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djukel

Instant Battle MOD

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Quote[/b] ]I need to look into changing the addons, a desert version with UK Forces troops versus Edge's Retextured Guerrillas, UCE Middle-east Resistance & PFLP Troops would be great

For this you should need a desert map too!

I found a nice addon - spotlight! - in AEF reallights stuff. So I disabled machinegun's reflector and equipped guardtowers with moving spotlight. It looks really cool!

Searchlight_to_IBM_1.01

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Quote[/b] ]I need to look into changing the addons, a desert version with UK Forces troops versus Edge's Retextured Guerrillas, UCE Middle-east Resistance & PFLP Troops would be great

For this you should need a desert map too!

Exactly wink_o.gif

So the two that spring to mind are......

http://ofp.gamezone.cz/index.php?showthis=7388

FDF Desert pack - "New desert island Al Maldajah with new vegetation and buildings" (a modified Malden island).

Or.......

http://ofp.gamezone.cz/index.php?showthis=4298

CAT_SHIT_ONE_MM's Afghanistan Island

smile_o.gif

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I find a bug in FDF_Eastborder map when I play east side allways get an error message at start. "'_rand = -100 |#| random 100': Error unknown operator random". I also noticed enemy HQ not exist on the map. It is strange because playing west side I did not get any error. sad_o.gif

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I find a bug in FDF_Eastborder map when I play east side allways get an error message at start. "'_rand = -100 |#| random 100': Error unknown operator random". I also noticed enemy HQ not exist on the map. It is strange because playing west side I did not get any error. sad_o.gif

Open init.sqs in mission folder and remove "-100".

before:

_rand = -100 random 100;

after:

_rand = random 100;

xmas_o.gif

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been playing your ibm1.01 alot recently, it´s pure fun and has a high replayability potential.

during some games i found out that always when im about to get airsupport a "model special" error message pops in and ofp ctd´s after i click ok.

i already redownloaded vit´s f15 but that didn´t solve the error, also i looked if i had the f15 twice in different mod folders, but that wasn´t it either...

can´t figure out whats wrong, anyone else running into this ?

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Any chance of making a non dynamic range addon version of this? With minimal addons? (ie no extra vehicles etc)

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Any chance of making a non dynamic range addon version of this? With minimal addons? (ie no extra vehicles etc)

I already planned to make a none dynamicrange version. I will be finished it in 1 or 2 days. Other addons must stay because this mod wouldn't exist without them. Most of it can not be substitute with default BIS vehicles or objects. wink_o.gif

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it happened again

defended my base succesfully for the first 10 minutes,

took out the enemy commando squad (solo!), and just when i was ready to crush the ai´s supply center .. well guess what .. i got airsupport   crazy_o.gif

apart from that issue i could play it all day long  sad_o.gif

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Instant Battle MOD v1.01 - Without Dynamic range addons

This version uses default BIS sound.pbo file instead of Dynamicrange.pbo

Installation:

Just remove Dynamicrange.pbo file and replace these files in \@gmr\ folder

Default Sound to IBM_1.01

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during some games i found out that always when im about to get airsupport a "model special" error message pops in and ofp ctd´s after i click ok.

Upps! I just tried your new version after 20 minutes play I got same error. sad_o.gif Can it be fixed anyhow?

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i think djukel is working on an update.

try this for a quick fix:

..disable "Airstrike" in "Soldier tactics_west.sqs" file or use SU39 aircraft for west side too. To do this You should replace "GMR_F15b" for "GMR_su39b" and "GMR_MK84" for "GMR_fab500" in soldier_airstrike_west.sqs file.
hope it´s ok to quote that  rock.gif  smile_o.gif

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i think djukel is working on an update.

try this for a quick fix:

