GREATDANE 0 Posted April 5, 2004 I hate my life. All the Mods I was looking foward to have faded away and are now looking at the gauntlet. Please experienced Modders, scripters, and all theose people with experience in techy stuff. Help these people with ideas and provide the time in making them. This seems to be discouraging to new people trying to become adicted to OFP(like me .) I wish I could help. Placebo don't move my damn Topic somewhere else again. This is serious man and needs to be known. Share this post Link to post Share on other sites
jakerod 254 Posted April 6, 2004 well he probably will move/close it, but which mods are you talking about? Share this post Link to post Share on other sites
AKK 0 Posted April 6, 2004 I think more than anything it has to do with time and effort for no money. I mean just look how long it's taken BAS to realease new stuff. People move on get busy, go to school get married etc. So I think that alot of these mods once they loose people just have to close. On the other hand it would be nice if the mods that struggle would come to the BI forums and other such places and ask for help from the community they might actualy get to compleation. and if not turn over what they have to someone else. Thats just my take though. Plus I wonder what the life expectancy of this community will be with the release of the much anticipated ofp2? Maybe BI would think about putting up a pinned post or something calld SOS or something??? Share this post Link to post Share on other sites
redface 1 Posted April 6, 2004 I partly agree, but also think we are utterly spoiled ... It may not be the mods you are waiting for, but there still is new content for this game everyday. Share this post Link to post Share on other sites
-Ash- 0 Posted April 6, 2004 Well the Falklands Mod is still going strong since I started it in March 2002.. We've always been looking for additional help and nearly always end up with timewasters.. That's the biggest problem these days... Share this post Link to post Share on other sites
itim_tuko 0 Posted April 6, 2004 Tales of War and Conflict Zone Mindanao are alive as well . Share this post Link to post Share on other sites
HAWKmast3r 0 Posted April 6, 2004 perhaps there are too many mods out there but only "a few" modellers etc. which want to help out? P.S.: Vietnam Warfare: Burned Battlefields is working cryptly but permanent Share this post Link to post Share on other sites
m21man 0 Posted April 6, 2004 Quote[/b] ]perhaps there are too many mods out there but only "a few" modellers etc. which want to help out? It isn't just modellers, it's every type of skill. There are so many mods out there, and there aren't enough modellers, coders, texturers, and sound editors to go around. Another problem I see is people with no OFP editing talents starting mods, then expecting people to come and do work for them. Look at the higher-ups in BAS or any good mod team. These leaders are very skilled, not people just hanging on for the ride. Share this post Link to post Share on other sites
miles teg 1 Posted April 6, 2004 If anyone wants to help, the Lost Brothers Mod (the mod team I'm in) certainly could use a little help...well at least I could use some help on textures for the tanks I'm working on as well as perhaps some modelling help as well. Â I need some help making a OWS (Overhead Weapons System) turret for the PUMA apc I'm working on at the moment. Â I also need help making a Magach 7C turret as well. However do not expect access to all of the Lost Brothers beta addons...we did that before and a lot of people joined but very few stuck around or produced any work. Â Most just got all the beta addons and then declared that they were too busy to work on the mod. Â Instead now any new members will just be asked to concentrate on a few addons so that they get finished... either that or we hope that they will make new addons. So far we have a few addon makers (individuals and from other mod teams) helping us a bit here and there, but we could really use some hardcore members totally dedicated to the mod cuz right now it's mainly just Vipersheart, me, and Uziyahu. Â Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
void_false 1 Posted April 6, 2004 I will disagree here. Team leadser must be real leader that knows how to lead. It must be confident and purposeful! If he says something - people should follow it irreproachably!!! If it has all it qualities - it is realteam leader. nevermind his modelling/scripting/whatever skills. maybe it looks like dictatorship but... it should be so Share this post Link to post Share on other sites
m21man 0 Posted April 6, 2004 Quote[/b] ]It must be confident and purposeful! If he's never done any OFP work, then how will he know how long a project should take? Or how possible a project is in the first place? Quote[/b] ]nevermind his modelling/scripting/whatever skills. The good OFP mod leaders lead (And attract new recruits) by example. The bad ones demand work while doing none and then wonder where all the members of their team went. Share this post Link to post Share on other sites
