Sgt. Stryker 0 Posted March 18, 2004 I dont know if you can do this but.... when you are moving can you make it so when you shoot the man fires from the hip? Also is there any way to make soldiers with custom animations, i.e, MGs and Submachine people (like wilcos standing anim)? I think itd be nice if we could get all MGs to hold thier gun a certain way and such, but anyways good work. Share this post Link to post Share on other sites
HUNT666 0 Posted March 18, 2004 I dont know if you can do this but.... when you are moving can you make it so when you shoot the man fires from the hip? Also is there any way to make soldiers with custom animations, i.e, MGs and Submachine people (like wilcos standing anim)? I think itd be nice if we could get all MGs to hold thier gun a certain way and such, but anyways good work. Dont know exactly what u mean .. And Soldiers with custom anims are possible but i dont know exactly what u have to do. Anything in that cpp from that sodlier. CU Share this post Link to post Share on other sites
Baron von Beer 0 Posted March 18, 2004 You say you must stand still to shoot. Does that include walking, or only while running? (Using the F key to toggle "run/walk) Share this post Link to post Share on other sites
fighter 0 Posted March 18, 2004 There is here D/L link from OFP.GAMEZONE.CZ (OFP.INFO): DOWNLOADS - ANIM.ZIP by HUNTER - 6 MB fighter Share this post Link to post Share on other sites
HUNT666 0 Posted March 18, 2004 Try it That means walking with F CU Edit : THX FIGHTER Share this post Link to post Share on other sites
HUNT666 0 Posted March 19, 2004 No Comments to the new Replacment ? Here some new static anims . Previewpic: That pic shows some objects i was working on too. And the Download: OFPH_Anims.pbo Command List: OFPH_crouch OFPH_crouch2 OFPH_aimup OFPH_aimag OFPH_crazy1 It would be cool if someone post suggestions to the new Replacment. Have Fun Share this post Link to post Share on other sites
Metalmalte 0 Posted March 19, 2004 good work hunt!!! can't wait for the other things! where do i get these objects? klasse arbeit alter! Share this post Link to post Share on other sites
HUNT666 0 Posted March 19, 2004 Objects not released. I was working on some diffrent things like ruins plants trash and so on. Texture need a rework. CU Share this post Link to post Share on other sites
Metalmalte 0 Posted March 19, 2004 ok good to know mate! Share this post Link to post Share on other sites
Gollum1 0 Posted March 19, 2004 I really like Hunter's static anim, just about perfect, I think. But the crouching anim, hmm, I would prefer the BIS anim with the arms modified to actually aim with the rifle, Hunter's anim there is nice but doesn't look...universal or neutral enough. Share this post Link to post Share on other sites
Marsuitor 0 Posted March 19, 2004 Hunter some (hopefully) constructive critisiscm: - You should change the crouching anim ASAP (i know you just changed it into this...). IRL such a position would give you no stability to the sides when firing the weapon. Best option would be the one in the previous anim-pack build IMO. - Same pretty much goes for standing with weapon. For best stability, you should not have a twisted torso (if you get my drift) and legs should be placed further apart (optimally yat shoulder width). The leg opposite your firing arm should be in front. - For the AT weapon firing anim, is there any possibility to include a prone one as well? Other minor stuff not really that much of a problem, the standard standing anim causes the BAS Delta/Rangers camelback to be warped into the soldier model. Share this post Link to post Share on other sites
HUNT666 0 Posted March 19, 2004 Anim wish from Harnu Download Command: harnu_anim CU Share this post Link to post Share on other sites
Harnu 0 Posted March 19, 2004 hehe, now to have one kicking, but for now I'll setpos up and use strokefist Share this post Link to post Share on other sites
HUNT666 0 Posted March 19, 2004 Look in my Big Pack there diffrent kick anims. U can kick him where ever u want:) Have a look on the first site of this thread Have Fun Edit: http://www.icestormcity.com/ofphunter/Anim%20Release/kick2.jpg Or see this http://www.icestormcity.com/ofphunter/anims.jpg Share this post Link to post Share on other sites
Harnu 0 Posted March 19, 2004 I tried using the standard drop animation over a hogtied civilian to look like I was arresting him, and he civi turned into a skateboard Depending on which way I looked controlled driection... somewhat. And then I stood up and: Share this post Link to post Share on other sites
HUNT666 0 Posted March 19, 2004 Welcome to OFP Circus I think that take a long time that he can balance his friend on the top of his rifle CU Share this post Link to post Share on other sites
Baphomet 0 Posted March 20, 2004 Any chance of making some taunting\celebratory\cheering type animations? Â Share this post Link to post Share on other sites
Baron von Beer 0 Posted March 20, 2004 Tried it, went back to your previous version. My opinions: The crouch as mentioned. Legs shouldn't be in a linear position. No balance, one would topple if trying to pivot to aim at an angle. Standing isn't as "bad", but IMO too much twist from bottom to top. Also when going from crouch to stand, there was no animation, just an instant warp from crouched to standing. Also the character appears to look "up" at about 30 degree angle, rather than down the sight The AT stance is cool, but given a choice of either standing or crouched, I'll keep crouch. (I have enough trouble surviving without giving 'em a bigger target. Cool nonetheless to have a choice!) I also don't like the weapon pointing down while walking. Makes for nice pictures, and would be proper weapon discipline if moving while someone was ahead of you, but not practical for combat use. Last thing I thought odd was the safe walk head movement. Looks like nodding, or bobbing head to music. (DId notice that in standing with weapon drawn the shoulders move now, which was one niggle with the last pack. ) As said, the above are just my opinions/preference on what was in there, nothing more. I will happily use your previous version. IMO, upper body movement was all it lacked. Share this post Link to post Share on other sites
HUNT666 0 Posted March 20, 2004 THX4 All Opinions!!! I will try to change that all in my new Pack. @Baphomet Dont know how i can realize that. CU and THX Again Share this post Link to post Share on other sites
Dwarden 1125 Posted March 24, 2004 Hi Hunter, great job as usual ... what about some karate and so on? please some ninja fans ... Share this post Link to post Share on other sites
One 0 Posted April 9, 2004 is there a decent mirror for the latest version of the Big Anim pack? not the replacement, i got that. thanks Share this post Link to post Share on other sites
Jmaster33 0 Posted April 10, 2004 How about one with the guy holding the rifle in one hand? Share this post Link to post Share on other sites
HUNT666 0 Posted May 2, 2004 Who can send me that Big pack ? Cant find it after some PC Probs.. I dont want to pack everything again.. EMAIL: ofphunter@hotmail.com THX in advance Share this post Link to post Share on other sites
fighter 0 Posted May 2, 2004 I found (so far) in my comp these four files: Anim - Replacement Pack by Hunter - 5.98 MB Hunter_Anims_BIG_PACK - 0.4 MB Hunter_static_anims - 0.7 MB Hunter_anims2 - 0.08 MB fighter Share this post Link to post Share on other sites