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the Xbox version ain't gonna be a best seller anyway... I think some of the old fans might buy it but Xbox palyers are too busy playing sci-fi and racing games

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yeah, but cancel this X dollar project is a waste too...

if they'd just release the engine people would be *very* pleased...

say, i got a question....

if you make more or less thesame engine, but using a diffrent format of file ( *.KRO for addons for instance ) , but also devellop a tool that turns .PBO into .KRO , would it still be illegal?

where is the limit? what if people just take the old OFP engine and rip out some lines, add some features, change / optimise allot of code etc, wouldn't it kinda be a diffrent engine?

(I prolly pissed of allot of BIS coders with that idea tounge_o.gif but i just want "Posseidon 2" to see the light faster! sad_o.gif )

heck i would be happy to hear ANY word from BIS! just a "I haven't forgotten about you." from Suma would be enough for me! sad_o.gif

Suma.jpg

editing that pic actually took me longer then him posting that.... WHAAAAA!!!! sad_o.gif

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where is the limit? what if people just take the old OFP engine and rip out some lines

Even using one line of code from the original engine is illegal (although it is hard to prove, since many engines are similar, and therefore will have very similar pieces of code.

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I think its most likely this scenario:

Codemasters is publisher and its up to them to advertise (we know they lacked on OFP1) or disclose things of importance to keep us in suspense,apparantly they choose to keep us in suspense (again)

For that matter possibly they know nothing until the final product anyways.

BIS won't breach any contract and can't tell us anything.We are bugging the wrong people

Gandalf did a nice msg from Suma and ya ,something like that would be nice

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Imagine if BIS has actually bankrupted loooong ago and they're just keeping this forum to see us wither in pain.

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Umm guys...that's 9 monthes difference. A year has 12 monthes, so there is almost a whole year difference between when they joined the forums. Plus one guy could of been watching the forums...but just not posting....so you never know how long someone was really on the forums. But still a year difference is a bit.

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I have an older account, I just forgot a pass for it and if we go by who watched this forums longer, I've been around reading since I got OFP and thats way back, just haven't had any need in registering, but anyways this is not whats the topic about.

On topic:

Even if OFP2 doesn't look beautiful, it would be nice to read about any progress as I somewhere mentioned something like DEV's diary, whitch would go something like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Bohemia Interactive Studios

Operation Flashpoint 2 Developement diary:

31.12.2004.

We started to write this diary and made a few posts on forums.

01.01.2005.

We've been making OFP2 for a few months now and we think it's time for some relaxing.

10.01.2005.

Continued work on OFP2. [Unnamed Employee 1] has been making adjustments to the skeletal animations of models,they look much better now.

[Reference photo goes here]

11.01.2005.

Made additional motion capturing,and succesfully integrated into the engine.

12.01.2005.

...

...

...

...

26.06.2006.

OFP2 HAS HIT THE SHELVES! Go get your copy NOW!

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26.06.2006.

OFP2 HAS HIT THE SHELVES! Go get your copy NOW![/code]

Whooa. His been to the furture and brought back a time for us tounge_o.gif Know go back and get 4 copies of OFP2. I get one, u get one and the two go to Maruk and Suma to make em speed up production tounge_o.gif

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I know i really need to post more on the forum, not playing Operation Flashpoint is like having no heart! Anyway, one topic and OFP2, i realise that they probably have very busy schedules so i'm not surprised you haven't heard anything on the Codemasters or BIS website, perfection is completed in one day you know! I think OFP 2 is going to be the highlight of my next year and a half, i'm definately pre-ordering it when it's available, has anyone any idea as to minimum specifications etc or would be so kind as to point towards a discussion thread about specifications?

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nah. But you probly need a 64 grapichs chips smile_o.gif

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I'm at Codemasters in Stoney Thorpe on monday (11th Jan) on an appointment... maybe I can get a scoop whilst there?! wow_o.gif

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Ok I had reason to visit Codemasters in an official capacity today & after my meeting I had a quick chat about OFP2 with the guys I was seeing.

This is what they said (paraphrased)...

"OFP2 is the most awaited title of all time for us and to date we still don't know when it will be released?" When questioned about a release they said that "it might be next year, it might be late this year, but we really don't know?"

"OFP2 is in active development as we speak, it's being worked on right now. The whole game has been dumbed down slightly from what was originally developed, which was a full-on, as realistic as it gets simulation... which basically means if you got shot that was it, your dead, end of! It was incredibly hard, much harder than the current games"

"They've really developed the whole 'freedom to go anywhere do want you want aspect further in OFP2 & it looks amazing....."

...And I'm afraid that's it, I can't tell you anymore!.. biggrin_o.gif

If nothing else, I hope it's renewed your enthusiasm for the very much, 'long-awaited' Operation Flashpoint 2?!

