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General Barron

Vampires/Undead Pack Beta Release

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yes it's possible, i've figured out how, just have to add on onfire.sqs some commands:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vamp = _this select 0

#FlameLoop

? !alive _vamp: exit

;make the flames that come from vampire's chest

drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp]

~0.11

drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp]

goto "FlameLoop1"

#FlameLoop1

drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp]

~0.11

drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp]

~0.50

goto "Hastalavista"

#Hastalavista

_this exec "\GENB_vamps\scripts\vampire\vamp_killed.sqs"

exit

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Can any vampire expert tell me if the vampires project their shadow or this is a problem that affects the warewolfs biggrin_o.gif

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Just tested this addon for the first time, wow biggrin_o.gif. Perfect for my new horror missions. O_o Seeing those hounds coming for you from the distance in the dark is quite scary hehe biggrin_o.gif. ghostface.gif

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Can any vampire expert tell me if the vampires project their shadow or this is a problem that affects the warewolfs  biggrin_o.gif

Is that you going to be setting lodNoShadow property to 1 on every LOD for the vampires now Mig? ;)

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I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun tounge_o.gif I would give anything to see a werewolf and a vampire battle it out

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Quote[/b] ]Is that you going to be setting lodNoShadow property to 1 on every LOD for the vampires now Mig? ;)

Can solve the prob that way too . It is more difficult to set shadow than erase it biggrin_o.gif

Quote[/b] ]I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun I would give anything to see a werewolf and a vampire battle it out

That's a possibility biggrin_o.gif I might include a Warewolf in my Horror Pack wink_o.gif

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Quote[/b] ]I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun I would give anything to see a werewolf and a vampire battle it out

That's a possibility biggrin_o.gif I might include a Warewolf in my Horror Pack wink_o.gif

I hope you do biggrin_o.gif It would be perfect for a winter map or a civilian mission. I could think of so many uses for a werewolf right now. It would be amazing to see one running through the woods through your NV goggles. A modern Van Helsing?

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That's not difficult to do it. All is need is some good script to simulate the warewolf change and the warewolf attack.

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The change from man to man/wolf might be a more difficult thing to script, but I think it could be done. The attack could be similar to a strike fist type motion, except ofcourse a more rip n' tear action smile_o.gif Do you think there could be a possibility for a script in which the werewolf throws its head back and howls? Even if it isn't then I would just be glad to have a werewolf in OFP biggrin_o.gif

Thanks for working on it Mig

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The change from man to man/wolf might be a more difficult thing to script, but I think it could be done. The attack could be similar to a strike fist type motion, except ofcourse a more rip n' tear action  smile_o.gif  Do you think there could be a possibility for a script in which the werewolf throws its head back and howls? Even if it isn't then I would just be glad to have a werewolf in OFP biggrin_o.gif

Thanks for working on it Mig

Thanks m8, i'll see what i can do biggrin_o.gif

More news related with the horror pack can be found<a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=42204;st=45" target="_blank">

here</a>

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