Jump to content
Sign in to follow this  
HUNT666

Hunter_anims3  (static & non-static)

Recommended Posts

New Anim Pack..

Preview Pics.

Please keep image size under 100kb.

http://www.icestormcity.com/ofphunter/Anim%20Release/head.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/hit1.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/hit2.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/kick2.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/knock.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/repair.jpg

http://www.icestormcity.com/ofphunter/Anim%20Release/MRT.jpg

And the Download:

...:::Download:::...

Install Notes : Only put the pbo in ur Addon Folder.

To start the anims Ingame use one Waypoint and in ON ACTIVATION Field type :

this switchmove "XXX";

For Longer anim type

this switchmove "XXX"; this switchmove "XXX"; and again and again.

Or loop them with three Waypoints.

1Move

2Move

3Cicle

Place the Cicle WP exactly above the first Move .

Thats it ..

Have Fun

Cu

Share this post


Link to post
Share on other sites

Neato, got some static death ones I should release, nice Hunter smile_o.gif

Share this post


Link to post
Share on other sites

I just downloaded the trhee packs, looks promissing.

Good work Hunter.

@CERO.

Share this post


Link to post
Share on other sites

Man, that soldier is a badass! Hitting the captive with the butt of his rifle and stomping that other guy. LOL.

Share this post


Link to post
Share on other sites

These are going to make cut scenes 100% better smile_o.gif

Share this post


Link to post
Share on other sites

Did anyone knows here what i can do to realize that Doorkick ?

Maybe with two diffrent Doormodelz and a script ?

Change the p3d after kick ... ?!=!?!

Dont know...

Thx in Advance

Share this post


Link to post
Share on other sites

Is there a moving anim for a seriously woundet?

Manny intros use this sceen and it always looks strange with the default anims.

Share this post


Link to post
Share on other sites

Often these wounded are supposed to talk some view important last words before they die...

Good to hear you are interested!

Share this post


Link to post
Share on other sites

Yeah maybe you could make him limp and hold his hand against his chest trying to stop the bleeding,you know what i mean..

Share this post


Link to post
Share on other sites

Hey Hunter, nice pack.

I give you another idea for you'r 4th pack.

Execution animation for weapon selected "hand gun", any hand gun really.

Standing up still aiming to the victims head with only one hand holding the gun?

I could do with it biggrin_o.gif

A parachuting animation, the one before the paracutte opens with arms and legs on "star" possition. Good for HILO scripts.

Drunked up animations. I see them very often in real life.

wink_o.gifcrazy_o.gif

So much to do.

Thanks.

@CERO.

Share this post


Link to post
Share on other sites

Just curious as I have never tried any animation packs before. Do any of the included animations in this or the previous pack create new animations to replace the default animation? I see nice pics in the photo thread everyday with new animations, but are they taken from setups using static animations?

I'm hoping to find new "working" animations that replace the BIS ones for safe walk, run, etc.

Sorry if I haven't been following the animation threads.

ebud

Share this post


Link to post
Share on other sites

Some of them could be used for replacing, some others won't.

I don't use ECP at the moment, (I got messed up with some files, but I'll just redownload the latest) and I'm sure some of them could be use there.

@CERO.

Share this post


Link to post
Share on other sites

Can we have a better "Present Arms" animation? How about a better Parade Rest anim? What about an Position of Attention anim that doesn't look like the guy is just standing there?

Share this post


Link to post
Share on other sites

A wave animation would also be nice for the civilians saying goodbye to their men & women going off to war.

I loved the kick animation, always wanted to kick some cowardly terrorist caught in the act in the groin, might as well smash it good since they don't ever have the stones to fight a convential war.

Share this post


Link to post
Share on other sites

I know most drill, and I gotta tell yeh, this stuff is needed. When I look at a regular salute, it makes me want to throw up. A right face, left face, and about face anim might help. You could talk to me on MSN about it, or through pm. I could really help out with anim ideas.

Share this post


Link to post
Share on other sites

But aren't all the static animations just "fluff". Great work, really nice, but for most of us (well maybe just me) we'll never use them since they're really for cutscenes, intros, photos, etc. For the people who mainly play missions, mp, or editor skirmishes they don't really do much good.

Sorry to be a downer as they are really nice pieces of work. I guess I just want combat/movement animation replacements.

Share this post


Link to post
Share on other sites

Im working on that pack too (Replacement).

But it takes a lot of Time with all transitions and something like that.

Wilco is working on that Pack too. !!!!!NO RELEASE DATE!!!!

That static shit is only for Fun. Didnt need much time for something like that. Make a more variable look.(In Missions too)

P.S. Im one of that freaks that didnt play..... Only Editing make me happy smile_o.gif And im to stupid to create High Quality Addons because my Texture Artist is bad ... And Great Islands enough out there smile_o.gif No Reason for me to build one..

Only that Anims have to be change..(Anim.pbo)

After that maybe i will be a player smile_o.gif

CU

And Sorry for bad English..

Share this post


Link to post
Share on other sites

I wonder if it would be possible to add an animation wherein a soldier would flail about when blown into the air. Currently, the "dead body" look remains throughout their path in the air and eventual plummet.

It would be sweet to see flailing or ragdoll bodies when blown into the air (examples: Halo, BF1942). Not sure if that would require additional scripting, however.

Just something fun. Great work on the existing anims, Hunter! Keep it up!

Share this post


Link to post
Share on other sites

@quicKsanD

Not exactly..

plz more detailed description (maybe with pic).

@:@cero

Parachute anim static ? I think so...

I will give it a try with that One handed anim..

Cu L8ter

@ixnaymu9

Next pack will have a Blow away Anim . For Explosions or something like that smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×