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-EDM-Leviathan

Sebnampack2 with jam conversion?

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Just de-pbo the SEB stuff and play around with the config .ccp (change all the weapons to be compatible with JAM and then reconfig the troops to carry these weapons"

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Just de-pbo the SEB stuff and play around with the config .ccp (change all the weapons to be compatible with JAM and then reconfig the troops to carry these weapons"

that´s what i wanted to do until i heared that ebud was going to do it himself.

but i dunno if this is still actual, it was about 2 months ago.

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Well, I've somewhat done it (not JAM compatible, but rather uses the original ammo, but the original ammo now works like the JAM ammo), but it was really just for myself.  If Ebud (or SelectThis, or anyone else in a position to decide) is okay with it, I can post it, but personally I'm waiting for the updated NamPack myself  smile_o.gif

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An update to NP2 is in the works and, amongst other things will include JAM equiped units.

More info as the time draws closer.

SelectThis

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Boy I'm a knot head but theres a script out there called Nam2Jam which comes close. I downloaded it but I can's remember where.

You might try a search engine under that name. I found the link under the addon news section .

I'll try and find it.

right here Nam2Jam script

Sorry STT didn't see your post. Great to hear. maybee this script will help as an interim script in the mean time.

Havent tried it yet but here you go

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Great news STT,

Will JAM HD mags be used by default on the new units? SebNam2 units use high dispersion by default IIRC and I'm just thinking of existing mission balance.

Cheers,

Cornhelium

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Using the NAM2JAM script is based on what variables you pass through the init field.  It replaces all the units weapons and magazines with the JAM equivalent.  It does it based on what type of unit it is.  If there is no equivalent weapon in JAM, it leaves it alone.   Here is an example from the readme.

Use:

{[_X,NV Enable/Disable (1 or 0),HD Enable/Disable (1 or 0)] exec "nam2jam_weap.sqs"} forEach units Group this

Example 1 in a group leaders Init field, no NV Goggles, and HD:

{[_X,0,1] exec "nam2jam_weap.sqs"} forEach units Group this;

Example 2 from a missions Init.sqs with NV gogles and no HD:

{[_X,1,0] exec "nam2jam_weap.sqs"} forEach units group1;

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An update to NP2 is in the works and, amongst other things will include JAM equiped units.

More info as the time draws closer.

SelectThis

That's GREAT to hear! smile_o.gif Really looking forward to it, I and my team frequently play with 'Nam pack 2.

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