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waffendennis

Maya is now for free

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Very bad news:

Quote[/b] ]The following MEL commands are not available: system, fopen, popen, fwrite, fprint and cmdpipe.

http://www.alias.com/eng...._is_ple

Oh, well...Is there no way around this? Either not using system, or what not?

*prays*

Gameer

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Quote[/b] ]The following MEL commands are not available: system, fopen, popen, fwrite, fprint and cmdpipe.

Wheeew.. now that suc|<s (pardon my language). Those are the commands you use to write to disk or pipe. Also, i can see it doesn't accept plugins neither..

But i already thought of a way (the hard way) to export animation from it. It might work.. Just give me some time. I don't think A/W would mind, it's not for commercial purposes.

Rtmbin doesn't belong in "others". "C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin" is the perfect place. But you can't do anything with it unless you have the script working right in Maya. No point running it.

A.V.-s in a nutshell: they are variables (you should know a bit of programming to understand better), meaning data, stored by the OS, which helps applications and the OS itself find it's way around the system (i know, that's vague). Let me give you a concrete example: the "PATH" e.v. If you're familiar with good old DOS, you know that in order to run an executable, u have to navigate your way to it's location or, in front of the exe's name you have to type in the path where the binary is located. Otherwise you'l get something like:

"'program.exe' is not recognized as an internal or external command,

operable program or batch file."

Suppose your current directory is "C:\". And you have a "program.exe" binary you want to execute in "C:\MyProgs" folder. In DOS there were two ways to do this:

1. C:\>cd MyProgs

C:\MyProgs>program.exe

(two steps: change dir + run exe)

2. C:\>MyProgs\program.exe

(one step: run exe with path)

Using only "C:\>program.exe" would have failed (with the above mentioned error) to start yer prog. Unless "C:\MyProgs" was a member of your "PATH" e.v.

When you simply have:

C:\>program.exe

..the OS looks in the current dir ("C:\") to find "program.exe".

If it's not there (and it's not), it will take the first dir from your "PATH" e.v., which in your case is "C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin", and try to find "program.exe" there..

If it's not there (and it's not, it's in "C:\MyProgs", remember?), it will trey the second ("C:\WINDOWS\system32") and so on up to "C:\WINDOWS\System32\Wbem", which is the last path in your "PATH". If it fails to find "program.exe" in any of these, it will give you an error. Obviously, it will fail, unless you copy "program.exe" in one of the dirs specified by "PATH", or add "C:\MyProgs" to this e.v.

When you typed "set path", it returned 2 e.v.s:

Path [e.v. name] =C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem [values]

..and..

PATHEXT [..name]=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH [values]

If you have "C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin" in your PATH (you do), and copy rtmbin into it, you're all set. The PATH value doesn't have to be "C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin\rtmbin.exe". It needs to point only to the dir, not the exe itself.

hope i was clear

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crazy_o.gifwow_o.gif

All clear now, thanks teaCup...Couldn't find any sites that described what it was so that's useful.

Please, please, please try and find a way round it. This'd help loadsa folk when the inevitable animation craze takes off... tounge_o.gif

Just for practice, I use the setup.ma file to make the animations, correct? And do I have to use the hypergraph to select the arms and legs, yeah? All those blinking lines going round the soldier are confusing the hell outta me biggrin_o.gif

Thanks,

Gameer

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Rtmbin doesn't belong in "others". "C:\Program Files\AliasWavefront\Maya 5.0 Personal Learning Edition\bin" is the perfect place. But you can't do anything with it unless you have the script working right in Maya. No point running it.

Dude,Thats for that info,Im not much on Maya.But I now can import .rtm animations.thanks.\

Oh,Im not useing the Maya PLE.So I dont want anyone to get confused.

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Was this a different version then, seeing as you got it a while ago? Do you still have a link to that version? rock.gif

Gameer

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The Maya version found on Unreal Tournament 2003 seems to be version 4...

I'm looking for links to download Maya PLE 4.0 but they all lead back to the alias site which, of course, has taken it off their servers. mad_o.gif

If anyone has a link I'd greatly appreciate it, otherwise I might have to go out and buy UT2003 crazy_o.gifsad_o.gif

Thanks,

Gameer

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I will try to make the new version compatible with PLE.

Gameer: yup, setup.ma is the one to use. But i can see you're not familiar with selecting objects in Maya. Hypergraph is the hard way; you can select directly in the 3d view. I would suggest picking up some tutorials on Maya basics: stuff like rotating, panning, zooming in all views; selecting objects and selection masks; moving, rotating and scaling objects; grouping and parenting; maybe a bit of NURBS/poly modelling. Once you're familiar with that, you can move on to animation. Keying, Graph Editor, etc..

Jumping in head first will only make things harder. Also you won't be able to take full advantage of the software. And as you go, you have to make up for the imperfection of my converter, with your knowledge of Maya, find your own answers, figure ways out of situations. Take it slowly. Nobody becomes Maya animation wizz overnight.

Oh, and those blinking lines, they're exactly what you would use, to animate.

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I've done the 4 basic tutorials in the Maya Help part, but they're easy peasy tounge_o.gif

I'll search around on the net for.....NURBS.....and other animation related tutes for maya.

Quote[/b] ]I will try to make the new version compatible with PLE.

That'd be great! smile_o.gif

Gameer

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