rambozo 0 Posted June 29, 2004 http://www.pineo.noi.net/images1/p90shot2.jpg http://www.pineo.noi.net/images1/p90shot4.jpg http://www.pineo.noi.net/images1/p90shot1.jpg Go download it from the DKM website. Please post comments, suggestions, and questions. New model, optics, and fixed dispersion. I allso added a new unit for the resistance. Share this post Link to post Share on other sites
Billabong81 0 Posted June 30, 2004 Mirror Curtosey OFP Central Looking good man. Â Look forward to more releases ASAP EDIT: Yay! My 200th post Share this post Link to post Share on other sites
bonko the sane 2 Posted June 30, 2004 the perfect stealth weapon, great work! as suggestion, personally i would tweak the recoil value of full auto as its barely noticeable. Share this post Link to post Share on other sites
CounterForce 0 Posted June 30, 2004 OFP.info mirrors very good work, but I think the dispertion is not correct a value of 4 moa would be more realistic Share this post Link to post Share on other sites
LoupVert 0 Posted June 30, 2004 do u plan to release a non suppresed version? to use it as PDW for crew per exemple. Share this post Link to post Share on other sites
Jahve 0 Posted June 30, 2004 Yeah that would have been great.. had you only gotten the optics right.. Its a reddot sight.. No zoom. Share this post Link to post Share on other sites
rambozo 0 Posted June 30, 2004 This is what I based the sights on. I origionally tried for a red night site, but they would not glow. This is why they are green. For some reason Green seems to act as the shiny in ofp. And the zoom is added simply for consistancy with ofp. There is no zoom when using iron sights, but in ofp there is. Â I know its not 100% accurate, but I guess compromises have to be made. Ah someone pointed out the 4moa thing in another forum. I figured that my initial guess of 3moa was pretty close. Which it isnt far off. I check the linked resources and couldn't verify the test range. If accuracy is 7.9" @ 50 yards then that would equal about 15 moa. Since I couldn't verify the range or conditions of the test, the 7.9" grouping tells me little. So in my doubt, I stuck with my initial guess, which I think is pretty close. Anyway, Thats the reasoning, but Im not at all opposed to making changes. The dispersion is an easy fix anyway. Share this post Link to post Share on other sites
4 IN 1 0 Posted June 30, 2004 may be you could make the TAC version with different sights like EOTech or aimpoint? Share this post Link to post Share on other sites
gandalf the white 0 Posted June 30, 2004 agree with the zoom, cince you sort of focus on what you are looking at. i like the detail of the chellcasings ejecting at the bottom Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted July 1, 2004 man those screen shots sure do bring out the ugly in the BIS Black Ops lol Share this post Link to post Share on other sites
Jahve 0 Posted July 1, 2004 I have actually looked through the reddot sights of a P90. There are several sight models, and reddot is the type on your model. Thats the price of CS-importing (not accusing you, but that looks like what it is). Share this post Link to post Share on other sites
rambozo 0 Posted July 1, 2004 CS-importing? Are you suggesting that I imported this model from another game? Share this post Link to post Share on other sites
LoupVert 0 Posted July 1, 2004 5...)(not accusing you, but that looks like what it is). He didn't said that Share this post Link to post Share on other sites
Gen.Carnage 0 Posted July 1, 2004 Quote[/b] ]I Thats the price of CS-importing (not accusing you, but that looks like what it is). why on earth would you even contemplate mentioning that? Since i cant think of any reason for you to think it is a ripped off CS model, i can only conclude you are mentioning this to damage rambozo's image. Try as hard as you can, you will never find proof of this model beeing ripped from CS, for the simple reason it was made from scratch by rambozo. Stating unsupported inuendo's like that doesnt make us look bad jahve (simply because we KNOW this gun is no rip-off), but it might damage your own rep. Flamewars have started over similar unthoughtful comments in the past, think about that please. Share this post Link to post Share on other sites
LoupVert 0 Posted July 1, 2004 I think that everyone that have played the Mr. Rambozo's P-90 know that it isn't a poor rip. Other affirmation are only poor flamming temptation. Don't let this topic fall so low PS: What about a non suppresed version? I love the suppressed version but i can't let all my crew and radioman carry a suppresed weaps Share this post Link to post Share on other sites
rambozo 0 Posted July 2, 2004 Im not at all opposed to a unsupressed model. I actually modeled it without the supressor first. Dunno what I would wanna do for animation though. Anyway That would be a lil while before I get to that. I have other things on my plate for now. Share this post Link to post Share on other sites
FerretFangs 0 Posted July 2, 2004 I'm assuming you mean the shooting animation? Why would it change? Share this post Link to post Share on other sites
rambozo 0 Posted July 2, 2004 Unless you think I should use the side arm animation, youll be shooting yourself in the hand. Either way it will look funny. Thats why I made it suppressed, so there is something to hold onto. Share this post Link to post Share on other sites
FerretFangs 0 Posted July 2, 2004 Oh right. Drunk again. Does it show? Yep. Share this post Link to post Share on other sites
LoupVert 0 Posted July 2, 2004 If you agree i know a animation enthusiast that can try to resolve this little "bug". Do you want it? Share this post Link to post Share on other sites
rambozo 0 Posted July 2, 2004 If you agree i know a animation enthusiast that can try to resolve this little "bug". Do you want it? Absolutely. That would be fantastic. Share this post Link to post Share on other sites
LoupVert 0 Posted July 2, 2004 Ok, i've askedhim what he think about all that and he said that he can resolve the animation problem, BUT: - an animation is linked to a unit not a weapon; - a unit with a specific animation will handle all weapon with this specific animation. So, to do this, u have to: Create a specific class of soldier, only dedicated to use this weapon, at least on one of her slot. Dissalow her to pick other weapon on field since he will handle his new, say "AK74", like a P90. Share this post Link to post Share on other sites