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Ninja_STO

Aircraft towing vehicle

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Could be very easily done,I just need to dl his addons (would you believe I haven't tried them yet sad_o.gif )

I just need the classnames and lengths

I have the tug all tweaked mechanically and just need to add more vehicle types now,and do some carrier testing, even tows the planes from front or rear, I could easily add Col Klinks utilities ,only thing is without the utilities not having animated hitches it would look funny going up/down hills

edit: ugg failed Hawks carrier,I know it will work on my Kaga because I didn't implement roadway within my addon for that reason

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Quote[/b] ]BraTTy Posted on June 06 2004,11:25

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Could be very easily done,I just need to dl his addons (would you believe I haven't tried them yet )

I just need the classnames and lengths

I have the tug all tweaked mechanically and just need to add more vehicle types now,and do some carrier testing, even tows the planes from front or rear, I could easily add Col Klinks utilities ,only thing is without the utilities not having animated hitches it would look funny going up/down hills

edit: ugg failed Hawks carrier,I know it will work on my Kaga because I didn't implement roadway within my addon for that reason

First, I don't really think anyone should be too worried about how towing those Col Klink carts looks going up and down inclines...how many people are going to use those away from the tarmac? And I've never seen a tarmac built on an incline or hill. wink_o.gif

For the items Col Klink has, if they might implement built-in scripts with the items we can have the welder as repair item, bomb cart as rearm item, and just need a smaller refuel item now. If not, shouldn't be too hard to make external scripts I guess.

One thing I had thought of, is it possible to make some animations for AI support crew to use? Here is an example...

You pull into a maintenance area, park your plane on the line. Use action menu and order AI to complete full service of plane. Ladder is pulled up next to plane, AI mechanic climbs on top, and animation shows him "fixing" it. There is the REPAIR action. A fuel cart is pulled up, AI crew animation has him drag hose to it and refuel it. REFUEL action there. And last a bomb cart is pulled up, bomb loader starts going up and down, with bomb appearing on down-stroke, disappearing on up-stroke to simulate adding bombs (or other ordanance). There is the REARM action. When all are done, their carts and ladder are moved back to station point, and you are clear to depart.

So what do you all think, is it possible without being too complicated?

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wow_o.gif That DOES sound like complicated enough for me...

Would be rather marvellous if it'd be possible to pull off... biggrin_o.gif

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Hi all no I didn't intend making a plane tug, but having said that there are possibly hundreds of different ones around the world so another version possibly isnt a bad idea.. I mean the more variety the better.. bit like dating really (not that I'd even remember how to do that smile_o.gif )

I'm currently going through a stack of finescale modeller magazines to get some inspiration for other vehicles, ancillary airfield stuff etc.

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Wow sounds great Col Klink,if you are making one I won't include towing your items.I also wouldn't mind helping you.I also would like to comment that your hangar and items are of very high quality and very impressive

Please let me know if you don't like the idea of my planetug towing your items

Planetug status:

Its tows a variety of planes either from the front or rear,currently there still is NO towbar,that will involve a adjustable towbar of different lengths,and more scripting

Towing planes on Hawks carrier ATM is not possible,exhibits the bridge bug which was also present in the towable Pak that I did,thus the Carrier height and water height are both "0" and doesn't work correctly

My Kaga does not exhibit this problem because I designed it different and I didn't implement roadways within the addon for that reason,My Kaga is also drivable,Kaga is very unfinished tho

I have tweaked the tug towing script,smaller size,easier to edit,should be much more efficient ,also because it currently isn't animating a towbar

Col Klinks hangar items tow great,the battery and gas trolley look excellent,but if he is making a towtug,I will remove this feature.I notice that his hangar barely fits a Su25 and the items within the hangar are not movable (ladder,gas and battery trolley) So I can't tow them out of the way,they are not seperate items( part of the hangar) and do not have classnames.(any chance you can make them seperate items?)

The bomb trolley also tows fine,but doesnt have a animated hitch and still rests on the ground while towing,but with that feature implemented,it would tow and look great

I haven't tweaked or tried the ladder yet,but its implemented

I still have more things I want to add and am still brainstorming how to fix towing planes on Hawks carrier (a invisible object a tad higher than the ship might work)

You guys got me back into making addons,lol

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As far as modelling goes, I do have a slightly amuzing idea...

If you need to model something, but can't find good pics or can't see the proper angles, why not find a small scale model, build it, and use that?

Col Klink just mentioned something that I myself was doing last night! tounge_o.gif I was checking out Finescale Modeller magazine, thinking of models to buy and build, then send off to a nice modeller to use in making an addon for it.

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Col Klink and Bratty, you da men! wink_o.gif

I can't wait to see more of both, and will start asking around about the idea I posted. Might just require a series of scripts, so I'll ask some scripting people how it might be done. And hearing the awesome news that the tug is improving smoothly just makes me tingle all over.

