MiG2003 0 Posted September 17, 2004 yes it's possible, i've figured out how, just have to add on onfire.sqs some commands: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vamp = _this select 0 #FlameLoop ? !alive _vamp: exit ;make the flames that come from vampire's chest drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp] ~0.11 drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp] goto "FlameLoop1" #FlameLoop1 drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp] ~0.11 drop ["cl_fire","","Billboard",100,3/((0.5*(abs speed _vamp))+1),[0.1-random 0.2, 0.1-random 0.2,1.4-random 0.2],[0,-0.1,0.06],0,1.02,0.81,0.025,[0.15,0.21,0.42,0.66],[[1,1,1,0.9],[0.9,0.8,0.8,0.8],[0.07,0,0,0.6],[0,0,0,0]],[0,1,0,0.33,0.66],0.2,0.006,"","",_vamp] ~0.50 goto "Hastalavista" #Hastalavista _this exec "\GENB_vamps\scripts\vampire\vamp_killed.sqs" exit Share this post Link to post Share on other sites
MiG2003 0 Posted September 20, 2004 Can any vampire expert tell me if the vampires project their shadow or this is a problem that affects the warewolfs Share this post Link to post Share on other sites
pinho 0 Posted September 20, 2004 Vampires don't have shadows  Details here Share this post Link to post Share on other sites
berghoff 11 Posted September 20, 2004 Just tested this addon for the first time, wow . Perfect for my new horror missions. O_o Seeing those hounds coming for you from the distance in the dark is quite scary hehe . Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 20, 2004 Can any vampire expert tell me if the vampires project their shadow or this is a problem that affects the warewolfs  Is that you going to be setting lodNoShadow property to 1 on every LOD for the vampires now Mig? ;) Share this post Link to post Share on other sites
belgerot 33 Posted September 23, 2004 I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun I would give anything to see a werewolf and a vampire battle it out Share this post Link to post Share on other sites
MiG2003 0 Posted September 23, 2004 Quote[/b] ]Is that you going to be setting lodNoShadow property to 1 on every LOD for the vampires now Mig? ;) Can solve the prob that way too . It is more difficult to set shadow than erase it Quote[/b] ]I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun I would give anything to see a werewolf and a vampire battle it out That's a possibility I might include a Warewolf in my Horror Pack Share this post Link to post Share on other sites
belgerot 33 Posted September 24, 2004 Quote[/b] ]I wouldn't think vampires have their own shadow. Atleast one whilst standing in the sun I would give anything to see a werewolf and a vampire battle it out That's a possibility I might include a Warewolf in my Horror Pack I hope you do It would be perfect for a winter map or a civilian mission. I could think of so many uses for a werewolf right now. It would be amazing to see one running through the woods through your NV goggles. A modern Van Helsing? Share this post Link to post Share on other sites
MiG2003 0 Posted September 24, 2004 That's not difficult to do it. All is need is some good script to simulate the warewolf change and the warewolf attack. Share this post Link to post Share on other sites
belgerot 33 Posted September 24, 2004 The change from man to man/wolf might be a more difficult thing to script, but I think it could be done. The attack could be similar to a strike fist type motion, except ofcourse a more rip n' tear action Do you think there could be a possibility for a script in which the werewolf throws its head back and howls? Even if it isn't then I would just be glad to have a werewolf in OFP Thanks for working on it Mig Share this post Link to post Share on other sites
MiG2003 0 Posted September 26, 2004 The change from man to man/wolf might be a more difficult thing to script, but I think it could be done. The attack could be similar to a strike fist type motion, except ofcourse a more rip n' tear action   Do you think there could be a possibility for a script in which the werewolf throws its head back and howls? Even if it isn't then I would just be glad to have a werewolf in OFP Thanks for working on it Mig Thanks m8, i'll see what i can do More news related with the horror pack can be found<a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=42204;st=45" target="_blank"> here</a> Share this post Link to post Share on other sites