stoppelhopser 0 Posted June 16, 2004 hi, i wrote a new audio converter. this is a replacement for my wssutilizer, which was a front end to make use of the wwscod and wwsdec dos utilities more handy. now i implemented the conversion algorithms directly into the program, which makes use more easy and safe. you can get it on my site in the modding section. currently i´m working on an extended version, which will have more features including prelistening of sounds and wav to ogg conversion as well as auto trimming sounds by removing leading and trailing zeros. it´s all done apart from ogg conversion, so release might be soon. Share this post Link to post Share on other sites
sneakysix 0 Posted June 16, 2004 sounds great,, Im using goldweave at moment for wav to ogg but id rather use a tool thats souly designated for flashpoint. Do you think Flashpoint2 will use ogg files again or will this tool be be flashpoint 1 only? Share this post Link to post Share on other sites
stoppelhopser 0 Posted June 16, 2004 i guess they will also use ogg in flashpoint2, because this is a free to use codec. but you should consider that wss is the most performant file format for ofp, except music and environments. ogg files need to be decompressed by the game engine, thus lowering performance. but to keep long audiofiles small, it is the format of choice for music. Share this post Link to post Share on other sites
redface 1 Posted June 16, 2004 looks cool I never knew there was a .wss tool around why is it better to use wss for sounds, but not for environmental sounds? Share this post Link to post Share on other sites
hellfish6 7 Posted June 16, 2004 As I don't think this is an addon, rather a utility for mission makers, I'm moving it to the mission editing and scripting forum. Share this post Link to post Share on other sites
stoppelhopser 0 Posted June 16, 2004 @Hellfish6: i use it mainly for addon-sound creation, so i thought the modding section would suit it more.. but you´re the boss @redface: music and environment sounds are usually large soundfiles, so a conversion to ogg saves alot of disk space. on the other hand, ofp must decode these sounds first, you cannot play them directly. this reduces performance. wss allows the fastest access to the sounddata for ofp, thus all small auiofiles are best to be wss. Share this post Link to post Share on other sites
void_false 1 Posted June 16, 2004 is there any valuable differenca between WSS and WAV? Share this post Link to post Share on other sites
Blanco 0 Posted June 16, 2004 thx, I 've always liked those handy tools! Â Share this post Link to post Share on other sites
stoppelhopser 0 Posted June 16, 2004 yes.. wav file format is more complex, requyring a couple of function calls to reach the data. wss skips that crap and holds mainly the format description and data. Share this post Link to post Share on other sites
BoweryBaker 0 Posted June 17, 2004 with this tool i can replace the preset voices in the game with new ones....it will take at least thirteen people to do that though... Share this post Link to post Share on other sites
@cero 0 Posted June 21, 2004 Gosh, I missed this post. I actually never used WSS format for mission editing, only OGG. I supose that WSS is more suitable for addons. Now, I have to find a way to make a sound replacement addon for my selfe, at list I am the owner of every sound in the pbo. Thanks for sharing stoppelhopser. Regards. @CERO. Share this post Link to post Share on other sites