..disable "Airstrike" in "Soldier tactics_west.sqs" file or use SU39 aircraft for west side too. To do this You should replace "GMR_F15b" for "GMR_su39b" and "GMR_MK84" for "GMR_fab500" in soldier_airstrike_west.sqs file.
hope it´s ok to quote that rock.gifsmile_o.gif

or rename "Vit_Usa_F15b" to "Vit_Usa_F15a" in airstrike_west.sqs xmas_o.gif

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i think djukel is working on an update.

try this for a quick fix:

..disable "Airstrike" in "Soldier tactics_west.sqs" file or use SU39 aircraft for west side too. To do this You should replace "GMR_F15b" for "GMR_su39b" and "GMR_MK84" for "GMR_fab500" in soldier_airstrike_west.sqs file.
hope it´s ok to quote that rock.gifsmile_o.gif

or rename "Vit_Usa_F15b" to "Vit_Usa_F15a" in airstrike_west.sqs xmas_o.gif

Thank you! It seems working so far. smile_o.gif

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Based on WGL mod's bomb explosion effect I rewrite some part of airstrike script to use same, but modified effect. Credit goes to WGL team. smile_o.gif

new velocity.sqs file

Quote[/b] ]_bomb = _this Select 0

_velo = velocity _bomb

_bomb setvelocity [(_velo select 0)/1.7,(_velo select 1)/1.7,(_velo select 2)/0.5]

_object = "wptflag" createVehicle [0,0,0]

#loop

~ 0.10

?(alive _bomb): _object setpos getpos _bomb;goto "loop"

_object setPos [(getPos _object select 0), (getPos _object select 1), 0]

_pos = getpos _object;

_i = 0

_count1 = 0

_count2 = 0

_count3 = 0

_rand1 = 2 + random 4

_rand2 = 2 + random 4

_rand3 = 8 + random 8

_blast1 = 0

_blift1 = 0.145

_bnum1 = 60+random 20

_bcol1 = 0.1+random 0.05

_pos1 = [(_pos select 0)+((random 1)-0.5),(_pos select 1)+((random 1)-0.5),random 0.5]

drop["cl_water","","Billboard",1,4+random 1,_pos1,[0,0,0],1,0.185,0.14,0.25,[20, 50 + random 10],[[0.195, 0.163, 0.029,1],[0.175, 0.14, 0.019,0.75],[0.205, 0.183, 0.039,0.5],[0.205, 0.183, 0.039,0]],[0,1],0,0,"","",""]

{_pos1 = [(_pos select 0)+((random 1)-0.5),(_pos select 1)+((random 1)-0.5),random 0.5];drop["cl_basic","","Billboard",1,6+random 10,_pos1,[0,0,0],1,0.185,0.175,0.25,[_x+ random 10,30 +random (_x*2)],[[0.295, 0.263, 0.129,0.70],[0.295, 0.263, 0.129,0]],[0,1],0,0,"","",""]} forEach [7,12,18]

drop["cl_basic","","Billboard",1,15+random 35,_pos1,[0,0,0],1,0.185,0.145,0.25,[25+ random 18,40 +random 35,30 +random 40],[[0.295, 0.263, 0.129,0.7],[0.295, 0.263, 0.129,0]],[0,1],0,0,"","",""]

{_pos1 = [(_pos select 0)+((random 1)-0.5),(_pos select 1)+((random 1)-0.5),random 0.5];drop["cl_basic","","Billboard",1,_x+random _x,_pos1,[0,0,0],1,0.185,0.14,0.25,[20+random 10,20+random 15],[[0.05, 0.03, 0.016,0.75],[0.05, 0.03, 0.016,0]],[0,1],0,0,"","",""]} forEach [6,7,9,15]

#1

_pos1 = [(_pos select 0) +random 30 -random 30,(_pos select 1)+random 30 -random 30,0.5 -random 0.5]

drop["cl_basic","","Billboard",1,5+random 10,_pos1,[0,0,0],1,0.185,0.15,0.25,[12+random 10,14 + random 10],[[0.295, 0.263, 0.129,0.65],[0.295, 0.263, 0.129,0]],[0,1],0,0,"","",""]

