Bobcatt666 0 Posted April 13, 2005 Sorry most of the OFP comunity are baddly spoiled they rather have something that looks good and high detail than being functional Actualy had one made no textures on it and Mcar still confuzzles me installing so you beat me... Again.. =p Share this post Link to post Share on other sites
Tomislav 0 Posted April 13, 2005 i never intended to complain about it, it was only a comment like "if something could be done better" it is a very impressive work which i really appreciate Share this post Link to post Share on other sites
sa8gecko 0 Posted April 13, 2005 You being an affiliate, Bobcatt, can download the model from the PsyProd site, so if yours is better than mine (which is probable), we are still in time to attach the scripts to it, since the Gecko can't be released anyway before MCAR beta 3 is released, cause it relies on some scripts,functions and models which are defined there. EDIT> Don't worry, Tomislav, I know the textures suck, and the model could be done better. There's no need to be nice, just speak out your opinion, otherwise how can I understand better what's wrong ? Of course I can't do much better than this, now: this one is my first vehicle, the other models I did were missiles, so I need time to learn. Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted April 14, 2005 Sa8gecko, As always, your work astonishes with its quality and honesty. OK, so there are some true artists who'll be able to work wonders with your textures, but the thing which impresses me is the originality of all that your mod produces. I still get a buzz out of the 106mm months after it was first released - tremendous! In real life, back in the late 1980s, SA8 was our BIG worry. I was attached to our Army Air Corps as an instructor, and our job on Combined Air Ops (COMAO) with the A10s was to co-ordinate attack timings so that we could tackle the enemy air defences before the fixed-wing went in. The ONLY thing the A10 pilots were bothered about in those days was Gecko - we knew what it could do. I finally got to look around a SA8 several years later - one thing you might want to include in your model is the ear-splitting racket its (gas-turbine) Auxiliary Power Unit makes. That radar needs an awful lot of electricity! I should think most SA8 operators were high-tone, if not completely, deaf after a few months. Anyway, the sound was one which used to be taught to Long-Range Recce people, so they knew what to listen for (once heard, never forgotten!). Share this post Link to post Share on other sites
h - 169 Posted April 14, 2005 Quote[/b] ]I still get a buzz out of the 106mm months after it was first released - tremendous! WTH!! So somebody is actually using that vehicle... Didn't see that one coming... Quote[/b] ]one thing you might want to include in your model is the ear-splitting racket its (gas-turbine) Auxiliary Power Unit makes. This is actually a very good idea... You wouldn't know what kind of sound resembles it?? Or hapen to have a sample laying somewhere.. Share this post Link to post Share on other sites
Messiah 2 Posted April 14, 2005 Sorry most of the OFP comunity are baddly spoiled they rather have something that looks good and high detail than being functional Actualy had one made no textures on it and Mcar still confuzzles me installing so you beat me... Again.. =p lol... im still trying to work out how to implement MCar as well... the tutorial is well written, but im still having problems... cant wait for MCar 3 - will probally wait for that to be released before i continue with my work Share this post Link to post Share on other sites
king homer 1 Posted April 14, 2005 Can't wait for MCAR 3 too ;) Share this post Link to post Share on other sites
h - 169 Posted April 14, 2005 Quote[/b] ]will probally wait for that to be released before i continue with my work And you should... Way better than the one now available... We just hit some nasty bug that will take some time to get around, and it seems to be a BIS/OFP bug within another BIS/OFP bug so it's like circumventing a circumvent... Quote[/b] ]im still trying to work out how to implement MCar as well... the tutorial is well written, but im still having problems... If you have trouble just contact me or sa8gecko... You should be able to add the Beta 3 scripts into the vehicle afterwards though, so it would not do any harm to make the vehicle work with the current files... Nothing new on the vehicles is required, it's all in the manuals... There's also some scripts amongst the scripts that are not necessarily needed by any addon, they are more of our own vehicle specific... Mainly the setObjectTexture scripts... Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted April 14, 2005 Quote[/b] ]You wouldn't know what kind of sound resembles it?? Yup - it was a gas turbine just like the APU on the Chinook, but MUCH louder. Not as high-pitched as the Astazou on the Gazelle, not as low-pitched as a full-size turbojet or turbofan. Very short exhaust, so you seemed to be hearing the racket straight off the turbine. Really the pitch isn't too important - just make it NOISY!! ..and no, we weren't allowed to take video cameras onto the site - no samples, sorry! Share this post Link to post Share on other sites
sa8gecko 0 Posted April 24, 2005 Video showing the 'autoflare' thing added to a Gaskin variant: 512x384, 30 sec, 1.84 Mb, Xvid 1.0 Click on the picture to download the video. Seven days only. If you don't like something feel free to say it. Share this post Link to post Share on other sites
Baz 0 Posted April 24, 2005 nice, but the flares look a bit odd lol.... Normal BIS illumination flare isn't a great choice 2 use for aircfraft flares... Also would the auto flares thing work on helicopters as well? Share this post Link to post Share on other sites
Tomislav 0 Posted April 24, 2005 scripts are astonishing as usual, flares could be a bit more yellow maybe, but nothing to worry about the only thing i'd complain about is "why have you not blown that damn thing on the ground to the moon" (is it your SA-8B?) Share this post Link to post Share on other sites
sa8gecko 0 Posted April 25, 2005 Quote[/b] ]Normal BIS illumination flare isn't a great choice 2 use for aircfraft flares... Also would the auto flares thing work on helicopters as well? They're not BIS flares. I must admit the color is similar, but I can change it at will. They work with helos too, the only problem is to distinguish the armed ones from the civilian ones: as now both will fire flares if attacked by the missile. Quote[/b] ]the only thing i'd complain about is "why have you not blown that damn thing on the ground to the moon" (is it your SA-8B?) No, it's still the Gaskin. Since the SA-8B's missile is radar controlled, I don't plan to add flares to it. The Gaskin's missile is an IR one, so flares are appropriate. The thing that most I'd like you to notice in the video is how the flares 'spoof' the missile: you can see the missile targeting them: this is clearly visible at seconds 14 and 16 of the video. At second 25 the plane gets hit, instead: flares don't always work, even if as now they're pretty effective. Share this post Link to post Share on other sites
Tomislav 0 Posted April 25, 2005 yes, it looked as if it was hit, but i didn't take that into consideration, that make it even better Share this post Link to post Share on other sites
Gedis 0 Posted April 25, 2005 holly sh*t! this is awesome!!! What SAM's there will be in new pack? Pictures, drawings and info about Soviet/Russian SAMs Support from my side also goes to you felous... Share this post Link to post Share on other sites
sa8gecko 0 Posted April 25, 2005 Thanks Gedis for the link: it's where I've taken the line drawing I used to build the SA-8B model. It's not very precise, though, so I had to make up with pictures. The SAMs in beta 3 will be the same Gaskin as the one on the previous beta, as regarding model and textures, but the guidance codes have been partially rewritten to ensure the vehicle is MP compatible, and something has been added, like the flares. The vehicle is the same but the variants are 7 or 8, every one has different characteristics regarding the way the missile goes after the target. That is, some missiles are easy to evade, others are much more difficult, some missiles follow a certain trajectory, others fly in a different way. This to give other people who are eventually basing their addons on MCAR a possibility to choose among different missile behaviours. We didn't choose to make a better model for the Gaskin because: - we have not skilled modeller and texturer - Spetnaz Mod has a Gaskin in the work which looks truly awesome We can reconsider it only if the Spetnaz Mod's Gaskin gets released as a tank. The SA-8B will be released later: as now I'm busy with the beta 3 scripts, so I've little time for the Gecko, even if only the interior is still to be textured. Share this post Link to post Share on other sites
