SpecOp9 0 Posted September 2, 2003 I was originaly going to ask Suma beforehand. but decided to ask you folks first. I was wondering if it was possible to "move" during ingame camera sequences, or if there was a script I could put in my Camera SQS text file. Would be interesting to make a scenario like something from Silent Hill games. Share this post Link to post Share on other sites
D.murphy man 0 Posted September 2, 2003 If you need any help on zombies you kno who to call Allso feel free to unbo my mission and use the scripts as you wish Share this post Link to post Share on other sites
Gollum1 0 Posted September 2, 2003 Hmm, this could be pretty new and interesting...but I doubt it would work... Share this post Link to post Share on other sites
Skul 0 Posted September 2, 2003 Get one of the scripting masters in here! There must be some script that can do this. Would be k00l to play OFP from a different perspective! [Gareth Gates must die] Share this post Link to post Share on other sites
SpecOp9 0 Posted September 3, 2003 Well I PM Suma, so I will post the answer here if some people are still interested. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted September 3, 2003 How will you aim?or see whats ahead of you.Im guessing that nobody but you and your team will have weapons. Share this post Link to post Share on other sites
SpecOp9 0 Posted September 3, 2003 Same way you would Aim in resident evil. I'm not saying your attacking stuff at a distance, I'm saying your attacking creatues of some sort that need to come fairly close to you in order to put dammage on you. besides the camera can follow a moving target, meaning it wont be a static Camera all the time. Will be great for something like Skye Virus Share this post Link to post Share on other sites
Major Fubar 0 Posted September 3, 2003 Hmm, I think it should be possible, judging by Kegetys spectator script...I could be wrong, but I can't see why that wouldn't work while you're still alive... Share this post Link to post Share on other sites
lonesoldier 0 Posted September 3, 2003 SpecOp9, you're a chick right? You're fuckin' gorgeous. Anyway, back on topic - I'm sure Black Magic from WW2EC did something similar to that before. When him and I were making a campaign... Share this post Link to post Share on other sites
kegetys 2 Posted September 3, 2003 Hmm, I think it should be possible, judging by Kegetys spectator script...I could be wrong, but I can't see why that wouldn't work while you're still alive... Afaik. there is no way to keep control on the player if the camera is somewhere else, so it propably isnt possible... Share this post Link to post Share on other sites
SpecOp9 0 Posted September 3, 2003 Well if you heard it from Kegetys, ya heard it from everybody.. Suppose I can wait for Suma to reply (if he does) probably will... BIS is in contact with the community alot, which is great I think. Anyway yea LoneSoldier I am But I don't wanna talk about it. 1.  Thread will get locked 2. Some don't believe it, but thats too bad for them  Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted September 3, 2003 I don't know the answer. All i can say is that i've never seen it happen. I hope you figure out a way to do it. Share this post Link to post Share on other sites
Sgt_Wilson 0 Posted September 3, 2003 Could it be done by giving the AI commands, via a dialog? Something like an on-screen Joypad. But clumsy, would not even begin to describe it  Edit: Just in case. What I mean is, it is a solution. But just a clumsy solution. Share this post Link to post Share on other sites
BAD ASS JACK 0 Posted September 3, 2003 I agree with wilson on the dialog idea, however trying to make it so that it dosent look clumsy will be difficult but while you have the dialog there it could be used as much more, say a health bar like in resi? Would custom key control work if its on a camara scene? maybe just "rewire" it, not sure how the custom key bit works tho? Share this post Link to post Share on other sites