Jump to content
Sign in to follow this  
waffendennis

To many mod's

Recommended Posts

I Was talking with some one about this, and I think there are to many Mod's out here, and many mod's are about the same thing or are making almost the same addon, Like the WW2 theme, there are many Mod's about it, and they are all making the same type of addon's.

I can give more Example's of it.

But do we need to think of a solution of this? Or just let it happen?

My solution is:

Fuse most off the MOD's together, so you have less MOD's and no more two of the same addons from other mod's.

Share this post


Link to post
Share on other sites

Yes, there are too many mods. Sometimes I get the idea that there are more people in mods then that there are dedicated OFP players crazy_o.gif

Share this post


Link to post
Share on other sites
Guest

No offense, but I think we've had this discussion before. Mods will get together if they want to....and will stay separate if they want to. Rather than make a poll, why not talk to the mods you think should join up instead....make things happen instead of just talking about it. smile_o.gif

Share this post


Link to post
Share on other sites
No offense, but I think we've had this discussion before. Mods will get together if they want to....and will stay separate if they want to. Rather than make a poll, why not talk to the mods you think should join up instead....make things happen instead of just talking about it.  smile_o.gif

Already did what you said...

Share this post


Link to post
Share on other sites

I voted "Yes, too many".

There is not enough cooperation between mod teams.

WWII is an excellent example for this.

All those tanks don´t fit together:

Texture quality, balanced armour, speed... and so on.

But wwii is only one example, it´s with everything:

Can´t wait to see the next M4 gun......

MfG Lee sad_o.gif

Share this post


Link to post
Share on other sites

I agree with Waffendennis, there are too many mods of the same type, but almost every moddable FPS has this "problem" (ie: Half-Life with WW2 and Counter-Terrorist mods). However, it is a person's choice to make a team and make a mod, and it's their choice on what kind of mod to make. It just seems like people don't have any creative ideas and just go for WW2/BHD/Iraq.

Share this post


Link to post
Share on other sites

I agree, there are way too many Iraq/WW2-mods out there which are too "proud" too cooperate with each other.

Share this post


Link to post
Share on other sites

my mod is based on nuthing that actually happened everything i am planning to do has never happened b4 but i need peoaple to help lol cuz the only thing i have right now is a seaking and a sniperrifle

Share this post


Link to post
Share on other sites

lol...

you're right leone, we already talked about that. since then, i'm glad to see some mods working together. no one can stop someone who thinks he can make a better addon.but afterall, we judge by ourselves if we use it or not.

Share this post


Link to post
Share on other sites
I agree, there are way too many Iraq/WW2-mods out there which are too "proud" too cooperate with each other.

It seems that there are many Iraq mods but there actually isnt, and they all do different things about Iraq:

Gulf War Crisis:Operation: Desert storm

IM:UC: A fictional war seen through the Iraqi side of the war.

Cold Blue: Opreation Iraqi Freedom

Share this post


Link to post
Share on other sites

I think I need to say it agin: My solution is that some MOD's Fuse to gether and I know that they need to agree by there self with it but i think it's better smile_o.gif

Share this post


Link to post
Share on other sites

I don't think there is really too many mods of the same type, if you were talking WW2 ,most of them are actually different parts of the war mostly,couple desert ones maybe ,but some mods hardly ever release any addons anyways or don't even stay going

There has always been more of a problem with just too many of the same thing (rifles in particular!!) and not from mods but from individual people

Getting all the WW2 mods to work together is also a fantasy of mine

Share this post


Link to post
Share on other sites
I agree, there are way too many Iraq/WW2-mods out there which are too "proud" too cooperate with each other.

It seems that there are many Iraq mods but there actually isnt, and they all do different things about Iraq:

Gulf War Crisis:Operation: Desert storm

IM:UC: A fictional war seen through the Iraqi side of the war.

Cold Blue: Opreation Iraqi Freedom

Well

OPGWC: We make the 1991 war, older equipement, Kuwait parts etc.

IM:UC: Fictional campaign, so maybe different units, islands

Code Blue: Newer equipment, different islands.

We all have the same subject but its quit different what we make...

Share this post


Link to post
Share on other sites

if all the mods that focus on different parts of the same conflict come together, they could form the most in-depth mod. good example would be ww2 european theater, african theater, pacific theater, russian front. it could turn into on amazing mod, but it probly wont

Share this post


Link to post
Share on other sites

yes, but what about two T-55 enigma? (rhs and IM:UC), how many humvees? us rangers? iraqi units? AKs?

