denoir 0 Posted May 7, 2005 What I also noticed is to set the distance of the torpedos correctly. If the torpedo bounces off or goes below the ship then it will still explode right in time. You cant realy sink a ship with this emergency explosion all the time but you can definetly demobilise it! You should almost always set the depth so that the torpedo detonates under the ship (pistol set on magnetic trigger). When it detonates under the keel, it inflicts massive damage that more often than not sinks the ship. That way you can sink even the biggest battleship with only one torpedo. To know what depth you should set the torpedo on, check the ship catalog and see at where the draft is and add one or two meters to it. Share this post Link to post Share on other sites
Akira 0 Posted May 7, 2005 SO I was going to buy this on Direct2Drive. I surpass all the specs required but at the bottom under Known Issues it says "Laptops Not Supported". How can I have all the hardware but not be supported?? Share this post Link to post Share on other sites
Daddl 10 Posted May 7, 2005 It works fine on laptops, as long as they are powerfull enough (also you might want to apply the screenres mod). It's just not 'supported'. I'm going to install it tonight on my Amilo A1630 (Athlon 64 3700+, 1GB ram, Radeon9700 Mobility). I don't expect any problems. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted May 7, 2005 What I also noticed is to set the distance of the torpedos correctly. If the torpedo bounces off or goes below the ship then it will still explode right in time. You cant realy sink a ship with this emergency explosion all the time but you can definetly demobilise it! You should almost always set the depth so that the torpedo detonates under the ship (pistol set on magnetic trigger). When it detonates under the keel, it inflicts massive damage that more often than not sinks the ship. That way you can sink even the biggest battleship with only one torpedo. To know what depth you should set the torpedo on, check the ship catalog and see at where the draft is and add one or two meters to it. sorry, you got me wrong. I consider the time trigger as an alternative solution if the torpedo does not explode when it should! Share this post Link to post Share on other sites
Daddl 10 Posted May 7, 2005 the only risk you have with that is that in heavy seas torpedoes might need longer to actually cover the distance than anticipated (while still hitting). So you have only a narrow time frame to get lucky with time triggers: either its too early or the torpedoe has already missed by too far (or sunken to the ground). In calm waters this might be a good tactic, tho. Share this post Link to post Share on other sites
denoir 0 Posted May 7, 2005 A very, very good patrol. I was incredibly lucky. It's 1944 and I ran into a convoy that had no destroyer screen at all. Furthermore it was broad daylight, near Sicily, and yet not a single aircraft showed up. After using up all my torpedoes, it was deck gun action. They hit back and my hull integrity was in the end around 40%. I managed to sink the entire convoy - a total of 16 merchants that patrol, all large ships (including a passenger liner). All in all 147,000 tons  Share this post Link to post Share on other sites
hellfish6 7 Posted May 8, 2005 Not bad... I've only been averaging 30-40k per patrol in mid '43. Share this post Link to post Share on other sites
ArchangelSKT 0 Posted May 8, 2005 I finished my first patrol yesterday   a long one as such since I had 3 CTD and another 2 where I lost my savegames that I later succeded in retrieving. Anyway my first patrol was actually in grid AN 16 near Scapa Flow which made me kind of nervous. Overall I was hunted by 3 DD but escaped, one of them had a hit in my conning tower though as I surfaced a little bit to much trying to set up a shoot. Other then that I sunk one coastal merchant and a C2 cargo a total of 8890 tons, though I used all my torpedoes on them. I actually missed on a magnetic torpedo but still manage to inflict so much damage on the C merchant that it sunk later. So In total I am happy with my first encounters, tonight I head out again after updating some equipment at the docks  Share this post Link to post Share on other sites
