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gazmen

Uce/jam pack

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Ok all is almost looking ok now i got no more errors but these are some bugs i found.

EAST

yuogoslav officer (m-70b1) - NO AMMO

Yugoslav soldier (mb-0b1) - NO AMMO

Yugoslav Medic (mb-0b1) - NO AMMO

(mb-0b1GL) units are fine

All yugoslav units with the  (mb-0b1) - NO AMMO

All Bosnian units with the  (mb-0b1) - NO AMMO

All Bosnian units with the  (MBi AK-74N) - NO AMMO

(MBi AK-74N) units are fine

Resistance

All jungle res units with the  (PMKM) - NO AMMO

(PMKMGL) units work fine.

Maybe u didn't add the units ammo in or miss spelt  ? i dunno but they just dont have ammo.

Only these units dont get ammo at start dunno why Do they not support jam ? hope u find the prob this will b a awsome pack when ready smile_o.gif.

if u use group and try lay down JUNGLE res 1985platoon (PMKM) u crash to desktop and res 1985platoon (PMKM HD) u crash to desktop all others are ok just these 2 groups. Maybe a config file error ? or anothe miss spelt thing i dunno.

These are errors i got everythign els runs perfect and is very good work smile_o.gif. Can u plz check these to and c if its just me getting these probs or its a problem all get but if its all i dont know much about addons but guess somewhere something isn't writen right in a folder or something.

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Hi, thanks for your feedback, first, are you sure you have remove the old UCE_xxxxx.pbo files ?

¨

Please do this:

- search with F3 in windows (in folder of OFP);

- type this "UCE*.pbo", erase all

- Erase all GAZ*.pbo

- Then download all the 4 pack again.

- When finish, extract JAM_optics (UCE_JAM_addons_FINAL.PBO) & the GAZ_JAM_update.pbo (UCE_JAM_weapons_FINAL.PBO) in Operation Flashpoint\Addons folder...

- Extract M82A1, KSVK, VAL, VNGROZA, ALL UCE & GAZ PBO files in folder called "\@UCE\ADDONS"

- Extract all KEG files in folder called "\@KEG\addons"

- Extract all LSR files in folder called "\@LSR\addons"

- Add this command in shortcut, I test it again and all works???

"C:\jeux\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nosplash -nomap -mod=@ECP;@UCE;@KEG;@LSR

Normaly the @LSR & @KEG pack can be easaly download with OFP Watch...

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Ah k thx gaz sorted it works fine now smile_o.gif I still had the old normal UCE in my folder and got it corrupted  crazy_o.gif. So now all ammo is fine :P.

Quote[/b] ]JUNGLE res 1985platoon (PMKM) and res 1985platoon (PMKM HD)

I still crash to desktop :S its ok if i use the others or put them on the map individuel but if i use Group to do it it crashes me to desktop otherwise all is fine smile_o.gif. Plz look at this c if it is just me or do all get it i advise others to test too plz.

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Quote[/b] ]JUNGLE res 1985platoon (PMKM) and res 1985platoon (PMKM HD)

I still crash to desktop :S its ok if i use the others or put them on the map individuel but if i use Group to do it it crashes me to desktop.

I only had a message error when using Jungle platoon (not desktop back bug), I have try to find what cause this, but I don't find. I will try to investigate more, if somehone can help and check the RES CPP, this would be nice.

I STILL NEED SOMEHONE WHO CAN MAKE STRINGTABLE FILES (FOR MULTI LANGUAGE SUPPORT). PM me if you can do it.

smile_o.gif

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I have corrected the JUNGLE RESISTANCE PLATOON bug, you can download the new files :

@UCE_JAM_cpp_2.0_FINAL_BETA_0.95C.rar

NEED SOMEHONE WHO CAN MAKE STRINGTABLE FILES (FOR MULTI LANGUAGE SUPPORT) THEN FILE WILL BE FINAL. PM me if you can do it.

wink_o.gif

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Yep its fixed well done smile_o.gif GL on finding a string table person too lots of work there crazy_o.gif. But well doner no errors now smile_o.gif.

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i get "no entry configbin\cfgweapons rpg29launcher" in the begining but i can access all the units so far

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ur also missing a unit spetznaz radio on the gaz infantry group

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i get "no entry configbin\cfgweapons rpg29launcher" in the begining but i can access all the units so far

You must install the Keg_Addon_collection_1.2, go to Kegeti's OFP site

The RPG29.PBO can be find there

For the missing units, I will remove the "GAZ - Men" for the final... biggrin_o.gif

Bye

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First, when I launch OFP with BAS_rangers and this, "no entry"error dosen't occur, but I get error when without BAS_rangers.

It says "No_entry BAS_M4Mag"

and I found it in "GAZ_pack.pbo"'s config.cpp

AK-101 uses BAS_M4Mag & BAS_M4SMag.

I want you to make this addon can be launched without BAS_Rangers.

Next, I put "KEGRPG7vLauncherMag" in my ammobox (as you wrote here), but could't take it and launch.

When I put "KEGRPG7Launcher" as mag in my ammobox(and in your weapon's config.cpp, there is "KEGRPG7Launcher" as magazines) ,I can use it.

But in uce_jam_east_cpp 's config.cpp, there are some "KEGRPG7vLauncher" as magazines( eg:UCE_rustgrsRPG7V1985HD)

I think it should be "KEGRPG7Launcher"

And RPK-74M/Scope may be missing the scope.