Share this post


Link to post
Share on other sites

Your absolutley right Waffen, there are entirely too many of the same type mods out and most are just dragging there feet and dont trust each other and that makes the editing community suffer as a whole due to false promises and raised expectations.

I don't mean to take away from the work that is being done and if i could make my own addons to use in my missions believe me i would. I just hate waiting around for some of the more needed addons to be released and they don't get released because it is not allowed to by the mods "leader" until the entire mod is finished.

We will see OFP2 released before some of these mods, and yes i do know that ofp2 wont be out until 2005.

Share this post


Link to post
Share on other sites

There are a million WW2 Weapons addons made and not one single C-47 Transport plane, Thats just wrong mad_o.gif

Share this post


Link to post
Share on other sites
Guest

Ok.....before this thread gets too far away from reality wink_o.gif

There is no point in making a mod (as opposed to a collection of addons) and then releasing it just a bit at a time. I can't see how you would release it in pieces anyway....what would you release first? The addons, the retextured BIS files, the new islands, the missions, the audio, the config file? It would be more of a nightmare to try and split it up then it is to bring it together.

For "mods" that are really just a collection of addons the case might be different, but for those mods that are a large scale integrated package, it just isn't possible.

Now as for Iraq....it has been stated many times already that we talked to UC, and they wanted to keep separate for their own perfectly valid reasons, and we totally respect this. This doesn't mean that we won't share addons if they ask (but we don't share 3rd party addons donated by other people...for obvious reasons). I had contact with someone from Codeblue a long time ago, and likewise, they were not interested in combining efforts. That's life.

Personally I know our mod will be released looooooong before OFP2 comes out, because I know the status of the project. For others it may well be different, but so what? There are many mods made for games that come out long after the original (hell, there's even Quake1 mods that have come out this year.....). Doesn't mean they aren't worth playing. smile_o.gif

If you want to make missions, why not ask a mod team you like if you can make missions for them. That way your missions can contain all these items, plus get a wider distribution smile_o.gif

Share this post


Link to post
Share on other sites

But then your mission never gets released because you have to wait on the mod, i have no problems with getting my missions distributed, make good missions and people will download them. You dont have to join a mod to get your missions played. In fact if your not in a mod your mission will be played alot more than if you are in one.

If you have a mod and release some things from time to time, it keeps people interested in the mod. If you have a mod and a couple of years goes by and all you do is release the occasional screenshot and make some false promises you will find less and less people interested in it as time goes by.

Share this post


Link to post
Share on other sites
Guest

Not quite....your mission gets released at the same time as the mod, as opposed to "never". You just have to rely on BIS objects and whatever addons happen to be released (and the latter requires as much patience and "false promises" as any mod IMO).

Share this post


Link to post
Share on other sites

But why wait until the mod is released when you can release your mission when its done?

Do you see my point? if i made a mission today i could release it today rather than waiting for the mods release date (whenever that may be) if using a mods addons are the only reason to join your better off just waiting for the release date and then making more missions.

Don't get me wrong, i am all for mods. But, i am for mods that got their act together, we all have real lives and we do this on our spare time because we love the game but seriously, if someones not ready to commit a good amount of their spare time working on the mod they are in, maybe they shouldnt have joined up. I certainly wouldnt make an announcement about a mission i was making and then just not work on it and when someone complains says "well i have a real life, and other things to do first" i just wouldnt mention the mission unless i was commited to getting it done in a reasonable amount of time. Now granted a mission and a mod are two entirley different pieces of work as a mod has loads more work that needs to be done to it. But the concept i bring up is a vaild one all the same.

Share this post


Link to post
Share on other sites
Guest

I understand the point you are making. I would agree with you about being able to post a new mission immediately is an advantage. I would disagree with you about endlessly posting screenshots without immediately releasing (or giving release dates). There are good reasons to do this, and they have been discussed before. smile_o.gif

Share this post


Link to post
Share on other sites

I wouldnt want anyone to give a release date because thats just asking for trouble. I just think they gotta be ready to work and not use the "i have a real life" excuse that gets thrown around all the time.

And don't be so suspicious of each other!!!

Share this post


Link to post
Share on other sites
I understand the point you are making. I would agree with you about being able to post a new mission immediately is an advantage. I would disagree with you about endlessly posting screenshots without immediately releasing (or giving release dates). There are good reasons to do this, and they have been discussed before.  smile_o.gif

Maybe it have's been discused before, but that was in the Past, and we are livining in This time, and not the past and the problem is...More and more MOD's are coming and all about the same thing, and that's a Fact. So I dont know what you have to say about that, but dont come with the awnser from: This haves already been discused before.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×