theavonlady 2 Posted May 8, 2005 Other then that I sunk one coastal merchant and a C2 cargo a total of 8890 tons, though I used all my torpedoes on them. Have you played the Naval Academy training missions and passed them with a score of EXCELLENT? Replaying the torpedo training mission over several times and reading up on angling for successful torpedo shots will make you much more efficient and accurate in your torpedo runs. EDIT: And try to use magnetic torps whenever possible. At first I was instinctively using impact torps and working extra hard to line up correctlt with my targets. After training with magnetic torps, I find that I cripple and sink targets more efficiently than ever. Share this post Link to post Share on other sites
Daddl 10 Posted May 8, 2005 Ok, I installed SH3 on my notebook yesterday and it works like a charm. After setting up Kegetys' resolution mod I am playing now at 1280x800 widescreen. It's great! So, Akira, don't worry: if your laptop has the nescessary DX9 hardware, enough memory and a powerfull cpu you should have no problems playing this game. Share this post Link to post Share on other sites
mr burns 133 Posted May 8, 2005 my torpedo tactic is something like positioning my boat as close as possible and just fire away if i think it´ll hit, and it works  using magnetic detonators too the impacters just bounce off to often. on my last patrol i torped a convoy over about 4000m and to my surprise it worked extremely well. managed to sink almost the whole convoy until a DD pinged in on my position and forced me to crash dive .. unluckily i wasn´t aware of U-46´s maximum depth, now i know it´s less than 150m  btw: i read somewhere that the original waves aren´t big enough, can´t agree with that.. Share this post Link to post Share on other sites
theavonlady 2 Posted May 8, 2005 using magnetic detonators too the impacters just bounce off to often. Were you manually adjusting mag torps depth to go under your target's keel depth? Sounds like you weren't, if they were hitting the hull. Quote[/b] ]on my last patrol i torped a convoy over about 4000m and to my surprise it worked extremely well. managed to sink almost the whole convoy Were those pattern running torpedos? That would explain it. Quote[/b] ]btw: i read somewhere that the original waves aren´t big enough, can´t agree with that.. blub............blub............blub............blub............blub............ Some just came out with a wave mod for even bigger waves. Quote[/b] ]if your laptop has the nescessary DX9 hardware, enough memory and a powerfull cpu you should have no problems playing this game. CAREFUL! People with older ATI and Nvidia mobile graphics chipsets are reporting that SH3 doesn't always work. I'm running with an ATI Mobility 9800 256MB, so I have no problems myself. Anything older should be checked out first on the SH3 forums before putting money down for the game. Share this post Link to post Share on other sites
S_Z 0 Posted May 8, 2005 A very, very good patrol. I was incredibly lucky. It's 1944 and I ran into a convoy that had no destroyer screen at all. Could also be the destroyer spawn bug if you are not using any mods with a campaign fix included. I though all convoys that late into the war would have had escorts. Share this post Link to post Share on other sites
Daddl 10 Posted May 8, 2005 Quote[/b] ]if your laptop has the nescessary DX9 hardware, enough memory and a powerfull cpu you should have no problems playing this game. CAREFUL! People with older ATI and Nvidia mobile graphics chipsets are reporting that SH3 doesn't always work. I'm running with an ATI Mobility 9800 256MB, so I have no problems myself. Anything older should be checked out first on the SH3 forums before putting money down for the game. I'm using a Radeon 9700 Mobility with 128mb and I've got no problems at all. But as I said: it should be a gfx chipset that fully supports directx 9.0 AND has enough (non-shared) gfx memory. Share this post Link to post Share on other sites
ArchangelSKT 0 Posted May 8, 2005 Other then that I sunk one coastal merchant and a C2 cargo a total of 8890 tons, though I used all my torpedoes on them. Have you played the Naval Academy training missions and passed them with a score of EXCELLENT? Replaying the torpedo training mission over several times and reading up on angling for successful torpedo shots will make you much more efficient and accurate in your torpedo runs. EDIT: And try to use magnetic torps whenever possible. At first I was instinctively using impact torps and working extra hard to line up correctlt with my targets. After training with magnetic torps, I find that I cripple and sink targets more efficiently than ever. hehe yes I have indeed done that. That beeing said I used 3 torpedos on the C2, first one was an magnetic and I hit it on the bow, it slowed down to 1kt only drifting really. Then it took two more impact torpedos to sink it even if my angle was 350-0 and she had the broadside to me. I should practice the aim a little bit more but it is my first patrol so Share this post Link to post Share on other sites