-Ash- 0 Posted April 6, 2004 Not necessarily. My modelling/texturing skills are rubbish and yet I've moreorless managed to keep the same team together for more than 2 years on the Falklands Mod. Share this post Link to post Share on other sites
void_false 1 Posted April 6, 2004 m21man looks like you dont have a clue about humans' history Try to remember few leaders (generals, politics...) Share this post Link to post Share on other sites
m21man 0 Posted April 6, 2004 Quote[/b] ]looks like you dont have a clue about humans' history This is the OFP community, trading data over the internet is so different from generals that it wouldn't even be worth my time to "Try to remember few leaders". Share this post Link to post Share on other sites
void_false 1 Posted April 6, 2004 ok. now relax and back off. i dont share your point of view. Share this post Link to post Share on other sites
m21man 0 Posted April 6, 2004 I may as well go a little more into this subject. While I seriously doubt that a mod leader's lack of skills will be the cause of the death of his mod, it can definitely be an important factor. Look at the Crime City Mod, it made some very good stuff, but then it lost some of its most talented members. The mod lost control, team members abandoned ship, and the mod leader was left asking "Help? Please? I don't have any skills, please help." If he was, say, a good weapon maker, then he could have made some nice guns and hopefully attracted some new recruits to the team. Share this post Link to post Share on other sites
HAWKmast3r 0 Posted April 6, 2004 Hmmm i don't think that a mod leader or whatever he calls himself should act like a dictator! What's that good for? To get and feel power which you don't get in reallife or what? It's better to have something like a loyal friendship with your team members because it's better for business and the atmoshpere is relaxed (that's my impression of a good working 'mod-life' Play the dictator should be something for clan leaders. There it's good to have an alpha animal on the top But everybody has to choose his way to reach the final goal, right. Share this post Link to post Share on other sites
-Ash- 0 Posted April 6, 2004 It's better to have something like a loyal friendship with your team members because it's better for business and the atmoshpere is relaxed (that's my impression of a good working 'mod-life' That's the way I work... But m21man has some good points.. But we're a bit different.. We all want the same outcome so it aint a problem Share this post Link to post Share on other sites
AKK 0 Posted April 6, 2004 I dunno about Dictatorship or relaxed but in MO it should boil down to this. What ever that team member is doing the "leader" should talk with the member find out what they want to do. Interject with what they think should happen and then set a goal! no time constraints no expectations. Maybe set some time frame but whetever, Tackle one thing at a time. If said member does not put out at least alittle bit. inform them politely that thier skills are not needed unless they can show some progress. or earmark them as speculitive and focus on the work at hand. I think that disorganization is a big shortcomming in alot of mods. People tackling all sorts of stuff at once and nothing whole coming together. but again thats just my take. And I just joined my first mod so what the hell do I know anyway? Share this post Link to post Share on other sites
Gen.Carnage 0 Posted April 6, 2004 Quote[/b] ]Well the Falklands Mod is still going strong since I started it in March 2002.. We've always been looking for additional help and nearly always end up with timewasters.. That's the biggest problem these days... DKM has been around since the exact same time, and we sure as hell could use new talented people, but we only get timewaisters for interviews also. The problem is that larger mods are sucking up all useful people, and spit out the useless ones (for modding). Since everyone seems to think its nicer to work for the larger groups this is really hard to break out of. And its nothing we can do anything about, its not like we are making lesser addons than the other larger groups.. in some cases quite the contrary i dare say! We're looking for missionbuilders/missionscripters , skinner/trexturers, sound artists and animator. Share this post Link to post Share on other sites
-Ash- 0 Posted April 6, 2004 Yeah I know what you mean GC, new team members promise so much, and deliver so little Share this post Link to post Share on other sites
void_false 1 Posted April 6, 2004 ok now i explained my point of view. That's the way i think leader should be. He shpuld filful team members' brains with new exiting ideas, so ppl fill follow him and will make this ideas come reality and best they can do. If leader is "weak" and do not provide (or how do u say it) with new ideas, then ppl dont do anything. they are just timewasters . When leaser says do something like that or like that or imagine yourself something - it is not good. However if he gets some idea, and make ppl interested in it, then ppl will try to make best of it they can. Again. I'm talking how i imagine it. Share this post Link to post Share on other sites
Guest Posted April 6, 2004 We are still making stuff at OPGWC, hopefully not forever. Share this post Link to post Share on other sites