Major Fubar 0 Posted May 6, 2004 Does anyone know where in the mission editor I can find winter objects (mainly buildings) that come with either Winter Nogojev and/or the FDF mod? Maybe I'm blind, but I just can't seem to find them in the editor... Share this post Link to post Share on other sites
laulau 0 Posted May 6, 2004 it's because they are not in the editor! Â at least for the houses from FDF mod.... and about winter nogojev it's the same. so be happy about your eyes, they are ok! (i hope i'm not wrong..... ) Share this post Link to post Share on other sites
Major Fubar 0 Posted May 6, 2004 Hmm, so if they're not in the editor, how do I go about placing them on a map? Share this post Link to post Share on other sites
laulau 0 Posted May 6, 2004 use "camcreate" function and ask the names of the FDF objects to the members of the mod? i don't know an other way to do it. maybe someone will post here telling me that i'm wrong and that they are in the editor. Share this post Link to post Share on other sites
norsu 180 Posted May 6, 2004 Winter Nogojev trees & bushes are in Camera unit menu . Share this post Link to post Share on other sites
C4P741N 0 Posted May 6, 2004 Is it possible to camcreate objects using their numerical ID's? Â I tried this a few times in the editor but was unsuccessful. Share this post Link to post Share on other sites
MEDICUS 0 Posted May 6, 2004 I think it should work if u place a for exampler helipad on the map, save the mission and then change the name of the helipad in the mission.sqm into the one of the object you want to have. That works fine for me. This way i places the very nice Radio tower out of the finmod on Nogova. Mfg MEDICUS Share this post Link to post Share on other sites
Major Fubar 0 Posted May 7, 2004 Winter Nogojev trees & bushes are in Camera unit menu . Yep, I found those, thanks, but I'm mainly looking for the buildings. Can someone point me in the right direction as to how to create something like "Kegetys Editor addon", but specifically for Winter Nogojev/FDF mod...of course, it would only be for personal use, and I wouldn't release it without the respective authors permission... Share this post Link to post Share on other sites
Chris Death 0 Posted May 7, 2004 Is it possible to camcreate objects using their numerical ID's? Â I tried this a few times in the editor but was unsuccessful. All you need to do is: hint format ["%1",typeOf (object #id)] in a trigger's condition field, or script or whatever else, if you prefer a special method to execute commands :note - for #id you have to type the id number you mentioned ~S~ CD Share this post Link to post Share on other sites
Chris Death 0 Posted May 7, 2004 I think it should work if u place a for exampler helipad on the map, save the mission and then change the name of the helipad in the mission.sqm into the one of the object you want to have. That works fine for me. This way i places the very nice Radio tower out of the finmod on Nogova.Mfg MEDICUS That technique was used in pre-resistance era, but IMHO it looks odd when switching on the map screen - a lot of yellow squares wearing question markers. ~S~ CD Share this post Link to post Share on other sites
C4P741N 0 Posted May 7, 2004 Thanks Chris Death, very useful @Medicus: The FDF Mast was the first thing I wanted to use somewhere else too Captain Share this post Link to post Share on other sites
Parker Hale 0 Posted May 7, 2004 Quote[/b] ] think it should work if u place a for exampler helipad on the map, save the mission and then change the name of the helipad in the mission.sqm into the one of the object you want to have. That works fine for me. This way i places the very nice Radio tower out of the finmod on Nogova. Thanks for this tip MEDICUS, it worked and I can get to play with that lovely radio mast from FDF. In the mission file you have to replace the "helipad" name with the CLASS name of the object (these are found in the config.cpp file ie the mast in FDF comes in two parts - FDF_MastoBase and FDF_Masto. Share this post Link to post Share on other sites