denoir 0 Posted May 8, 2005 Not bad... I've only been averaging 30-40k per patrol in mid '43. 30-40k is not so bad, especially in '43-44. It depends a bit though where you are operating. When I was stationed in Bergen, I was lucky if I got one or two small costal vessles before I had to turn back because of low fuel. The mediterrean on the other hand is truly a target-rich environment. You've got tons of convoys going through Gibraltar to Malta. The distances are small and the destroyers are few and fairly incompetent. I'm going to try my luck in the Atlantic again (late '44).. but now I've got an XXI ho ho ho Share this post Link to post Share on other sites
GoOB 0 Posted May 8, 2005 I'm in love with this game! At first, I thought it would be a run of the mill simulator, with boring atmosphere and zero sense of immersion. But, I was wrong! It's so rewarding to sink a convoy of five ships, and dodging the escorts. Slipping away unnoticed for a while, and then returning to sink the escorts aswell. Simply awesome! And the learning curve is surprisingly short! I got the hang of this game after one patrol - Although, I need to practice with firing the non-homing torpedoes ;P Share this post Link to post Share on other sites
theavonlady 2 Posted May 8, 2005 zero sense of immersion. Impossible in a sub sim. Share this post Link to post Share on other sites
mr burns 133 Posted May 8, 2005 Were you manually adjusting mag torps depth to go under your target's keel depth? Sounds like you weren't, if they were hitting the hull.nope, somehow my ship identification manual only has reference about like 5 ships, just destroyers and the elco..sure i missed something important  Were those pattern running torpedos? That would explain it.again no. im still in 1941 and used my beloved steam torpedos, they remind me of OFP FFAR´s think i´ll redo my latest mission and try to locate that convoy again, this time the escorts will get it first.. Share this post Link to post Share on other sites
theavonlady 2 Posted May 8, 2005 somehow my ship identification manual only has reference about like 5 ships, just destroyers and the elco..sure i missed something important On the cover of the ship manual, there's a set of up/down arrows. Click on them until the cover displays a title not associated with a particular country. It's in German, so you should have no excuses, correct? EDIT: Anyone know if SH3 will take a 64x64 JPG as a sub emblem or only TGAs? Share this post Link to post Share on other sites
hellfish6 7 Posted May 8, 2005 Denoir, how'd you get the type XXI? What year was it? I heard you've got to be based at Bergen or one other specific base in early '44 and have 30,000 reknown to get it. I've got about 10k reknown right now, as I spent a LOT when I upgraded to my IXC. A Type XXI would be a dream, though I may miss the deck gun (especially after I just shelled Curacao and Freetown in two previous patrols ) Share this post Link to post Share on other sites
theavonlady 2 Posted May 8, 2005 Try it :P Negative. Can someone convert a 64 x 64 JPG to a TGA, that can be used as an SH3 sub emblem? Just let me know by email or PM. TIA. Share this post Link to post Share on other sites
denoir 0 Posted May 8, 2005 Denoir, how'd you get the type XXI? What year was it?I heard you've got to be based at Bergen or one other specific base in early '44 and have 30,000 reknown to get it. I've got about 10k reknown right now, as I spent a LOT when I upgraded to my IXC. I got it 1944 in Bergen. I don't remember how much it cost in terms of renown, but it was affordable Quote[/b] ]A Type XXI would be a dream, though I may miss the deck gun (especially after I just shelled Curacao and Freetown in two previous patrols ) The deck gun is of less and less use as the merchants have become well-armed. And the 24 torpedoes make up for it Anyway, it's a great ship - 17 knots submerged. Very silent, excellent handling submerged. Very good passive and active sonar - most of the time you can even avoid using the periscope. The battery life is nothing short of amazing. Basically, it's the 'happy days' all over again Share this post Link to post Share on other sites
GoOB 0 Posted May 8, 2005 Hmm - Does anyone know how to get the patching software working? I can't seem to figure that out... I think I missed something during the setup :S Share this post Link to post Share on other sites