Ok, I'll shut up now and get to work finding sources for that service feature.

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This thing has legs, I see!!!

(on an offtopic note, thinking of what was long and also should cruise around the tarmac, I gotta scream BEER at Tomb and hit the deck to listen to the ground and hear if those troublemaking hogs are incoming... tounge_o.gif ).

Soon Mapfact Airports won't be cluttered with huge Urals nor larger servicing trucks! Hmmm...

We need some of those immensely fat passenger buses that only drive around in airports... and luggage carriers...

AND... here's another challenge! How about a staircase vehicle? Wouldn't have to be a rolling staircase, just a mobile staircase vehicle with "steps" going all the way down so that it's unit climbable... now THAT would be COOL...

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Quote[/b] ](on an offtopic note, thinking of what was long and also should cruise around the tarmac, I gotta scream BEER at Tomb and hit the deck to listen to the ground and hear if those troublemaking hogs are incoming... ).

The cool thing about the troublemaker's hogs is they are on my comp and working well smile_o.gif

The staircase model is a good idea. As I have said the bigger variety the better with addons of this nature.. nothing worse than visiting two airfields on one map and find the airport buildings and other stuff is the same for both US and USSSR. The Mapfact airport buildings are really good and help 'dress up' the airfields freally nice.

I have started a number of new structures for the Utopia Island bases (yes is more than one island) and these include airfield, army and naval structures. Like the shelter I will release these as they are finished rather than wait for the island map itself as it is not a priority.

Anyway, looking for another tractor unit design to compliment the one this thread is all about.. the more the merrier..

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Sounds great ,I sent Col Klink some links,hopefully he makes a planetug

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I'll still be making my rounds at the local AFB in a while, maybe another week or two. If anyone still has specific photo requests that hasn't already contacted me, or if those that have contacted me have new requests, please let me know. After this trip it will be at least a month or two before I go back, so I'd like to get as much as needed on this trip.

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Hey Bratty, could you for now spill the updated version? Please please please? There are nicer planes to tow around even from the front! biggrin_o.gif

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I am working two jobs and have a family,but I will try to do something for Sunday smile_o.gif

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I am still working on the planetug,I am seriously trying to work out the carrier usage

edit: sometimes talking about it helps ...woot!!!

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Bratty, I'll give you all the moral support I can! I'm sure something great will come out of this! biggrin_o.gif

Edit: I wish I knew something of addonmaking to help out...

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Thanks for your offer,I could use a math expert is all,but I think I have it ok.

Apparantly you didn't catch my "woot" which means I have suscess towing planes on the Nimitz

I just need to download any planes I don't have (which is several) like Footmunch's to integrate the capabilities to tow those also and some more script tweaks then we should be zooming.

But I need to move this project to WW2EC Forums to give my team exclusive distribution, and many thanx to FW200 for help reviving the Pacific Division.(he has me in awe)

Expect a beta of the tug coming soon from there:

http://dynamic6.gamespy.com/~ww2ec....orum=18

(don't need to register to read)

The tug does work on Hawks Nimitz,but I may also release my Kaga because it is designed differently to begin with and doesnt exhibit the same problems

And for that matter the Kaga is also drivable

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Cool!! Great news!! Oh, and could you also post a "lighter" version which is not for use on carriers? Mainly I'd be using this to drag huge aircraft around which are anything BUT maneuverable on the ground (HAWK's C-5 Galaxy comes to mind...). Cuz the tow tractor, to be useable on carrier decks, has a heavier config right? (Me just guessing 'cos I dunno that much about addon making)...

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Its the same weight and config really,just that I squashed the so called "bridge bug" like the towable artillery Pak36 had (my first implementation of towing)

Pak36 from OFP.INFO

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I just have some directional routines that I am tweaking and I should have something for you to try and so that other addons(teams) can use the scripts to make stuff

The towscript surrently no longer exhibits the bridge bug and works on Hawks Carrier and even tows my planes properly,just a few more things I am doing

Don't expect much change with the model itself and I am making the scripts as simple as I can.

I really could use a mathmetician tho,lol

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Bratty, I really do admire you working so hard at this. Having a good towing script will help out, even if your tug model is something to be completed later. It surely is a start though for others to use in making some units. It has seemed that so many can make an addon towing tractor, but it was in fact the towing ability itself that was so hard to accomplish.

Just one little request...When you are done with the towing scripts, maybe you can include a short readme on how to use it for various tasks? Such as, if someone wanted to use it for the tug idea, they can know how to add more aircraft types to be towed. If someone wanted to use it more for towing a trailer behind a truck, you can tell them how to do that as well. Reason I ask is I myself don't know jack about scripting other than what's directed in the readme, and I'm sure I'm not alone on this one.

Thanks for the work so far, can't wait to try it out. biggrin_o.gif

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Better yet, include the scripts and then drop the line in the readme on how to activate them. wink_o.gif

Keep up the great work, Bratty! biggrin_o.gif

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