LoupVert 0 Posted June 28, 2004 Will be nice in a "Kosovo" type campaign! Imagine DanBat besides OFrP french units and FDF finnish units? Do you project to rewrite the cpp to match more ballistic reality than JAM provide? something close to FDF standard. Share this post Link to post Share on other sites
ravendk 25 Posted June 28, 2004 Will be nice in a "Kosovo" type campaign! Â Imagine DanBat besides OFrP french units and FDF finnish units? Â Do you project to rewrite the cpp to match more ballistic reality than JAM provide? something close to FDF standard. yarh danes and french would be nice, but i only provide the addons, not the missions ;) a big CPP mod.. hmm id might but im not sure Share this post Link to post Share on other sites
LoupVert 0 Posted June 28, 2004 After some testing i can say that u've done very good job (i love the Leopard sound! Terrific!) and i think more and more than a better cpp, a more "specific" one will make ur addons better coz actually as u are "JAM compliant" the co-use with FDF or OFrP (their cpp, ammo definition per exmple, are far more realistic than JAM) doesn't show good results. Nice work, thanks very much for this! Â PS: What are the diffrences between "M113 G3" and "M113 Mech"? About GD: - when i was in Kosovo, there was wirecutters on front of all GD, have you planned to make this? - what's the differences between "Spejder GD L" and "Spejder GD OBS" ? Share this post Link to post Share on other sites
ravendk 25 Posted June 28, 2004 After some testing i can say that u've done very good job (i love the Leopard sound! Terrific!) and i think more and more than a better cpp, a more "specific" one will make ur addons better coz actually as u are "JAM compliant" the co-use with FDF or OFrP (their cpp, ammo definition per exmple, are far more realistic than JAM) doesn't show good results.Nice work, thanks very much for this! Â PS: What are the diffrences between "M113 G3" and "M113 Mech"? About GD: - when i was in Kosovo, there was wirecutters on front of all GD, have you planned to make this? - what's the differences between "Spejder GD L" and "Spejder GD OBS" ? G3 is the clunky one and mech is a mechanic one (like repair truck) Wire cutters.. yes at some time... they have been there but was taken off for some reason Share this post Link to post Share on other sites
LoupVert 0 Posted June 28, 2004 Thanks! What about GDs? Share this post Link to post Share on other sites
ravendk 25 Posted June 28, 2004 Thanks! What about GDs? oh yarh right i forgot Spejder GD L lead gd got a Carl Gustav on the hood Spejder GD OBS observer gd got a at4 on the hood its how a scout squad is made OBS drives in front crew: driver (assisting cg gunner), mg gunner and observer Lead drives just after OBS crew: driver (cg gunner), mg gunner and leader Share this post Link to post Share on other sites
LoupVert 0 Posted June 28, 2004 Thanks! Did u forgot the groups or m'i a little too excited and missed them? Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted June 28, 2004 Its great to see all (well pretty much all) the elements of a functional combat unit released together, this is my aim for the Irish defence force pack (which is one of the things holding us back). One problem though, my soldiers still all look like the ones from the last release as opposed to the snazzy chaps in the screenies here, is there an old PBO I have to dispose of? Share this post Link to post Share on other sites
ravendk 25 Posted June 28, 2004 squads.. yes ,, i forgot to make em oldfile.. hmm well look for west -> Danish Army - Soldiers in the menu Share this post Link to post Share on other sites
LoupVert 0 Posted June 28, 2004 Can you tell me more baout real life danish squad organisation? Share this post Link to post Share on other sites
hovmand 0 Posted June 29, 2004 I can A Panser inf. squad is made from buddy teams like this. this is when walking in column          <>gv2    two scouts in front     <>gv1              <>squad leader.       <>gv3/medic.       <>LMG       <>LMG helper       <>AT (dysekanon)       <>AT helper       <>TMG (M113 commander)       <>TMG Helper(M113 driver) and one M113 (g3 in my case) Oh and love the pack btw.... Share this post Link to post Share on other sites
