philmante 0 Posted September 9, 2003 thats not what i meant like moving slow i meant really its like the walking anims in game except u are doing it at a little bit faster pace and still able to aim oh yeah i se what u meant now game diff from real life gotcha Share this post Link to post Share on other sites
The Frenchman 0 Posted September 10, 2003 For the love of spam sandwitches, the salute animation needs to be fixed. Faster and the hand needs to be flatter and more near the head. Share this post Link to post Share on other sites
philmante 0 Posted September 10, 2003 that is true but i think it might be impossible becuse the hand is always like that no matter what Share this post Link to post Share on other sites
charlis 2 Posted September 12, 2003 Does anyone know more about JSDF Custom Animations ? I´m interested aabout that, any link? thnx Share this post Link to post Share on other sites
iNeo 0 Posted September 12, 2003 @ Sep. 12 2003,15:45)]Does anyone know more about JSDF Custom Animations ?I´m interested aabout that, any link? thnx Here: http://ofp.gamezone.cz/index.php?showthis=3440 YW Share this post Link to post Share on other sites
charlis 2 Posted September 12, 2003 Thnx, I must had mispelled something when trying to look at ofp.info Thnx for the a correct one Share this post Link to post Share on other sites
Gollum1 0 Posted September 12, 2003 I would be ETERNALLY grateful for the individual/team who would do a animation pack. Default anims are just so unrealistic, plus...I´ve gotten tired of them in 2 years. MORE ANIMS! Share this post Link to post Share on other sites
charlis 2 Posted September 19, 2003 How the hell those guys from RHS and Caucasus Crises mod make their soldiers to sit in top of the vehicles whyle the´re on the run? I Know that the vehicle must me made with this feature but whats the init line should i use? Share this post Link to post Share on other sites
Shadow NX 1 Posted September 19, 2003 Theyre not on the run, the russians and most other armys use the tank rider idea to bring troops into battle when not much transport is availeable... they just jump off and fight... There is no init line to activate that its all custom cargo proxies placed on the model and custom animations. Share this post Link to post Share on other sites
charlis 2 Posted September 19, 2003 Sorry, i did not made myself clear, I mean on the run, not scaping but when the tank is going on (non stoped). I waana know what i have do to to make my soldiers do on top of the apc while going to next waypoint, any script or something. I had already played a single miossion whrere some speznaz travel in the top of a btr-70. Share this post Link to post Share on other sites
Shadow NX 1 Posted September 19, 2003 Well it only works if the maker of the addon gave it the extra cargo proxies on the roof or werever they should sit... on our tanks the cargo can only get on if its in safe mode... Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 20, 2003 Basically modelwise it works like this: in ur model u place a proxy (u can call it a placeholder for the real deal) just like on any BIS transport, then if u dont do nothing from then on ingame ull just get standard BIS sitting anims, hoever you can make new anims and assign htem to specific proxies. So there is no fancy scripting there. We have had alot of time making tank riding as battle realistic as possible, eliminating as many cliping problems as we can. For example you will not be able to ride on a tank if the commander and gunner are not turned out so that the turret is locked and cant go through the sitting soldiers. Share this post Link to post Share on other sites
Spy17 1 Posted September 20, 2003 An other animation that needs attention are the animations of unarmed persons and persons using their pistol: Now unarmed people sprint slower then people with a rifle. It is worse when they have to run uphill -then they only walk... Sidesteps are slow also. Pistols are about the same: sidestepping is very slow, running is not existing and sprinting is slow. All this makes pistols about useless for CQB and this does not make sense?! All in all it seems like these units miss the walk/run toggle with the "F" key. You should be faster without weapon or with pistol only and more maneuverable. All this would not only be eye candy it would although improve game play in missions like "escape". In this mission first thing I did was looking for a rifle - not to fight all the Russians Rambo like - but to run faster! Â And Pistols would profit by this a lot too! Hope there is someone in the MOD community skilled enough to fix this. (I was hoping for the FDF team to do it) Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted September 20, 2003 Yea Animations are really grate. I mean look at the game mafia (im sorry but i really had to bring up that game once again) It has some fantastic animations. i hope ofp2 gets that kind of stuff. Speaking of JSDF animations, they are nice but one of those example missions lagged like pants on my machine. Share this post Link to post Share on other sites
