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Marsuitor

Norwegian Forces Studios - Regulars Pack BETA

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Lately the NFS team has been working hard on getting our first Norwegian addon ready.

Viking, the soldier modeller and coder on the team went to Canada for a two week vacation, this in effect would give us a two week downtime with not much done. Result, we decided to work extra hard to get a Beta version ready for the community.

It's basically the finished product, save a few minute creases that need ironing out. Hope you lot like it and take the time to post bugs, feedback and any future wishes in this thread.

Now, what's included this time around?

- Desert and woodland camoflaged units.

- Three different headdress, berets, boonies and helmets.

- A suite of weapons representing most of the Norwegian armory.

- Realistic soldier loadouts.

- Changeable beret colors, see readme for more information.

The readme contains quite a bit more information, be sure to read it!

Also there's a read1st file that we would appreciate if you took the time to look through.

434_1089645249_nfs2.jpg

434_1089645365_nfs4.jpg

Now, the link,

JAM Included:

http://nfs.gotf.net/files/NOM_Soldiers_0.9_BETA.rar (16mb)

Without JAM:

http://nfs.gotf.net/files/NOM_Soldiers_0.9_BETA_no_JAM.rar (10mb)

JAM v2

http://www.ofpec.com/editors/mods/JAM/JAM2.rar

Enjoy all!

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Does this mean Viking can come out to play now? tounge_o.gif

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My oh my, didn't take long for replies... smile_o.gif

Another bug not mentioned in the readme, the radio pack seems to have it's medium lod missing, so only produces a white blob further away than 15m. Remedy, don't use the RTO Operator yet, all soldiers have personal radios anyway. Sorry for this.. sad_o.gif

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Why are there JAM Files included in the download?

I think everybody should have this files on his computer.

And those who don't have the file can download it, if they want to use the pack. For the others this is just a longer download time.

Very nice looking units!

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Believe one of the terms of JAM was that the addons using it had to have it included.

I get and agree to your point, and i'll make another archive without it.. smile_o.gif

Cheers,

Marcus

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Looking good d/l  wink_o.gif

EDIT: Is there any option for you to make AG-3?

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Two versions are included, regular and a marksman version. See readme for details smile_o.gif

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Good pack! smile_o.gif

A few things...

-Untexed helmet lods

-cant pick up MG3

-Blood needs to look a little more real (IMO)

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Thanks for feedback! ;-)

The blood is only temporary, i've done most of the soldier textures and the blood is something of an experiment from my part. It's the beginning of a new method i'm trying out, but it'll be better in the next release (sometime within three weeks). The MG3 thing, didn't know about that, i'll have Viking look into it ASAP. Also the helmets, is this the problem that when you shoot a desert soldier in the head, the texture reverts back to the BAS black texture?

If anyone finds any other issues, let us know! smile_o.gif

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I might also add that the FAV, or Multikjřretřy as it's called in Norwegian will probably be our next release after we've got this pack to version 1.0. There's still quite a bit to be done before it's ready, but without any promises i'm assuming sometime August.

Early piccie:

431_1087049014_tmbn-3.jpg

We can't have soldiers roaming about with no ride now, can we? biggrin_o.gif

There's also a Bell412 hocus (i believe) in the works and not too far off..

Now, some more info on our Special Forces setup. As you may or may not know, we were initially planning for a generic type special forces model in this release. We decided against this because the scope of what these guys do is much greater than running about with desert BDU's and a shemagh around their head. Therefore we are starting to think about a pack with something like six-seven different models.

What we're currently foreseeing is;

- HALO/Jump equipped unit

- Diving equipped unit (based on the CoC_Diver)

- CQB unit, black clad, woodland and desert (Also Police Tier 1 unit, Delta/Beredskapstroppen)

- Wood/Desert LRRP units, big backpack, shemagh etc.

- Local dress, Afghan style clothing, Pakhool hat and chicom chestrigg over desert BDU.

- Local dress, eastern European clothing, scruffy tracksuit and leather jacket with Russian type belt kit.

- CP Detail, Civvy clothes and western style rig

This will naturally take some time to complete, but we already have the base models, so we're probably looking sometime within the next two or three months. As of now we're still just brainstorming on this, so if anyone has good idea, we'll hear you out.

Cheers,

Marcus

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Excellent work guys  biggrin_o.gif

Can't wait to get home and try these

Lookin forward to the armed GW too wink_o.gif

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Ace! shall download it asap.. just need to eat first tounge_o.gif

Damn, Ic ant wait to try this units.. have waited a long time on them wink_o.gif

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these are nice smile_o.gif

apart from the bugs mentioned , IMO you should improve the Mg3, it looks very different from the other weapons in quality.

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Uff!!.. Jam again... I HATE when allmoust all the guns got the same Boring sound sad_o.gif I think u should make diff sounds for the diff guns! wink_o.gif

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Boonie, beret and helmet. Also a helmet version with a shemagh and a beret version with a personal radio.

The MG3 still has some way before it's done, it's not the complete thing.

Sorry about the JAM issue, we like to stick to community standards and it's probably going to stay that way. We're making custom 5.7mm ammo though with another sound etc. Btw, the JAM sounds are more realistic IMO, not some beefed up Hollywood stuff.

Thanks for comments and feedback folks! smile_o.gif

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about the JAM sounds, its an open pbo, anyone can easily change the sounds inside it, personaly, i use most E&S sounds in my JAM2 wink_o.gif

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about the JAM sounds, its an open pbo, anyone can easily change the sounds inside it, personaly, i use most E&S sounds in my JAM2  wink_o.gif

eyey... good idea m8.. I think I shall do that to biggrin_o.gif

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