HUNT666 0 Posted February 8, 2004 New Anim Pack.. Preview Pics. Please keep image size under 100kb. http://www.icestormcity.com/ofphunter/Anim%20Release/head.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/hit1.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/hit2.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/kick2.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/knock.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/repair.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/MRT.jpg And the Download: ...:::Download:::... Install Notes : Only put the pbo in ur Addon Folder. To start the anims Ingame use one Waypoint and in ON ACTIVATION Field type : this switchmove "XXX"; For Longer anim type this switchmove "XXX"; this switchmove "XXX"; and again and again. Or loop them with three Waypoints. 1Move 2Move 3Cicle Place the Cicle WP exactly above the first Move . Thats it .. Have Fun Cu Share this post Link to post Share on other sites
mr.bean 0 Posted February 8, 2004 yeah nice the last pbo is the best i think Share this post Link to post Share on other sites
Architekt 0 Posted February 8, 2004 Sorry to post this here but where can I find your'e previous anim packs? Share this post Link to post Share on other sites
HUNT666 0 Posted February 8, 2004 Here Hunter_Static_anims.rar And here hunter_anims2.zip THX 2 toadeater for host My site isnt updated for long. There will come a new Site the next days. My Site CU Share this post Link to post Share on other sites
Wilco 944 Posted February 8, 2004 Neato, got some static death ones I should release, nice Hunter Share this post Link to post Share on other sites
@cero 0 Posted February 8, 2004 I just downloaded the trhee packs, looks promissing. Good work Hunter. @CERO. Share this post Link to post Share on other sites
triumph 0 Posted February 8, 2004 Man, that soldier is a badass! Hitting the captive with the butt of his rifle and stomping that other guy. LOL. Share this post Link to post Share on other sites
Doob 0 Posted February 9, 2004 These are going to make cut scenes 100% better Share this post Link to post Share on other sites
HUNT666 0 Posted February 9, 2004 Did anyone knows here what i can do to realize that Doorkick ? Maybe with two diffrent Doormodelz and a script ? Change the p3d after kick ... ?!=!?! Dont know... Thx in Advance Share this post Link to post Share on other sites
Spy17 1 Posted February 9, 2004 Is there a moving anim for a seriously woundet? Manny intros use this sceen and it always looks strange with the default anims. Share this post Link to post Share on other sites
HUNT666 0 Posted February 9, 2004 Good Idea!! I will do some Cu L8ter Share this post Link to post Share on other sites
Spy17 1 Posted February 9, 2004 Often these wounded are supposed to talk some view important last words before they die... Good to hear you are interested! Share this post Link to post Share on other sites
quicksand 0 Posted February 9, 2004 Yeah maybe you could make him limp and hold his hand against his chest trying to stop the bleeding,you know what i mean.. Share this post Link to post Share on other sites
@cero 0 Posted February 9, 2004 Hey Hunter, nice pack. I give you another idea for you'r 4th pack. Execution animation for weapon selected "hand gun", any hand gun really. Standing up still aiming to the victims head with only one hand holding the gun? I could do with it A parachuting animation, the one before the paracutte opens with arms and legs on "star" possition. Good for HILO scripts. Drunked up animations. I see them very often in real life. So much to do. Thanks. @CERO. Share this post Link to post Share on other sites
ebud 18 Posted February 9, 2004 Just curious as I have never tried any animation packs before. Do any of the included animations in this or the previous pack create new animations to replace the default animation? I see nice pics in the photo thread everyday with new animations, but are they taken from setups using static animations? I'm hoping to find new "working" animations that replace the BIS ones for safe walk, run, etc. Sorry if I haven't been following the animation threads. ebud Share this post Link to post Share on other sites
@cero 0 Posted February 9, 2004 Some of them could be used for replacing, some others won't. I don't use ECP at the moment, (I got messed up with some files, but I'll just redownload the latest) and I'm sure some of them could be use there. @CERO. Share this post Link to post Share on other sites
MSpencer 0 Posted February 9, 2004 Can we have a better "Present Arms" animation? How about a better Parade Rest anim? What about an Position of Attention anim that doesn't look like the guy is just standing there? Share this post Link to post Share on other sites
havocsquad 0 Posted February 9, 2004 A wave animation would also be nice for the civilians saying goodbye to their men & women going off to war. I loved the kick animation, always wanted to kick some cowardly terrorist caught in the act in the groin, might as well smash it good since they don't ever have the stones to fight a convential war. Share this post Link to post Share on other sites
MSpencer 0 Posted February 9, 2004 I know most drill, and I gotta tell yeh, this stuff is needed. When I look at a regular salute, it makes me want to throw up. A right face, left face, and about face anim might help. You could talk to me on MSN about it, or through pm. I could really help out with anim ideas. Share this post Link to post Share on other sites
ebud 18 Posted February 9, 2004 But aren't all the static animations just "fluff". Great work, really nice, but for most of us (well maybe just me) we'll never use them since they're really for cutscenes, intros, photos, etc. For the people who mainly play missions, mp, or editor skirmishes they don't really do much good. Sorry to be a downer as they are really nice pieces of work. I guess I just want combat/movement animation replacements. Share this post Link to post Share on other sites
HUNT666 0 Posted February 10, 2004 Im working on that pack too (Replacement). But it takes a lot of Time with all transitions and something like that. Wilco is working on that Pack too. !!!!!NO RELEASE DATE!!!! That static shit is only for Fun. Didnt need much time for something like that. Make a more variable look.(In Missions too) P.S. Im one of that freaks that didnt play..... Only Editing make me happy And im to stupid to create High Quality Addons because my Texture Artist is bad ... And Great Islands enough out there No Reason for me to build one.. Only that Anims have to be change..(Anim.pbo) After that maybe i will be a player CU And Sorry for bad English.. Share this post Link to post Share on other sites
ixnay 1 Posted February 10, 2004 I wonder if it would be possible to add an animation wherein a soldier would flail about when blown into the air. Currently, the "dead body" look remains throughout their path in the air and eventual plummet. It would be sweet to see flailing or ragdoll bodies when blown into the air (examples: Halo, BF1942). Not sure if that would require additional scripting, however. Just something fun. Great work on the existing anims, Hunter! Keep it up! Share this post Link to post Share on other sites
HUNT666 0 Posted February 10, 2004 @quicKsanD Not exactly.. plz more detailed description (maybe with pic). @:@cero Parachute anim static ? I think so... I will give it a try with that One handed anim.. Cu L8ter @ixnaymu9 Next pack will have a Blow away Anim . For Explosions or something like that Share this post Link to post Share on other sites
HUNT666 0 Posted February 10, 2004 @Ebud U can load my replacment pack on my site..(New Site will come thats the reason why its not updated.) http://www.freakfighter.de/Hunter Download Link for that Pack Download But this Pack need a lot of transition Anim. Only a preview .. CU Share this post Link to post Share on other sites
HUNT666 0 Posted February 10, 2004 Anim Preview LOL Share this post Link to post Share on other sites