Gedis 0 Posted April 25, 2005 I recomend to use Spetsnaz mod upcoming brdm/2/bmd/2 packs for your scripts and etc. you just need to deal with them It would be like MCAR & Spetnaz mod BRDM2 pack or Spetsnaz mod & MCAR productions presents long waited, fully working BRDM2 pack with correctly working missiles or etc. Well, not only them, RHS I think also is interesting about your stuff and other mods too... Share this post Link to post Share on other sites
Baz 0 Posted April 25, 2005 for the radar guided missiles... Why not make an auto chaff as well? But for the chaff, it wouldn't be as good as spoofing with flares... SO in other words when an airplane gets shot at the chaff is dispensed but the missile 65-80% of the time will hit the airplane... So randomly the missile will miss, although the plane getting hit is more frequent. Share this post Link to post Share on other sites
h - 169 Posted June 18, 2005 PROJECT MCAR PUBLIC BETA 3 RELEASED!!! Due to RL issues the developement has been in hiatus for a long time and will be so for some time into the future so we decided to release this now.. CHANGES from previous - <span style='color:red'>Fully MultiPlayer compatible</span> - All scripts overhauled; some Gaskin variants behave completely differently than in 2.5.1 - HMMWV TOW 2A 'Real, Human Player' added - Two different MP Friendly Gaskin 'variants' added (code variants), all MCAR vehicles work in MP but these are more lighter - numerous bugs fixed KNOWN BUGS/ISSUES - On almost all Gaskin code variants: In MP last valid target will be reported by the gunner in vehicle chat even if the target is destroyed and the weapon is fired at no target. Aesthetical problem, does not affect the vehicles functioning in any way. - On the Humwee 'Real' code variants: Kills are recorded in SP (appear in the statistics sheet) but not in MP. (note: The 2A Real and 2B real do not always record their kills, but do it most of the time. The Real Human Player variant does record every kill) We call this still Beta because the multiplayer aspect is a new feature (the earlier statements about MP aspects pale in comparison with this ) which means there must be other bugs laying around than those mentioned above and thus calling this final would be a bit 'Microsofty'... Also the final 'system' will be re-written to be more user friendly for AddOn makers... Read the readme (emphasis on that) for further details on the different code variants (different vehicles). For those who may have been waiting for the Gecko, I have some baddish news: Sa8gecko is too busy IRL to work on it right now so the Gecko will not be accompanying this Beta 3 release. Of course if someone would like to finnish it and re-texture it we would appreciate and accept such an gesture... The M151A1C Jeep is also updated to fit the new MCAR Beta 3, and is now in it's version 1.1 FIXES since 1.0: - Multiplayer tweaks... Also, not so related to MCAR, but if you missed the M1025 HMMWV with Mk19, check it out <span style='color:red'>Downloads</span>: - MCAR Beta 3 (7 day mirror, not tested whether it works at all ) - M151A1C (7 day mirror, this tested neither..) Files are in *.rar format, packed with 3.42 version so some older versions may have trouble unpacking them... The biggest thanks above all go to our MP testers : - Hit_Sqd_Zulu and the Hit_Sqd gang && Fraghaus - raedor and the gang Not to mention the MP god, Killswitch... Share this post Link to post Share on other sites
SFWanabe 0 Posted June 18, 2005 Looks great dude,downloading now!!! Share this post Link to post Share on other sites
StealthTiger 0 Posted June 19, 2005 High speed data transfer mirrors from Stealth-Net: MCAR - Beta 3 M151A1C Jeep - 1.1 Enjoy! Share this post Link to post Share on other sites
h - 169 Posted June 19, 2005 Thanks, StealthTiger Oh, and my deepest apologies Tomislav I completely forgot to mention you in the readme as a Beta tester... Share this post Link to post Share on other sites
bonko the sane 2 Posted June 19, 2005 excellent stuff once again, txs Share this post Link to post Share on other sites
h - 169 Posted June 26, 2005 Ok, we had to go a bit 'microsofty', but it's good thing we are at beta stages Project MCAR Beta 3.1 Patch Released!! Fixes: - bugs causing the Gaskin code Prop. Nav., Ballistic not to release flares from the target plane - bugs causing some target related global variables to be all hinky in some Gaskin codes... DOWNLOADS: MCAR Beta 3.1 Patch (7 day mirror) Share this post Link to post Share on other sites
StealthTiger 0 Posted June 29, 2005 Quote[/b] ]High speed data transfer mirrors from Stealth-Net:MCAR - Beta 3 M151A1C Jeep - 1.1 Enjoy! MCAR 3.1 Patch Share this post Link to post Share on other sites