Jump to content
Sign in to follow this  
Adammo

Laser in mp not working

Recommended Posts

This is what I have found. These are all tested on a HOST LINUX server VERSION 1.90.

situation 1:

I pilot a oh-58 as CO and another player guns for me.. in our group we also have an AI apache... when the OH-58 player fires the laser designator the AI apache does not see it.

If I am flying the oh-58 as CO and have an AI gunner.. in my group is an apache with an AI pilot and a PLAYER gunner, I tell my AI to fire.. the other player will get the laser target update.

situation 2:

I am a spec ops.. in a MP game.. and fire at the ground with the laser designator.. a red dot does not show up.

If I fire the laser at a target.. and I have a PLAYER that is flying the apache... he will not see the laser.

The laser only seem to work in MP if an AI fires it. NOT if a player fires it.

Here is a quick mission that will let you test the laser in MP.

chopper training mission

Here is another post of the same type of bug:

MP laser bug post

here is another post of the same tpye of bug:

Here is the bug again..with a full discussion.. not resolved

Adammo

Share this post


Link to post
Share on other sites

Hmm.. I do have used the laser in a coop mission, I was flying the A10 LGB and another player was lasing the Nogova bridge and I could lock on the laser target fine and destroy the bridge...

Share this post


Link to post
Share on other sites

Yes this used to work.. I have done the same in older versions.. I think this is a bug that kept in.

Check my original post.. i added another link to it.

-Adammo

Share this post


Link to post
Share on other sites

oh this old problem...  sad_o.gif

sure kegs,

it works very well with the ground forces laser.

but it just doesnt work with the OH58. i bet there´s some wrong coding in the turret defintion of it.

basically what i do now, if want to simulate airborne laser designation is:

take any chopper EXCEPT the BIS or BAS OH58 and give it the

OH58 laser in order to pretend it´d be ForwardLookingInfraRed... you´ll see it will work

there won´t be any solution for this prob unless nobody fixes this in the OH58 config  crazy_o.gif

Share this post


Link to post
Share on other sites

Kegetys,

you need to run this in MP on a hosted server.

i think it works if you just run this game off of a client.

I think the issue is that the laser is not being updated on all clients via a hosted server.

I also think this has nothing to do with the config on the lasers .. its a network bug.

Share this post


Link to post
Share on other sites

If you search really hard and a while back maybe you can find my complaint about this.

My condition was: client(s) on a dedicated server had a laser designator and were painting a target. AI A10 LGB's were suppost to engage the target but could not. It was fine in single player... don't know, maybe that was another issue.

Share this post


Link to post
Share on other sites
but it just doesnt work with the OH58.

Yes, the broken laser in OH-58 (multiplayer and human as gunner!) is one of the very few things that still nags me in OFP.

Would be great if it finally was fixed else we have to wait until OFP2 I guess rock.gif

But if it was fixed I would love to do some buddy lazing co-op missions with the OH-58.

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

Yep. Remaining nags:<ul>

[*] Resistance repair trucks can't repair. Its a config.cpp fix, would be very easy for BIS and greatly appreciated.

[*] The Bradley (M2) is blind as a bat (irScanRangeMin=0, irScanRangeMax=0, both inherited from the M113. All other BIS IFVs/tanks have min=500, max=4000). Also easy to fix. BIS?  wink_o.gif

[*] Buddy lasing while playing on a dedicated as described above.

Share this post


Link to post
Share on other sites
situation 2:

I am a spec ops.. in a MP game.. and fire at the ground with the laser designator.. a red dot does not show up.

If I fire the laser at a target.. and I have a PLAYER that is flying the apache... he will not see the laser.

Re-reading this today and just wanted to add that in my previous attemts to use the laserdesignator in MP missions it did work for us with (human) infantry using a portable LD (also tried the one from BAS). But we could never get the LD in the OH-58 to work with human as gunner...

We didn't do our test in a dedicated server, was playing with me as host.

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites
Quote[/b] ]We didn't do our test in a dedicated server, was playing with me as host.

This is the key.... you must do all of these tests on a dedicated server.. the issue that people will run into is that the "other" human player will not get the laser updates if all humans are clients....

It's a client to client update that seem to not be happening here. The HOST server will get the update fine.. but will not pass this back down to the rest of the clients. this is why the AI which is controlled by the HOST will see it. Also if a player is hosting then they will also see it..

Share this post


Link to post
Share on other sites

Adammo, thanks for clarifying!