When I use "v" sight, there is no scope, but 3D-models has the scope.

Thanks for your great work.

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Thx, for your feedback, I will check it...

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Hi, I have corrected the bug, I hope so biggrin_o.gif

1. UCE_JAM_cpp_BETA_0.95C (CPP of the RES/EAST pack) New version, dl ! (869 Ko)

2. UCE_JAM_weapons_FINAL  (UCE weapons using JAM) New Version, dl ! (1.866 Ko)

Now the RPG7V use the original "KEGRPG7VLauncherMag".

I had remove the BAS_mag for AK101, and corrected the optic of RPK74MS.

I have something to ask, somehone know if the RPG-7V use the same ammo than the RPG-7 ? If so can I add JAM_magazines compatibility to RPG-7V ("JAM_RPG7Rocket"...) rock.gif

Thx for feedback. Please test again Mugengasumi.

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Thank you for your fixing

Then... it is not a bug, but I have a question.

Some weapons have Scope version and non-scope version(eg rpk74M)

but opticsZoom is same between them (0.35).

For example, MarineAssultPakc's 1p29 Scope's opticsZoom is 0.16.

Next, VSS is very difficult to hit the target rock.gif

Aiming the center of scope, but Bullet goes upper than it.

But recoil looks not so much as bullet goes.

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@ Jan. 22 2004,04:56)]Next, VSS is very difficult to hit the target rock.gif

Aiming the center of scope, but Bullet goes upper than it.

But recoil looks not so much as bullet goes.

Hi,

thanks for the scope information (I forgot this little bug), i will set it like you said...

For the SD bug (All SD unit who use JAM_SDammo [bizon, AK100 serie SD, Val]), is not my fault, the problem come from JAM_magazines  sad_o.gif, I hope that BAS will fix this bug mad_o.gif

You can post comment about this bug to the JAM_magazines Forum...

Take care  biggrin_o.gif

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Hi, Mugengasumi[FIS], this is for you...

Download new UCE_JAM_weapons_FINAL New Version, dl ! (1.858 Ko)

Corrected - Scope 1P29 (DistanceZoom fixed).

wink_o.gif

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Hello, I need somehone who can make stringtable file for multi-langage support... Please, somehone contact me on pm sad_o.gif

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Please people test the pack, I think all bug are now removed...

Also download the UCE_JAM_weapons_FINAL again...

And UCE_JAM_addons_FINAL to... Links on first page.

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DOWNLOAD #4 from the FIRST POST - IS DOWN - PLEASE HELP - the JAM UCE PACK - pac, p3d's of the units...couldnt figure out why it wasnt working for a while.....

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Hi,

I have corrected the link...

New 0.96 version Online :

- Added : ECP Event Handler compatibilty.

smile_o.gif

I still need somehone who can make stingtable name to finalize the pack...

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Nice one Gazmen! these are my favourite East units! Will test new downloads 2nite...

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Gazmen, have you considered using AKM-74's upcoming russian weapons pack and Suchey and Earl's russian weapons?

These have much better textures, sights and sounds in my opinion. AKM-74's PK released in the Vit APC back looks phenomenal in my opinion.

Just a thought anyway.

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Hi, Schoeler,

1. When I choose to modified the original UCE Pack, the project was to add JAM_magazines & weapons to help mission maker, but still some weapons were missing, so I choose to add them in GAZ_pack.pbo... Still I hope that KSVK, VSS, AS, and others weapons will be added to JAM3 (I suggest the community to ask BAS to the JAM threads, to add [AKM - VSS] to add KSVK, M82A1 [from GAZ_pack], to add AS [from RU_partizan] and AK100 serie [From KEG],, Groza-1 [V & N] of course if somehone made a better looking weapons [add on maker use "\JAM_magazines\" for texture, then send it to BAS), they should update JAM to). When they would be in, i will remove the GAZ_pack...

2. I will not use any Suchey or others weapons (Because a lot are missing (AK47, AK74, SVD, PK...).

3. IF High Resotution weapons exist, I think that the easyest ways is to replace the P3D in JAM_magazines by the good looking one, so everybody get HR weapons, it s a lot more faster & easyer, think about is the easiest way, still the community must ask it for at official BAS JAM forum...

4. I have create a file called JAM_optics (all optic by Suchey with some new added), to help addon maker and make better compatibility. (This is what I'm working now)

Thanks for your advice

PS: Sorry for my very bad English

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@Gazmen:

I'm not sure if i got every file up to date, but with the last release of the cpps for res and east it always says " .... needs JAM_optics.pbo".

However since you mentioned this, where is this file to be found?

Another thing: "No entry config.bin ak somewhat" comes up everytime i load them.

S!

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I'm not sure if i got every file up to date, but with the last release of the cpps for res and east it always says " .... needs JAM_optics.pbo".

You can get it HERE the JAM_optics files.

If you get error message be sur that you have removed all old UCE files, download the 4 pack again and install them. Normaly, you need those file :

ak101Soldier,

BIS_Resistance,

GAZ_Pack,

GAZ_JAM_Update,

JAM_Magazines,

JAM_Optics,

KEGak103,

KEGak107,

KEGrpg7,

KEGrpk47,

KEGrpk74,

LSR_rfwp,

SniperKSVK,

SniperM82,

UCE_JAM_weapons_pack,

Val,

VNgroza1

wink_o.gif

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