, additional historic battlefields, new cannons, a gatling gun, and many other improvements. Several people have recently joined this humble attempt to create a plausible historic mod, and we're currently waiting for them to finish their projects, to include as many of them as possible in the next release... Share this post Link to post Share on other sites
BadAss -Mapfact.net- 0 Posted October 22, 2005 Looking forward to it! Your horse video was very promising. And of course I'ld like to conmtinue the campaign. I loved the very special atmosphere! And wow: 20.000 dls? Congratulations! Share this post Link to post Share on other sites