bmgarcangel 0 Posted July 19, 2004 hey Got a question about this Gizmo Mapping tool in ofp...how does it work and what does it do? ~Bmg Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 20, 2004 Does anybody know how this tool works? it comes with o2 lite Share this post Link to post Share on other sites
Crowley 0 Posted July 20, 2004 BAS has a guide on OFPEC. Let me dig out a link... http://www.ofpec.com/editors/resource_view.php?id=500 Pretty much advanced texturing for objects, legs like in the OFPEC article, haven't used it much myself. Share this post Link to post Share on other sites
hardrock 1 Posted July 20, 2004 The only thing I know gizmo mapping can be used for is texturing cylinders, legs, arms or anything similar. But this is described in the tutorial on OFPEC I think. Share this post Link to post Share on other sites
Footmunch 0 Posted July 20, 2004 One thing that isn't mentioned in the tutorial is that the gizmo centre always starts at the pin position. So, if you select the polys to map, hit 'C' to centre the pin based on those polys, and start the gizmo, you shouldn't need to move the gizmo (although you will need to rotate and resize). Gizmo mapping _can_ be applied to anything, but it works best on things that are 'roughly' cylindrical - for example plane fuselages . Share this post Link to post Share on other sites
mad_mike 0 Posted July 20, 2004 thats a handy tool thanks Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 20, 2004 Gizmo mapping _can_ be applied to anything, but it worksbest on things that are 'roughly' cylindrical - for example plane fuselages . A good example could be the barrel of a .30 caliber machine gun...you don't want all those holes to be stretch out on the top of the barrel when you apply the textures now do you Anyways, thanks guys! If i have anymore questions i'll be sure to post them here! ~Bmg Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 20, 2004 Ok now i have a problem. So i'm trying to get this texture around a barrel, .30 caliber barrel to be exact Anyways, i seem to follow the directions given to me on how to get the texture on the barrel via the tool Gizmo Mapping Here is a shot at what i've done: Here is what it looks like in Bulldozer: Do you guys know what i'm doing wrong here? Share this post Link to post Share on other sites
hardrock 1 Posted July 20, 2004 As Footmunch said, you have to center the gizmo to the center of the cylinder. Then use Ctrl+Shift+right-mouse-button to scale the gizmo until the green arrow has exactly the length of the cylinder. Then select (in the gizmo window) 3D -> Scale and try to scale the gizmo so the arrows have the size of the cylinder. You can also select in the gizmo window which part of the texture should be used. Now it should work, here is a pic of how I do it: Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 21, 2004 Question...is it possible to lengthen the size of the texture in the gizmo box? ~Bmg Share this post Link to post Share on other sites
Footmunch 0 Posted July 21, 2004 Yes, you can drag the edges of the mapping rectangle in the gizmo box to any size. However, the window _won't_ re-size to reflect the change. If you want the texture to 'repeat', then you can make the box larger. If you want to 'stretch' the texture, make the box smaller. Also, you can use the numbers at the top. Check how they change as you drag, and you should get an idea of what they mean. Share this post Link to post Share on other sites
Scud 0 Posted July 21, 2004 This is really good info. I have tried to work that gizmo thingy a few times with very undesired effects. Thanx for that should make life easier. Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 21, 2004 This is really good info.I have tried to work that gizmo thingy a few times with very undesired effects. Thanx for that should make life easier. Â Ya same here scud. But i'm starting...only slowly though starting to understand the workings behind it... Share this post Link to post Share on other sites
scousejedi 0 Posted July 22, 2004 In the GIZMO window.. ALT LMB+RMB and move the mouse will zoom in and out of the texture. Share this post Link to post Share on other sites