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AKK

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About AKK

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Mental stability
  • Occupation
    consultant
  1. AKK

    Ia Trang

    That's not what I'm asking if you read what I wrote at all. The LZ-Xay on Ia Trang by Seb is inaccuarate when compared to real life pictures. I know there is an exsiting addon. I am asking about if their is any work towards a more realistic Ia Trang. @ Hoboman You really didnt expect any one to answer your main question followed up by the second. Everyone must pounce on the "OHHH NO YOU CAN'T HAVE MORE THAN ONE GUN" topic.
  2. AKK

    Ia Trang

    Well seeing as noone actualy wanted to answer his REAL question. to my knowledge no one has madea "true" to life IaDrang Valley near LZ XRAY. I have attemted it but my height maps alwas gave me issues. The mountains to the west of LZ XRAY are way high and gnarly and the overall terrain is quite diverse. The northernmost arrow is LZ Albany
  3. AKK

    Excessive feedback?

    Yeah I think need to know should only go so far. But It really depends on the "situation". I mean if s**t was hitting the fan around me the "error" display sequence would make me wanna toss my computer out the window. However if it was "dead" time I dont think all that error display would be that bad. I mean audio visual is the reason we ply the game.
  4. As opposed to tracking every moddel maker down. I figured I would ask here. Colonel Klink has kindly given me permission to use one of his downed huey models to make a slingable huey wreck. My only problem is that I cant make textures for the life of me. The model is nearly done but as the picture below shows, the body needs some help. If any one has some or would be willing to let me use theirs I would be most appreciative.
  5. All right its like this. I would release a fix for this small thing. But thats like a .01 byte fix. And If I am going to update it I want to hand out a "Fix" that is something substantial. But with a lack of real (I mean technical) feed back I can only add or change things as I would like them. And well....I'm satisfied at this point. aint never done no skoolin
  6. OK thought about it and your right. There is a second or two between targets. But I will not release a fix unless theres a call for it and I doubt there will be. se la ve.
  7. Ill recheck the scripts to make sure. It was working fine for me. The target times vary. Like In slow I have it like 2.5 secs @ the 50M and almost 4 secs @ the 300. And in the fast I set the 50M to only 1 second and the 300M to 2.5 seconds. It could how ever be a bug. So thanks for the heads up. But to clarify. The "pop up" speed is not what I adjusted I adjusted the length that they stay in the "up" position. I happen to have spent 30 days one time in the field on a reclimation project where we had to run all new air lines, re wire the controll tower, add flash pots and re assemble some of the target mechanisms at a live fir excersize. So I git to watch and participate in alot of test runs and them target Fly up when they are working right. Maybe its me man but All the ranges I qualified on moved pretty quick.
  8. AKK

    Usmc uh-1n

    Fab job man Glad you (or someone) caught the lod with no body textures. Didnt wana read 29 pages to see if someone mentioned that. Again good work
  9. Yeah man unfortunatly the way the models are rendered the furthest targets get funky. I tried to help that by spreading the res lods waaaaaaaaaaaay apart. If any one knows how to counter this let me know. But At the real range the 300 as a little bit of a pain in the ass. So I didnt focus too heavy on a fix.
  10. Yeah man they spring right up (well they do when they are working right) The newest version should help out As I have added 3 speeds for the targets. The speed in the first release is the middle speed now. Hell even I score marksman to sharpshooter. And I must have tested this thing 5 million times I checked and the Updated version has been posted at OFP.CZ
  11. Thanks rats404 I thought that this would be handy for a few things. Although I think its a shame that more people have not commented. I truely wanted some feed back good or bad. But since this addon dosent blow up, shoot bullets, or in general cause mayhem I guese its more for people who like to every once in a while just use OFP weapons and not get shot back at.
  12. Again for those interested (dosent seem like many ) I have sent Silent N Deadly An updated version of the rifle range. It contains these fixes/addins Range AddOn Version 3.0 by AKK 3/2005 Changes to Version 3.0 1: Changed some addon names as they appear in the editor. 2: New actions added. a: Pause/continue b: End Session c: slow/normal/fast speeds 3: fixed bug that allowed you to shoot the target defilade and score a knockdown. 4: Fixed bug that allowed near hits on the defilade to score a knock down. 5: added a standalone target with no defilade. Thats it
  13. Yeah man for sure. Just place a "popup target(no EH)" from in the editor and in its init field put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this animate ["target_hit",1]that should place it down. name that target something. In the activation trigger put<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[MyTarget] exec "target.sqs" then in a script do like so <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _target = _this select 0 _target animate ["target_hit",0] #loop ~0.001 ?getdammage _target >=0.001 : _target animate ["target_hit",1]; exit goto "loop" That should work, but I,m jacked up on coffee and have to pee.You could add a timer in there but I,m not feelin very scripty. BUT. I will be submitting an updated range with some changes to Silent N Deadly soon. It will have some new options from the action menue. Aswell some model changes. edit: I will try and incorperate your need into the range.
  14. While I appreciate your suggestion. No. I modeled the targets in this release after the real ARMY popup targets. Although I had no mesirements. I had replaced enough of them while on range duty to have an idea of how they were. @Placebo. Thanks. forgot to do that. Had me thinking I might have 2 personalities. I thought "Now wheb did I put those there?"
  15. AKK

    Ship Fire Geometry

    I have done some experimenting and its not just Geometry that has this limit. Roadway is also limited to the 60 or so meters.
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