Spy17 1 Posted September 20, 2003 Well it only works if the maker of the addon gave it the extra cargo proxies on the roof or werever they should sit... on our tanks the cargo can only get on if its in safe mode... What happens when they make contact will they disembark? When the tank is manned by a player are the outside positions only open when the player is turned out? Sounds like a good idea to me! (the save mode thing) Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 20, 2003 Well it only works if the maker of the addon gave it the extra cargo proxies on the roof or werever they should sit... on our tanks the cargo can only get on if its in safe mode... What happens when they make contact will they disembark? When the tank is manned by a player are the outside positions only open when the player is turned out? Sounds like a good idea to me! (the save mode thing) The soldiers will disembark if they're shot at, if the tank goes to aware or if it shoots. If ur commander then u have to turn out to let ppl sit. Share this post Link to post Share on other sites
Spy17 1 Posted September 20, 2003 Well it only works if the maker of the addon gave it the extra cargo proxies on the roof or werever they should sit... on our tanks the cargo can only get on if its in safe mode... What happens when they make contact will they disembark? When the tank is manned by a player are the outside positions only open when the player is turned out? Sounds like a good idea to me! (the save mode thing) The  soldiers will disembark if they're shot at, if the tank goes to aware or if it shoots. If ur commander then u have to turn out to let ppl sit. Great! And maybe a solution for the Akm74 BTR to end the discussion about the outside proxies! Hope it would work here too?! Share this post Link to post Share on other sites
Guest #### Posted September 20, 2003 Well I find the animations in game sufficiant, however I would like to see more myself. What bugs me is that all units in game use the same animations, reguardless of the soldiers level of training. What I would like to see is sets of animations for different unit types. These could be broken down into different groups in the config file for the unit much like the cfgmoves=female for resistance female animations. My suggestions are as follows: spec ops - these animations are for elite trained troops, weapon held at the ready, ghost walking etc. Milita- animations of this type are for paramilitary types, weapons are flung over the shoulder, firing from the hip etc. This would entail doing whole sets of animations for each type, but I think it would add much detail to the game. Share this post Link to post Share on other sites
charlis 2 Posted September 20, 2003 Ok, I got that, i played in the editor and understood that it works like the regular cargo places, very cool. At frist I thought it was some kind of scripting like JSDF did. Thats amazing ´cuse I´ve seen first time the btr-70 and realised that the animations for the btr-80 (from the recent russ apc pack) are even better!!! really Good work. Well, i think bis has its own "program" to edit animations isn´t it? If not how can I work with that? [], Charlis Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 20, 2003 Well I find the animations in game sufficiant, however I would like to see more myself. What bugs me is that all units in game use the same animations, reguardless of the soldiers level of training. What I would like to see is sets of animations for different unit types. These could be broken down into different groups in the config file for the unit much like the cfgmoves=female for resistance female animations. My suggestions are as follows: spec ops - these animations are for elite trained troops, weapon held at the ready, ghost walking etc. Milita- animations of this type are for paramilitary types, weapons are flung over the shoulder, firing from the hip etc. This would entail doing whole sets of animations for each type, but I think it would add much detail to the game. look if everyone in this forum (how many thousand ppl?) chips in 5$ ill buy a motion capture set and we'll make u real anims untill then anims are only going to be as real as one can make them. Share this post Link to post Share on other sites
Guest #### Posted September 21, 2003 not a bad idea, but how do we know you aren't going to spend that money on hookers and crack? I would. But here is a thought, I wonder how much it would cost to rent a motion capture studio. Share this post Link to post Share on other sites
charlis 2 Posted September 21, 2003 How can I edit or create anims? What should look for? Share this post Link to post Share on other sites
philmante 0 Posted September 21, 2003 also a new animation that would be nice is the death animation if sum one gets blown up they get blown back then they do that same death pose thru mid air untuil they land i hate that it would be awesome if it was changed Share this post Link to post Share on other sites