Donnervogel 0 Posted November 2, 2003 uhm I doubt that will be working very well. Do you know how to find the window location(s) for every building with scripting without having to place reference objects manually before in the mission editor? I can't imagine how that should work. Share this post Link to post Share on other sites
waffendennis 0 Posted November 2, 2003 Well for now it's just an Switchmove animation because i need to come up with all the Positions form the open windows... So for now you can use it in a cutscene Share this post Link to post Share on other sites
Donnervogel 0 Posted November 2, 2003 Well for now it's just an Switchmove animation because i need to come up with all the Positions form the open windows...So for now you can use it in a cutscene well that's what I mean. When someone places a new building on a map it' won't work. You need to find all the position on all buildings. pretty hard work and I think it's not really worth the effort. Share this post Link to post Share on other sites
iNeo 0 Posted November 2, 2003 How's it going with the safewalk animation & the new standing animation (if you're making one)? And the sprinting? Does it work between different animations etc? Pics, pics Share this post Link to post Share on other sites
waffendennis 0 Posted November 2, 2003 It's all coming along and picture's will follow soon. Share this post Link to post Share on other sites
iNeo 0 Posted November 13, 2003 How's it going lol? Can't wait Share this post Link to post Share on other sites
Harkonin 0 Posted November 13, 2003 Actually its quite easy to script window locations, sort of. The simplest way would be to use the nearestbuilding command with a preloaded array of different building types and with the varying building types you'll have to define the position of each window, (i'd keep it to first floors only). Since theres under 20 standard Bis buildings with windows its a simple matter of writing a script to check building type and when said type is found to reference the window position of that type within the script. Example - ?(_buildingtype == housename):goto "housename" #housename ?(!(_buidingtype == housename):goto "start" building = buildingname window1 pos = [(getpos buildingselect 0) + or minus distance,[(getpos buildingselect 1) + or minus distance,[(getpos buildingselect 2) + or minus distance] window2 pos = [(getpos buildingselect 0) + or minus distance,[(getpos buildingselect 1) + or minus distance,[(getpos buildingselect 2) + or minus distance] etc..etc.. Then simply script it so when ?(_unit distance _nearestbuilding <=.1) && (_unit distance _window <= 0.75):player adaction ["","youranim.sqs"] Don't hold me to exact syntax just a demonstration of how to do it. Share this post Link to post Share on other sites
waffendennis 0 Posted November 13, 2003 ok thnxs for the script. And i am currently working on: An laying down Rocktlauncher anim... Pic's follow soon. Share this post Link to post Share on other sites
Harkonin 0 Posted November 14, 2003 That isn't a complete scrip but an xample on how to script it. No problem though. Share this post Link to post Share on other sites
victorious 0 Posted November 14, 2003 hey have we given up on the animation im getting tired of the old animation im about to stop playing ofp becuse of the same old look please help me!!!! Share this post Link to post Share on other sites
Harkonin 0 Posted November 14, 2003 Which animation would that be? Share this post Link to post Share on other sites
waffendennis 0 Posted November 14, 2003 hey have we given up on the animation im getting tired of the old animation im about to stop playing ofp becuse of the same old look  please help me!!!! No the project is still in a full GO only some people dident like our anims so we arent showing that many pictures of the anims now...Dont blame me but blame the people who talke bad words about it. Share this post Link to post Share on other sites
rbeni12 0 Posted November 14, 2003 hey have we given up on the animation im getting tired of the old animation im about to stop playing ofp becuse of the same old look  please help me!!!! No the project is still in a full GO only some people dident like our anims so we arent showing that many pictures of the anims now...Dont blame me but blame the people who talke bad words about it. But they are very nice! Share this post Link to post Share on other sites
iNeo 0 Posted November 14, 2003 hey have we given up on the animation im getting tired of the old animation im about to stop playing ofp becuse of the same old look  please help me!!!! No the project is still in a full GO only some people dident like our anims so we arent showing that many pictures of the anims now...Dont blame me but blame the people who talke bad words about it. I believe ppl only wanted to help you guys make it better... don't be afraid to post pictures and get feed-back. Share this post Link to post Share on other sites
waffendennis 0 Posted November 14, 2003 yea i will post pictures again ( and rouge1 to ) But @ Ineo: It was not the part at OFP.info i knew people where helping us but some other people on some chat sites.... But o well soon you get your update Share this post Link to post Share on other sites
rouge1 0 Posted November 16, 2003 Sorry about the massive delay in not posting But i annouce this I have given up on this Project and from now on i am keeping all Work Private. The reason for this is someone hacked me and stolen all of my Work Share this post Link to post Share on other sites
The Frenchman 0 Posted November 16, 2003 The reason for this is someone hacked me and stolen all of my Work Bastard Share this post Link to post Share on other sites
Tamme 0 Posted November 16, 2003 Stupid hackers make me angry. I just hack my own Win2k, no need to touch other peoples computers. Share this post Link to post Share on other sites
waffendennis 0 Posted November 16, 2003 well so much for our project... Infect the guy just released most of the anims... Oh well sick world.... Share this post Link to post Share on other sites
Architeuthis 9 Posted November 16, 2003 Wow, that sucks May I ask who the thief was? Arch. Share this post Link to post Share on other sites
waffendennis 0 Posted November 16, 2003 nvm for now.... Share this post Link to post Share on other sites
Architeuthis 9 Posted November 16, 2003 Hmmm, this doens't make alot of sense Best to let the mods handle this. Arch. Share this post Link to post Share on other sites
Milkman 1 Posted November 16, 2003 Whoa now, wtf is happening? Share this post Link to post Share on other sites