Jahve 0 Posted June 29, 2004 Thanks to:GranQ Jonno Ebud SelectThis DeadMeat Matthjis CoC And who els i forgot here *points at self* *slaps frandsen Share this post Link to post Share on other sites
LoupVert 0 Posted June 29, 2004 I can A Panser inf. squad is made from buddy teams like this. this is when walking in column          <>gv2    two scouts in front     <>gv1              <>squad leader.       <>gv3/medic.       <>LMG       <>LMG helper       <>AT (dysekanon)       <>AT helper       <>TMG (M113 commander)       <>TMG Helper(M113 driver) and one M113 (g3 in my case) Oh and love the pack btw.... Thanks Hovmand. Can u tell me more about basic load of a mech squad and maybe thge orbat of a platoon or, better, a company? Do u have an url where i can find some technical files about things like mortars, CAP, etc.? Share this post Link to post Share on other sites
ravendk 25 Posted June 29, 2004 i made a demo mission on the desert island whit a typical armed recon platoon (i think thats the right name for it) Recon Platoon Share this post Link to post Share on other sites
LoupVert 0 Posted June 29, 2004 What "Kadetal", "SPJ", KVG", "DF", "ORDO" and "PINF" mean? Share this post Link to post Share on other sites
ravendk 25 Posted June 29, 2004 What "Kadetal", "SPJ", KVG", "DF", "ORDO" and "PINF" mean? Kaldetal - callsign SPJ - scout KVG - MBT DF - Platoonleader ORDO - Ordonans a guy on a bike that delivers messages PINF - Armoured infantry Share this post Link to post Share on other sites
the_shadow 0 Posted June 29, 2004 damn, havn´t had this much fun in OFP since.... well a long time ago hope i´ll see more stuff from Danbat... it´s so much fun in making dan/swe missions now, just hope the norwegians will release something as fun as this... and hope NFS makes their radios CoC compatible too man, i want to kiss you guys.. (if you wherent guys that is) ;) Share this post Link to post Share on other sites
mads bahrt 0 Posted June 29, 2004 I'll release a mission pack for DDAM 4.03 - maybe later today, but at least before the weekend. Share this post Link to post Share on other sites
LoupVert 0 Posted June 29, 2004 Make ur cpp match FDF standard and we can make Nordic Brigade scenario! Share this post Link to post Share on other sites
Guest major gandhi Posted June 30, 2004 wonderfull pack:D , i just tested the first mission you posted ravendk. the problem is i have totally no idea what to do. but after i eliminated the first wave of enemy armour and more enemys were approaching i decided to entrench in lipany. this is very confusing because the mission briefing (which i don't understand, because it's in danish) refers to the western airport and other towns in the west. I still haven't finished so could you perhaps trasnlate the briefing or simply give me a tip what to do? Share this post Link to post Share on other sites
mads bahrt 0 Posted June 30, 2004 Here's a couple of "original bis" missions remade with DDAM. DDAM missions edit: Some migth not work as intended, since they were made using pre-4.0 betas of DDAM. Please report any errors here and I will try to fix them. Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted June 30, 2004 Ah its the old 1st recon crowd,I still have them installed with their silly little part hats, whats the PBO called so I can remove it? The new guys are great, so far I've most enjoyed being in a mechanised section supporting an armoured attack, and using OH-6s to drop teams of frogmen into the water next to a bridge that a soviet column is about to pass Share this post Link to post Share on other sites
ravendk 25 Posted June 30, 2004 hehe abt that mission.. well clear the town of all enemy forces.. thats abt it.. well thats what i rember of it oh6a dropping of frogs hehe my little easteregg (the frogs) Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted June 30, 2004 Anyone else getting bugs with the new kmm_Diemco's? For some reason I get an error trying to run these. Gonnna see if I can get hold of the original kmm_diemco's Share this post Link to post Share on other sites