Veovis 0 Posted June 2, 2004 Is there any other model or texture format that OFP accepts besides p3d, paa, and pac? I'm really tired of how terribly oxygen ruins my models. For example, I have a soldier now that I made in 3ds max, and with a 3ds render and tga textures, I can read the words on the soldier's arm patch. Once I put it in oxygen and convert the textures to paa, it turns into absolute crap. I can hardly make out the russian flag on the patch, let alone the letters. Help? Share this post Link to post Share on other sites
Gordy 0 Posted June 2, 2004 I try to make mine in Photoshop and there is still crap. I'm telling you man, they know sth we don't. Share this post Link to post Share on other sites
colonel_klink 0 Posted June 2, 2004 How do the textures look in OFP? If they look ok there try copying the flashpoint.cfg file over the one O2 uses. This worked good for me. Share this post Link to post Share on other sites
Skewballzz 0 Posted June 2, 2004 kill the little crap computers and use JPEGs. If only they fit in with the rest of the game... Share this post Link to post Share on other sites
Scud 0 Posted June 3, 2004 For an arm patch etc then yep just use jpeg's, but the only lose in quality that I've noticed is mainly a change in the shade of colours. The clarity shouldn't alter much. What resolution are you running OFP at? Share this post Link to post Share on other sites
Gordy 0 Posted June 3, 2004 What else can be done? I create a nice texture in photoshop but when it goes through to O2 it gets nasty grain. It looks like texture with worms. It should be smooth as glass. Share this post Link to post Share on other sites
Veovis 0 Posted June 3, 2004 Well, I haven't loaded it into flashpoint yet. I'm looking at it with buldozer - does that make things look worse than they do in game? I don't think that's the problem. I think it may because I mapped the textures onto the model with 3ds max. I've done reskins of suchey's models, for example, and they look great. But when its mapped in max it looks awful. Share this post Link to post Share on other sites
Indy 0 Posted June 3, 2004 it may be Buldozer configured in a low resolution. I made models in 3d studio, I map them in 3d studio and i don't have problems when importing in O2, try to copy the flashpoint.cfg file from your flashpoint directory to the buldozer's one. And try to use the Paatool to convert your textures Share this post Link to post Share on other sites
Status_cz 0 Posted June 3, 2004 Well...it´s maybe because your flashpoint.cfg doesn´t have good parameters... Are your values in your flashpoint.cfg file something like this? Quote[/b] ]Total_Memory="512 MB"; Landscape_Textures=1024; Animated_Textures=1024; Cockpit_Textures=1024; Object_Textures=1024; HW_Type="Direct3D"; JPEG?Why? for bigger lagz?Don´t know why some people still wants to use JPEGs... :-/ Use PAA or PAC ;) look at this sample: Do you still think PAA and PAC are craps?it´s not about format´s,but about TEXTURE! -For better pac textures save the texture into gif for web color than convert it to pac -If you have BLACK/WHITE texture,desaturate it in photoshop (ctrl+shift+u) and save as TGA,then convert to paa -Or for colors PAA use PAA tool Hope,I helps Enjoy Share this post Link to post Share on other sites
Veovis 0 Posted June 3, 2004 Wow... it was most definately my cfg file. For the game my textures are 2048 quality, but for o2, it was 256!! No wonder it looked so terrible. Thanks for the advice. Share this post Link to post Share on other sites
.granQ. 0 Posted June 7, 2004 o2 and texview is fast but textures gets grain effect and stuff, so it is a good idea to use paatool to convert your textures to get it look more like the orginal. Share this post Link to post Share on other sites
Gordy 0 Posted June 14, 2004 One more question. How can I make a text and simple grafics be visible on a detail level (readable)? What fonts or Paatool options? Share this post Link to post Share on other sites