jaenak 0 Posted March 22, 2004 You know the old question: "How do I get two groups to enter the same helicopter with the helicopter starting on the ground?" And then the typical answer: "Give the helicopter a load waypoint and the soldiers a couple get in waypoints and sync the get in waypoints with the load waypoint." And then the inevitable reply: "But the chopper hops into the air and comes back down, then the people get in. Â Is there a way to keep the helicopter on the ground until everyone's in?" Well, I've found a way but it too has its problems. Â I've figured out that if you just cause the chopper to start on the ground and without a drop of fuel, the waypoint will be activated, the chopper won't go airborn before everyone's aboard, and everyone will be able to get in. Â You then make a trigger that'll activate when everyone's onboard and sync that trigger with the chopper's load waypoint. Â Then in the trigger's On Activation waypoint, give the chopper a full fuel tank. Â Then give the chopper a second waypoint wherever you want it to fly to. Â Perfect right? Â No. Â I'm using BAS's blackhawks and when they start, they have this really loud whirring noise as the starter starts the engine. Â If I do the above idea, it works except that the helicopter gives off that rediculously annoying noise until the chopper gets fuel. Â That's because the pilot is trying to start the engine the whole time. My question here is, is there a way to keep the pilot from starting the engine until the chopper gets fuel so I don't have that annoying starter whir? Hey, if there's a way to keep the pilot from starting the engine until something else says so, then that would solve the problem right there. Â Oh well, whatever. Edit: I know what you're thinking. You're thinking: "Well then don't use that chopper, use the BIS blackhawk. That chopper doesn't do that." The reason why I want to stick with the BAS blackhawk instead of the BIS blackhawk is because in comparison, the BIS blackhawk is dreadfully ugly and simplistic. Share this post Link to post Share on other sites
MrZig 0 Posted March 22, 2004 Make the pilot outside the chopper, then move him in, now make another pilot the exact same, give him a waypoint over/near himself and sync a trigger with it, and its condition should be pilot2 in chopper1 pilot2 is that pilot now make his waypoints like where you want the normal pilot to go now the other pilot, the one inside it at the beginning, should have <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this disableai "move" (I think that'll work), now when your squad is in, put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">pilot1 setpos [0,0,0]; pilot2 moveindriver chopper1 I know it aint that good, but it'll probably work. Share this post Link to post Share on other sites
nephilim 0 Posted March 22, 2004 or simply remove the choppers fuel and add it when the group is inside the chopper Share this post Link to post Share on other sites
MrZig 0 Posted March 22, 2004 Did you even READ his post?! That's his PROBLEM! The BAS pilot keeps trying to start the engine which laggs horribly. Share this post Link to post Share on other sites
somebloke 0 Posted March 22, 2004 create a pilot somewhere out of sight. name him p1. then make a trigger and make it so as the group (s) get in the chopper, p1 enters the chopper as the pilot. p1 moveinchopper nameofchopper i'm not quite sure what the code would be to activate the trigger thought, maybe if you put it as Radio Alpha you could watch then radio it so he jumps in. Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted March 23, 2004 lol thats what i do Quote[/b] ]Put the fuel in the choppers to 0, the make the chopper waypoint LOAD, then get the groups waypoint to GETIN, the on the choppers LOAD waypoint place in the act field Bird1 setfuel 1 and then the chopper will fly away only when all men are in Share this post Link to post Share on other sites
scfan42 0 Posted March 23, 2004 The other option is to use Snyper's helo landing script on the helo, giving it the variable to load into cargo, and when all the people are in cancel the landing. Then the engine will start up, but it won't "hop" into the air, and it'll fly on when the people are in. Share this post Link to post Share on other sites
Junker 0 Posted March 23, 2004 There is another way, without touching the fuel or the pilot, But the chopper wont have any Waypoints. You will need to add markers for waypoints and use this line in a script:- Heliname commandmove getmarkerpos "Markername" << With quotes When you get to your destination unassign the group and that should make the chopper land. This should sort your problem Share this post Link to post Share on other sites
jaenak 0 Posted March 24, 2004 Somebloke's idea works perfectly. Here's how it works. I took an empty BAS Blackhawk and put it on the helipad like normal. I took the units to pile into the cargo area and told them to "GETIN" like normal. I then took two pilots and placed them really darn close to the front of the chopper and placed their first waypoint (move) between them and the chopper. In the waypoint's activation field I put<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">pilot1 moveindriver blackhawk; pilot2 moveingunner blackhawkThen I placed a second waypoint wherever I wanted them to go after everyone was on board. I created a trigger that only activated when everyone was on board and syncronised it with the first waypoint. That way when everything starts, the pilots start at their first waypoint so that activates right away and sends them into their assigned places in the chopper. They don't need to go anywhere because the chopper is also at their assigned waypoint and their second one is hidden from them. When everyone is on board the trigger activates thus unhiding their second waypoint. The pilots stop picking their noses and start the engine so they can proceed to their next waypoints. The choppers don't hop into the air and land before anyone boards, the pilots don't try to start the engine about once every fifth of a second, the pilots thus do not bog down the game, and I don't have to listen to that annoying starter whir. Now everything happens as it should. Thanks Share this post Link to post Share on other sites
somebloke 0 Posted March 24, 2004 Hey no problem. First time advice i've given works...heh Share this post Link to post Share on other sites