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Ninja_STO

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About Ninja_STO

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  1. Ninja_STO

    Russian Enemies to Bas Rangers

    Would everyone agree that the Marine Pack soviet units are a fair equivalent of the BAS ranger units? For example, if a new CTI was made with West having BAS Rangers/Deltas, would the Marine Pack soviets be a fair East unit to use?
  2. Ninja_STO

    Has OFP Gone As Far

    I think that OFP1 will be around for quite a long time. Even as the game itself gets old, new addons and mods will always keep popping out. This will keep new players from always getting hooked, and it will keep old players coming back. It seems that almost every other day someone comes out with another breakthrough, either by making a new addon that has never been done before, or by completely opening a whole new category such as the reflective water DXDLL by Kegetys. And I'm sure there are many things possible that have never been thought of, or just waiting for the right person to come along and solve it. This game has already gone farther than any other combat simulation on the market, ever. Until another game comes along that even compares to it (like OFP2), then this game will remain active with new breakthroughs happening for a while still.
  3. Ninja_STO

    The king of pings

    This is a screenshot I took when I was looking for an online game to play once. Talk about low-ping servers! And no, I didn't edit this pic in any way. After I hit refresh, it showed normal pings. Just happens at times.
  4. Ninja_STO

    Fischkopp's hmmwv pack

    If you need RL sounds of the M2 firing, I can get them. I have my old video still of M2 livefire from my AIT video. It's about maybe 15 minutes of that section, including sounds of cocking the weapon (Cowboy! Cowboy!), and of using feedtray cover (which has a distinct "clicking" sound). If you think you can use these, let me know and I'll set up my recording system to get it finished. Edit: Also forgot to mention the video is on VHS, but the audio quality isn't bad at all. I can edit on PC before sending, but I think the end-user should do that, so I'll send the raw file as it is heard from the video. Let me know if you want this, and I'll get it done shortly.
  5. Ninja_STO

    bullet proof vest

    Wouldn't something like this have to be part of the original unit? When using the goggles, face masks, etc that are animated objects they are built into the addon units such as BAS troops. Another question, why use the backpack addon, when you would be remodelling it and taking away it's carrying function? Aren't you just starting from scratch then anyways? You would be changing that entire addon so you are really just making a new object. I have seen a few troops that have super-armor. Sort of simulating Terminator-style soldiers. They have extremely high hitpoint values, but this is coded into the troop itself and not any armor he wears. From what I assume, to make a vest addon you would have to model it to "fit" all known soldiers, or to make it a part of a new soldier addon. If you make it a stand-alone wearable addon like the backpacks, I don't see how it could be made to act as armor, unless it was heavily scripted to change hitpoint values of a soldier that put it on. To make a new unit or units that have this coded into them would be easier. Have the vest an object that can be picked up and worn like a backpack item, but it is made to fit all the units in the pack. A script might be used to detect if the vest is worn, and if so it can increase the unit hitpoints. Would probably have to be coded into the config or something for all this to work right? Not a bad idea, has been thought of before. But seems nobody has had enough interest to take up this project yet. We've seen the CoC Combat Swimmers, and many other interesting addons that allow possibilities once thought impossible. Maybe someone can figure this out in a way that looks good as well as reacts well. Edit: A few extra notes - The reason it would not work well as a standalone addon is that it will not "fit" all units the same, so with some soldiers it might not appear nicely, such as resting inside their torso model, or looking like it's too big for them and hovering around them. So by making it part of an addon pack is much better, just model all soldiers to have same shaped torso region so that it appears to fit them properly. Also, it might take a lot of scripts to work well. When a soldier wears it, it would add hitpoint to them, or better yet just detect hits and calculate the points that would have been taken. When a certain number of points are reached, the script stops and the vest is no longer "active", therefore the units now takes the damage. It would also have to detect what part of the body was hit, and only let the vest retain the shot if it was within torso region. Another small problem is that a vest object must "remember" how many hits it took. This would prevent people from taking a few hits, and then removing and reapplying the vest to reset its protection values. Sort of the same way a dropped weapon remembers how many rounds are left in the magazine and how many magazines are left. If possible, maybe the vest instead would work like a vehicle? The CoC Diver uses a method like this, maybe the vest could be set to work similar, allowing the wearer to still walk and run and crawl, fire his weapon, etc. But the protected area would absorb the hits the same as a light vehicle. Only when the vest is destroyed, it doesn't have some lame animation like smoke and distortion. Just ideas, and sounds like a lot of work either way. Sorry for this post being so long.
  6. Ninja_STO

