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Pappy Boyington

Huckins 78' WWII Patrol Boat

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Huckins%20PT%20Boat%20Promo.jpg

HuckinsPromo.jpg

Huckins 78' PT Boat

Addon features:

* Multi Gun Positions:

- Foredeck: 20mm Oerlikon

- Midsection: 2 x twin .50 cal Brownings

- Aft: Twin 20mm Oerlikon

* Implementation of COC Torpedos (Note CoC Torpedo addon IS NOT REQUIRED)

* Working Depth charges

* Working smoke screen generator

* Auto Sequential Numbering

* Authentic pt boat diesel engine sound

* Wind and wave sound effects

*************************

Addons in rar file:

*************************

CWK_pt.pbo - Huckins PT Boat

CWK_pt_Weapons.pbo - Weapons config and sounds for PT and PTF Boats

PTBoat_Crew.pbo - Custom crew for the PT Boat

*************************

Found under:

West> CWK - Sea>Huckins 78' Patrol Torpedo Boat

Empty> CWK - Sea>Huckins 78' Patrol Torpedo Boat

Crew Found under:

West> Men> WWII PT Boat Crew

Installation Notes:

**************

1.Unpack the rar file using Winrar

2.Place the pbo files into your OFP Addons folder

Release Issues:

***************

1. Z- buffering problems - Because the addon uses the 'setpos' scripting command 1st person view point will experience 'z-buffering" problems. This happens because the player boat is drawn first, then the other gun positions are drawn next. This is a known issue and one that I have no control over. Except I have limited driver vision to lessen the effect. There is no problem with this in 3rd person views

2. Slowdown - Users may experience cpu slowdown (lag) when using this addon. The models are high resolution, use scripts and may be cpu intensive if used in conjunction with some other addons. If you experience any screen update problems try eliminating them by using the init commandline configurations above.

3. Beaching - The PT Boat model comprises 4 separate models that work harmoniously togther. There may be some small conflicts such as when the PT Boat beaches.

4. Multiple instances of the PT boat can cause lag problems. I believe this is to do with the scripting, however two PT Boats seem to work ok on the current development computer.

MULTIPLAYER USEAGE

The PT Boats have been tested under MP. Please report any bugs etc to the PT Boat forum. (3 XML/Squad Logo Areas on the PT Boat)

NOTE:

This PT Boat addon was an experiment in multiple gun positions. The Author makes no claim as it being a first for OFP, but more of an idea that multiple gun positions could be put on a boat craft and work well in the game.

The PT Boat model comprises 4 separate models that work harmoniously togther. There may be some small conflicts such as when the PT Boat beaches.

Crew & Weapon Credits + Info:

**Crew**

-WWII Crew-

Model: orginaly by scud, helmet from SEB, vest by col klink

Textures: Pappy Boyington (orginal texture from the C47 pilot edited color)

Config: Pappy Boyington

**Weapons**

-Colt 1911-

Model: Homer (HEP)

Textures: Homer (HEP)

Sounds: Call Of Duty game

Optics: Benus

Info:

Weapon Name: pb_m1911

Magazine Name: pb_m1911mag

-Tompson M1A1-

Model: Invasion 1944 Mod

Textures: Invasion 1944 Mod

Sounds: Call Of Duty game

Config: Pappy Boyington

Optics: Skinmez

Info:

Weapon Name: pbm1a1

Magazine Name: pbm1a1mag

Thanks and acknowledgments

Coc Torpedo scripts: modified by Colonel_Klink and used with permission

Oerlikon gun addon made by Colonel Klink for the Falkland's mod and used with permission.

Pitch and Roll Scripts by Unnamed : EMail : Unnamed@operationflashpoint.freeserve.co.uk

Beta testers: Romulus111VADT, Pappy Boyington, Kevbaz, Bullz_eye_on_my_back

Research, PT Boat sounds, weapon sounds, technical information, and moral support : Romulus111VADT

More Information Here

Download

Enjoy  smile_o.gif

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wow, and it's working, although i don't get the torpedos and the other things fired, only my gunners fire

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A mirror would be nice ;)

It seems Edgefiles servers are full all the time..

Awesome work anyway  biggrin_o.gif

Thx

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damn, i cant play with the new toy, when i use it on editor i recieve a mistake:

Script \cwk_ptf\scripts\UNNPitch2.sqf not found

sad_o.gifsad_o.gifsad_o.gifsad_o.gif

I also try with cwl_no_guns=true and error appears again.

My specs:

OFP 1.96

Languaje Spanish

Athlon700 192 ram

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For those who got a problem:

1. Make a new folder on your desktop and name it CWK_PTF

2. Make a new folder in the CWK_PTF Folder which is called SCRIPTS

3. Unpbo the original CWK_PT file.

4. Open the CWK_PT file after it's Unpbo-ed

5.Copy all the files from the CWK_PT\SCRIPTS folder into the new created folder CWK_PTF\SCRIPTS.

6. PBO the CWK_PTF folder and put it into your OFP Addons folder.

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WTF!

Forget it!

To much damn trouble for that!

Do this, Do that!

Well... Do this crazy_o.gif !

Sincerely, MilitiaSniper

"OFF the WALL Team"

unclesam.gifunclesam.gifunclesam.gifunclesam.gif

Not worth it!

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6. PBO the CWK_PTF folder and put it into your OFP Addons folder.

This will create a file named CWK_PTF.pbo. This is the filename used for Colonel Klink's other new addon, the Nasty Vietname PTF boat. rock.gif

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Wee.

Nice Thingy. And it works really good. I REALLY Want a flak88(from the other addon, the Vietnam PB) with the nice bofors smokeeffects in the sky. Two of this babies, and speeding through a Flak-gun carpet of Bofors 40mm is like Hell for a Frogfoot Pilot like me...

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6. PBO the CWK_PTF folder and put it into your OFP Addons folder.

This will create a file named CWK_PTF.pbo. This is the filename used for Colonel Klink's other new addon, the Nasty Vietname PTF boat. rock.gif

If so you need the Nasty Class PTF Boat that this boat works correctly.

I don't have the Nasty Class Addon.

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For those who got a problem:

1. Make a new folder on your desktop and name it CWK_PTF

2. Make a new folder in the CWK_PTF Folder which is called SCRIPTS

3. Unpbo the original CWK_PT file.

4. Open the CWK_PT file after it's Unpbo-ed

5.Copy all the files from the CWK_PT\SCRIPTS folder into the new created folder CWK_PTF\SCRIPTS.

6. PBO the CWK_PTF folder and put it into your OFP Addons folder.

noooooooooooooo

do not copy all the scripts from the PTF. that will mess up the gun placment scripts crazy_o.gif

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ya fix it ,please sad_o.gif

would do it myself but homework is calling sad_o.gif

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wow, and it's working, although i don't get the torpedos and the other things fired, only my gunners fire

if ur driver switch to manual file, press next weapon button (for me thats space bar) and u will have torps and depth charges

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wait a minute... there are 2 boats....... im so stupid

tounge_o.gif

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so cool

 Maybe you can make a M113 with M2HB and three M60 in future rock.gif

cant be done

it would require pitch and roll scirpting stuff which i think isnt possable right now

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