Colossus 2 Posted March 30, 2004 Ok, here is the deal: I need to know what kind of RAM/ CPU, and the rest, to make a good CTI server. Do you need more then 1Gb RAM for example? Can you guys help me? A friend of my need this help. PS: I know that I should look for this subject before I make a topic. Share this post Link to post Share on other sites
joltan 0 Posted March 30, 2004 I would assume 512GB to be more than enough - what's more important is a strong cpu and good bandwidth. CTI (with ai units and lots of players) is quite demanding on the server. So I recommend a 2GHz+ cpu and a fast connection. Share this post Link to post Share on other sites
killswitch 19 Posted March 30, 2004 What joltan said about memory. Then just add as much CPU as you can afford. No upper limit really. 2 GHz? I'd say start at P4 3 GHz/ A64 3000+ and work your way up. (This from experience with running CTI games on a 2.2 GHz Xeon machine (P4 core, 533 MHz FSB). Waaaaaay underpowered) Share this post Link to post Share on other sites
Colossus 2 Posted March 30, 2004 ok, anybody else have something to say? Share this post Link to post Share on other sites
bn880 5 Posted March 30, 2004 Yes, I think you are going to close the thread. (what they said is true) Share this post Link to post Share on other sites
Batstat 10 Posted March 30, 2004 Hi If its only for official CTI missions RAM beyond 512 will not matter. Buying a server  only for CTI seems little odd I think, but anyway. I agree with Killswitch, its impossible to get to much CPU, it seems. When the server is overloaded the AI enemy (server sided) get stupid, and the fun factor is lowered. But equally important as the CPU are your tweaking of the server. I don't know the Linux servers. But for XP i have found: 1.Stop all not important services. XP starts up with default about 35 services. This could be stripped down to 5 or 6. You don't use your OFP server for print spooling. The running services you have left is your servers background jobs. This is why I continue with nr 2. 2.Use regedit and give foreground application max pri. Change the thread setting to use max time in CPU. Also change it to be fixed time in CPU. Now you have given pri to the foreground process OFPR-server, and told the system to give this the maximum of resources. IF OFPR-server is running in the background then it has to compete with 5 or 6 others thread, because you cant stop all the services. 3.Give the OFPR-server high priority (ctrl-shift-esc), under the Processes tab. End all others foreground application, use HW firewall etc. 4.Be sure to unload burden from CPU and over to NIC 5.You also want to consider if it can be useful to tell XP that it newer shall swap important kernel things to page file. We have done it and we are not able to monitor any down side, regarding to our use. Important, don't do this if your server has less than 256 RAM. 6.This don't aply to your use (CTI has max 18 players), but if you want to play others missions with more players and you are using XP pro, then you should alter the maximum concurrent TCP/IP connections that can be used in the same time. For server OS, as 2003 this are already taken care of. I think XP pro's default are about 15 – 24. You use 1KB RAM for each. 7. Etc etc but 1 – 2 I think is the most importantet. Our P4 2,4 with 400FSB was 3 – 7 times faster after 1 month with tweaking and testing. I modified a DM mission to use as a test monitor mission. Where all should follow the hint text on screen. Today I will suggest the ECL lagtest mission.  Our P4 don't utilize 90% 100% of the cpu before we reach 13 – 14 users in our DM test missions. Pick the right CTI mission, MFCTI1.15Everon is less demanding in many respect than the older missions. Regards and have fun Share this post Link to post Share on other sites
Colossus 2 Posted March 31, 2004 I think I got the info I need. Closeing Share this post Link to post Share on other sites