    AH-64D Apache

    This shows an example of the additional hardpoint, one per wing for total of two extra hardpoints, allowing two AAM's each hardpoint for a total of 4. The ones shown are Mistral, I don't have time to get a pic of the Sidewinders or Stingers. As mentioned before, they have tested it with various loadouts of air-to-air missiles, and the chart shown is also accurate. There are a few AH-64's in OFP that use AA, including the one used in the MFCTI maps. Just need to look around for them, or just make a new one yourself. If it of this much importance, I'm sure someone with the modelling and config knowledge will get it done soon.
  7. Ninja_STO

    Trinity Island animation

    That was it alright. Damn that was fast! Thanks a million, I owe you one. This was part of the Baracken addon, and the mission mentioned above is included in the Baracken 1.1 pack.
  8. Ninja_STO

    BAS Tonali SF and BTR-T

    I think since you mentioned you were in 1st Person view when you took the hit might have done something similar to what I mentioned while in a Bradley. I was in 1st Person, the vehicle took a fatal hit, but I was still able to move and gun as if no damage had been taken. When I hopped out though, it was only then that I saw the vehicle was a total loss. This happened while in MP, with no lag or desync. When you viewed it in 3rd Person, did you ever leave the vehicle? If so, were you able to get back in? If the same thing happened to you that happened to me, then the turret would have been shown to blow off because the vehicle was in fact destroyed. You might have been able to still gun from inside for the same reason I was.
  9. I have tried searching under "gate animation", "animate gate", "trinity", "power box", etc and have still been unable to figure this one out. If someone knows a link to another topic, please point me there and close this one. If this has not been answered before, maybe someone can help. Problem is that using Trinity Island, there are a few power boxes located in some of the bases. They have an animation using the action menu when next to it, which can open the power box and turn off the switch. One example of this is at grid Fd61, Object name is Green Current House, ID #46868. When the box is first approached, it is closed and action menu shows "Open trigger". When you use this action, the box door opens and switch is thrown into off position. You then have the action menu choice "Close trigger". First off, how can I use this animation for a script? The readme files with the island have no information about it, and since searching comes up with no clues, I am unable to use it. I would like a script to see if the switch is on or off, and when off it will activate another function or script. Also, I'd like to know how to change the action menu text, so instead of "Close trigger" or "Open trigger" it would be selectable. Maybe rename it to "Power On" and "Power Off". If anyone has figured this out please post the answer, I'd greatly appreciate it as it can find many uses in many missions.
  10. Ninja_STO

    BAS Tonali SF and BTR-T

    Ok, for those that are having trouble with not seeing turrets blow off. I have done a fast test runs at smacking empty BTR-T's lined up five in a row, hitting with both T-55 and M1A1. Results and pics are below. First run I used the Rebel BTR-T, and after 3 runs of 5 kills, not one turret blastoff. That's 0/15 Rebel BTR-T vs Rebel T-55 Number 2 screenie Pic shows 4th of 5 Rebel BTR-T's exploding, no turret explosion Second series used the Gevernment BTR-T, only needed 1 test run. Out of 5, 3rd one blew turret off. Number 2 Government BTR-T Number 3 Goc BTR-T with turret explosion Notice missing turret Killing last of 5 Government BTR-T's Standing next to blown turret Here you can clearly see the turret on #3 Governemt BTR-T was blown off Hope this helps a little Â
  11. Ninja_STO