Let's pray BIS gets some time to look into it before the final 1.92. Co-op's with working laser designators would be a blast!

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

if it works on non dedicated host servers and BIS is improving the netcode for 1.92final anyways:

wouldn´t it be a simple copy & paste job for BIS, transfering the code from the HOST config to the DEDICATED config?

here´s my review of the whole situation:

dedicated windows server

*human OH58 pilot and gunner: NOT WORKING

*human OH58 pilot and AI gunner: WORKING

------

*human chopper pilot and human gunner with any other

chopper having the laserdesignator added by init: WORKING

------

*human soldier with LD: WORKING

*AI soldier with LD: WORKING

Share this post


Link to post
Share on other sites
Quote[/b] ]*human soldier with LD: WORKING

I have to disagree with you on this one.. please retest..

IN EDITOR PREVIEW MODE: When i fire a laser as a spec ops I get a diamond shape and and AI chopper behind me fire at the diamond.

DEDICATED SERVER MODE: When I fire a laser in a MP game.. the diamond doesnt even show up.. and the ai chopper behind me doesnt fire.. because there is no diamond to fire at.

btw we used to see a red dot.. why is this missing? was it taken out a while back? i miss it.. because at least you knew it was working

Share this post


Link to post
Share on other sites

hmm strange

condition a.)

i made a mission where you have to designate laser targets for an a10 carrying lgbs.

it just takes the plane to find the correct engagement angle for a while, but it definately worked.

(tested with BIS LD and BAS LD)

and

condition b.)

a couple days ago we played naguals "assault&destroy" mission on nogova with littlebirds and rangers.

one ranger carried a LD and the littlebird gunship fired at those LD targets.

actually i´m not really certain about that, the the littlebird pilot WAS definatelly asking who was lasing around...

afaik all clients had the same ofp version 1.91 (so does the server too).

sry dude i cant remember how it has been, when we had the linux server thou, but it works like mentioned in the list above on dedicated windows servers

Share this post


Link to post
Share on other sites
*human chopper pilot and human gunner with any other

chopper having the laserdesignator added by init: WORKING

Sorry for being a bit slow but could you please elaborate on this? Where and what do you add?

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

Well now I think I found a issue... it appears that the laser missions seem to work on Windows dedicated servers but do not work on linux dedicated servers.

I tested the above and it seemed to be true..

anyone else interested in also testing this?

-Adammo

Share this post


Link to post
Share on other sites

Funny, yesterday I also did some testing on a Win32 dedicated server and below is my findings...

Server: 1.92 Beta

Clients: 1.92 Beta

*human OH58 pilot and gunner: NOT WORKING

*human OH58 pilot and AI gunner: WORKING

------

*human soldier with LD (BIS or BAS): WORKING

*AI soldier with LD (BIS or BAS): WORKING

------

*human chopper pilot and human gunner with any other

chopper having the laserdesignator added by init: SOMEWHAT WORKING!? (see below)

After figuring out what pang meant I added a LD to some helicopters by the init field and as stated above it somewhat worked in MP but not without issues sad_o.gif

When both human pilot and human gunner was in the helicopter there was no way to turn the LD OFF it was always ON?

Really wish we could find a workable solution to this LD problems in MP. If anyone else wanna try pangs idea put this in a helicopters init field:

this addMagazine "laserdesignatorOH"; this addWeapon "laserdesignatorOH"

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

I just verified the bug:

XP dedicated server version 1.92beta and found the bug.

Linux Redhat 9 dedicated server version 1.92beta and found the bug

So it appears that the bug is not O/S server specific.

The bug only seems to appear when a human player is shooting the laser from the oh-58 only.

If an AI is shooting the laser from the oh-58 the bug does not appear to show up.. (it works fine)

-------------------------------

Quote[/b] ]*human OH58 gunner: NOT WORKING

This is the bug regardless of the o/s platform, this is also regardless if the pilot is human or not. If the gunner is human it will not work. If the gunner is ai the laser will work.

-------------------------------

I had gotten confused earlier because I turned the "sites" off on the server.. when you do this the diamond will not show up because it is also considered a site.

-Adammo

Share this post


Link to post
Share on other sites

Have you tried this so that the laser-gunner in the chopper is in the same team as the one, who you are targeting for?

I just posted a problem that I noticed and to me, it seems that these two might be related:

Helicopter gunner/pilot problem

-kt

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×