Cpt. FrostBite 0 Posted May 1, 2004 one of the jpeg textures is 1024x1024. Even on a weapon this will cause lag when the weapon is used a lot. Share this post Link to post Share on other sites
P_Machine 0 Posted May 1, 2004 Then you should've complained on the size of the textures, not the format. But yeh, thats a bit too big. 512x512 would work though. Share this post Link to post Share on other sites
raedor 8 Posted May 1, 2004 Im not entirely opposed to using em. I just think they look nasty in comparison. I did package up a series of jpgs at different resolutions. And progressively use smaller skins for the higher lods. To kinda simulate mip mapping. But if people really think its a problem, then I could change it. that'd be great, yes. Share this post Link to post Share on other sites
rambozo 0 Posted May 1, 2004 Ok, then Ill just fix it up for pac textures. No big deal, Ill just throw up a new pbo on my ftp. P_Machine, the handguards are the austrian/german style. Share this post Link to post Share on other sites
rambozo 0 Posted May 1, 2004 Ok here is a link to a pbo that uses pac textures. Download from here. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 1, 2004 Thanks!!! Don't ge me wrong; I really like this weapon, but jpeg textures (and ones in 1024) kill my pc when I use them a lot. It's not that one weapon will make a difference, but I want to use 50, so that does make a difference. Thanks for the version with paa/pac! Share this post Link to post Share on other sites
DanAK47 1 Posted May 2, 2004 Maybe use the jpgs for the first person LOD and paa for everything else. Share this post Link to post Share on other sites