    BAS Tonali SF and BTR-T

    This is part of the readme file from the original BTR-T addon. Maybe this might explain why you do not see the turret explosion.
  12. Ninja_STO

    Making of Thermal Imagers

    I would think that doing this is possible, but would take so much work that it probably would not be finished any time before OFP2 is released. I am thinking, what about the method I have heard cheaters use, of making enemy units and vehicles appear as bright pink by editting their config files or something and changing textures? Maybe using a method similar to this, you could make it show all soldier units, vehicles, or other heat sources as more of a solid color to represent heat, while all else is an opposite color. It could be activated the same way NVG's are, turning the view into more of the monochrome image. Problem I see with this is that if that technique would work, you would have to code in the retexture for every single unit or object, and even with just the default units this could take a long time to do. Also making a new thermal device view and blending it all together smoothly would be a mind-job. Keg has made an outstanding breakthrough with his .DLL deal, maybe that is a sign that something like this is also possible. I do not know how long Keg was working on that system, but I can say that if someone did figure this one out, it will take a lot of hard work. I have heard before it can't be done, but we've all heard that before about other things that have in fact become possible. Who knows, just have to mash your brains together and think of a solution, if it's even worth the time.
  13. Ninja_STO

    BAS Tonali SF and BTR-T

    The exploding turret idea is a very nice feature I noticed with the original BTR-T pack, but have still not been inside one when the turret was blown. I do not know if there is a script built in for it, but I think best option is to make something small that detects if turret is present, and if not it kills any turret crew. It should also remove actions to get in as gunner or commander. I'm sure this has been thought of, but I have not seen if it is part of the addon or not. If it's not part of the addon, then maybe someone can write a script for us to use to have this more realistic option. I personally enjoy this feature, it reminds me of the days when I played Steel Beasts. It has pros and cons for both vehicle crew and enemy to the vehicle. But it adds a bit of realism and extra fun that adds more to the game. Hopefully this issue can be figured out and resolved. Maybe a little off topic, but it could also just be an issue with lag or the game itself. There have been many times that I have been in a tank or APC that was totally destroyed and I was still able to jump out alive. Maybe not in the best health, but still alive. Although one time I was in a M2, heard an ATGM fired and heard a hit nearby, but assumed it was a miss since my damage graphic showed no damage (all white). I was in the gunner's seat alone in the M2, and was still able to scan for targets and fire the weapon. But when I wanted to hop out, I looked behind me to see the M2 was a black mangled mess. Totally destroyed, and it was killed BEFORE I got out. Not sure how that was possible, but it happens in both MP and SP at times, both slow and fast PC. This might be related in some way to what happened to you Lt Hunter.
  14. Ninja_STO

    Meaning of F.U.B.A.R.

    FUBAR, SNAFU, BOHICA...and others. All are used in many places, especially in the military. I'm sure if you do a search for it on Google or something you'll find many more as well. A little on the subject, how many have heard acronyms for the US ARMY tapes? US ARMY Â --> Â Uncle Sam Aint Released Me Yet US ARMY Â <-- Â Yes My Retarded Ass Signed Up
  15. Ninja_STO

    BF42 is the most realistic military game

    WTF? Nerd? I happen to be a prior-service US Army soldier that knows what realism is about! I play games for realism, that is always my highest concern. So to see someone rate BF1942 as the most realistic military game makes me want to puke in the faces of those reporters. And I am not alone on this. Yeah, it might be a game, but all these people out here trying to help build the OFP community are getting a big damn kick in the jimmy from these tards. Trying to rank OFP so low on the list, while that unrealistic as hell BF1942 series sits on top, that is enough to make me never watch their entire network again. Game or not, that's just FUBAR!
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