_count1 = _count1 + 1

?(_count1 < _rand1): goto "1"

#2

_pos1 = [(_pos select 0) +random 25 -random 25,(_pos select 1)+random 25 -random 25,0.5 -random 0.5]

drop["cl_basic","","Billboard",1,5+random 15,_pos1,[0,0,0],1,0.185,0.175,0.25,[18+random 15,21 + random 17],[[0.295, 0.263, 0.129,0.65],[0.295, 0.263, 0.129,0]],[0,1],0,0,"","",""]

_count2 = _count2 + 1

?(_count2 < _rand2): goto "2"

#3

_blast1 = random 0.10

_pos1 = [(_pos select 0) +random 25-random 25,(_pos select 1)+random 25 -random 25,0.5 -random 0.5];

drop["cl_basic","","Billboard",1,5+random 5,_pos1,[0,0,0],1,0.185,0.155,0.25,[5+random 8,15 + random 24],[[_blast1, _blast1, _blast1,random 0.65],[_blast1, _blast1,_blast1,0]],[0,1],0,0,"","",""]

_count3 = _count3 + 1

?(_count3 < _rand3): goto "3"

#4

_count3 = 0.7 + random 0.15 -random 0.15

_sx = random 5-random 5

_sy = random 5-random 5

_pos1=[(_pos select 0)+(_sx),(_pos select 1)+(_sy),2+random 2]

drop["sutr2","","SpaceObject",1,10+random 5,_pos1,[(_sx*5),(_sy*5),(13 + random 12)],0,_count3,0,0,[1+random 2 -random 2],[[1,1,1,1]],[0,1],0,0,"","",""]

_blast1 = _blast1 + 1

?(_blast1 < _bnum1): goto "4"

~ 4

deletevehicle _object

exit

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Thank you it is much better now! smile_o.gif Maybe I made new an effect from this script to shell and mortar explosion too.

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Does the AI Even take into consideration the grass?

Otherwise it's like a pretty obstruction to hide AI that can see you just fine.

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i think djukel is working on an update.

try this for a quick fix:

..disable "Airstrike" in "Soldier tactics_west.sqs" file or use SU39 aircraft for west side too. To do this You should replace "GMR_F15b" for "GMR_su39b" and "GMR_MK84" for "GMR_fab500" in soldier_airstrike_west.sqs file.
hope it´s ok to quote that  rock.gif  smile_o.gif

or rename "Vit_Usa_F15b" to "Vit_Usa_F15a" in airstrike_west.sqs xmas_o.gif

Thank you! It seems working so far. smile_o.gif

Quote[/b] ]Other addons must stay because this mod wouldn't exist without them. Most of it can not be substitute with default BIS vehicles or objects

Ha! So much for essential. If changing one of those essential addons to something else works just fine. I'm going to BIS this mofo up.  tounge_o.gif

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I'm kinda confused as to how to set this up...I read the readme and it says you have to name all these units something...or...err..(I'ma noob). Or is that optional and I am missing something? Anyone got an all-set ready to go version, or can someone walk me through how to set this up? :P

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Does the AI Even take into consideration the grass?

Otherwise it's like a pretty obstruction to hide AI that can see you just fine.

In default settings grasses are destroyed therefore AI easily can look and shot through them.

If you want to use grass as cover change lines in "build_grass.sqs" -> _die = true to _die = false

Or you can use random settings if change lines in "build_grass.sqs" -> ?(_die): _v setdammage 1 to ?(random 1 > 0.5): _v setdammage 1

Quote[/b] ]I'm kinda confused as to how to set this up...

Tell me where did you stranded exactly?

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this sounds great, but there's a ton of posts to go through before finding the approprate info, can you update the 1st post to include all the info and download links please?

cheers

.sub

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this sounds great, but there's a ton of posts to go through before finding the approprate info, can you update the 1st post to include all the info and download links please?

cheers

.sub

Check the first post. smile_o.gif

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