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The whole game has been dumbed down slightly from what was originally developed, which was a full-on, as realistic as it gets simulation... which basically means if you got shot that was it, your dead, end of! It was incredibly hard, much harder than the current games"

Yeah, the community will appreciate that! CS 2.5! biggrin_o.gif

... ******!!!!! mad_o.gif

That was exactly what made OFP a one of a kind game! mad_o.gif Ahwell, seems some of us have some reconfigs to do... sad_o.gif

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The whole game has been dumbed down slightly from what was originally developed, which was a full-on, as realistic as it gets simulation... which basically means if you got shot that was it, your dead, end of! It was incredibly hard, much harder than the current games"

If that's true I won't buy OFP 2... mad_o.gif

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Quote[/b] ]quote:

"The whole game has been dumbed down slightly from what was originally developed, which was a full-on, as realistic as it gets simulation..."

OMFG!!! lets hire hitmen...a few deaths may encourage them to go back to full on sim mad_o.gifmad_o.gifmad_o.gifmad_o.gifmad_o.gif GRRRRRRRRRRRRRRRRRRRR i'll buy it...but then i'll mod it...F*ck that if i want less than a simulation i can play Battleshite 2..and the netcode is f**kin better for that!!

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You guys are reading too selectively.

Quote[/b] ] The whole game has been dumbed down slightly from what was originally developed, which was a full-on, as realistic as it gets simulation... which basically means if you got shot that was it, your dead, end of! It was incredibly hard, much harder than the current games"

There's "REALISM smile_o.gif"

and then there's "REALISM sad_o.gif"

There can be a point at which realism can hinder the enjoyment of a game. If what he wrote above is anything to go by, I don't think very many people would be happy when they get shot in the hand or foot and die.

You have to remember that all of us on this board are the die-hard fans. We may be incredibly loyal, but there aren't that many of us left. If OFP2 is going to be successful, it has to have a wider appeal than just us diehards. BF1942 may be a stupid game that has no realism, but it is a stupid game that has sold many, many, many units.

Hopefully OFP2 will be scalable so that the CS/BF kiddies can see what a real game looks like and still have fun and yet realistic enough for us grognards (it's French... look it up) to be able to see the difference between the accuraccy of an AK47 and an M16 at 500m range. smile_o.gif

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Well, OFP is one of the lone games, for that you need somehow higher skills than for CS or BF for example, you have to THINK! What's with:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

If you see the flash, it's already too late!

I mean the driving of vehicles isn't very realistic, but I think that's enough unrealism... rock.gif

I don't want to run through the fields and get shot 10 times before I die, then there is no need for teamplay at all, because you can handle everything on your own...

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I think most of you except Hellfish6 have taken the 'realism' aspect the wrong way. My impression wasn't that it was going to be a BF1942 clone, I mean c'mon OFP 1.46 is much more realistic than that anyway nevermind Resi and a next generation title like OFP2. They're starting from a much higher base with regards to realism already, are they not?

Hellfish is correct and at the end of the day IT IS A GAME, there has to be some give and take. It needs to be playable otherwise you jump out of the helo without your safety on, hit the deck & accidently fire off your semi into your face...game over. The point I'm trying to make (possibly?) is that if it's too real, it ceases to be a game & ceases to be fun. As soon as it does that:Operation Flashpoint - The End.

I think OFP2 will be harder than Resi, however not as hard as what they had previously had in mind after testing.

I did forget to mention above that they have also said they have "been looking intently at both the HL & Unreal engines" so maybe we'll see much better player gfx etc. Guess we'll have to wait and see?....

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they have also said they have "been looking intently at both the HL & Unreal engines"

THE WORLD IS COMING TO A FUCKING END!!! crazy_o.gif

Hellfish, in OFP you dont die from a shot the the hand (well, you do but that's because you can't hold your gun properly anymore) or foot, but not dieing from a 7.26 in the ribcase is wrong! I mean, even not i sometimes live on and i am able to get the fieldmedic to rip out a 5.56 out of my skull and continue fighting!

Well, anything can be modded i guess... but i sure hope they wont try to compete with Battlefield 2...

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Hellfish, in OFP you dont die from a shot the the hand (well, you do but that's because you can't hold your gun properly anymore) or foot, but not dieing from a 7.26 in the ribcase is wrong! I mean, even not i sometimes live on and i am able to get the fieldmedic to rip out a 5.56 out of my skull and continue fighting!

Note how he said OFP2 was, initially, much more difficult than OFP:R. He's just saying that now it's not AS difficult - that could mean a lot of things. The AI doesn't engage you at 1000m with an AK, that one shot doesn't always mean one kill, etc.

Has BIS ever let us down? Give 'em the benefit of the doubt. Even OFP wasn't all that realistic when it came out yet look at what we've done now. And we all still play it.

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