DaSquade 0 Posted August 24, 2003 Ok, i've taken Phils tip of the day   in mind and i analysed the "68" back from start with the things i learnt so far. Since i have nobody else then this forum to fall back on...so any suggs, info and tips are still welcome. Here's the plan(for those who care   ) 1. Gonna do as you folks told me (maybe the only possible way), and split this baby into 5 sections. Gonna remake the model since previous model has already mistakes. Sections size will be the "safe" 55-65m sections in lenght and max. 70-75m width. (But first gonna do some testing on its limited. I really want to go for its original proportions 333m-77m. 2. Gonna try to make the flydeck (top face) with the texturing + sound...but since i can't open the hermes (is that because i still did install that exturnal viewer ,properly?) 3. Some things where i still don't have a answer for (some urgent and some future problems): - Model and CPU reduce: Since the carrier will be in static version only. What's better: Railing (verticale) and railing (nets on the side of the carrier) as full box model with alpha mapping, allthough i gave no exp. with alpha maps jet. But looking back at some ingame railings or other transparant features....(?) I want to texture it (and learn how) once model is completly done. So just something i want to know from before (note: me noob  lol) - Weapons - setPos - Group: (see CBFASI post) i noticed the setPos problem, since sort after the Hermes carrier beta was released i started editing it in opf with the setPos. Correct me if i'm wrong, but this all come from the Road LOD (or/and Geo) level, not? The carriers weapon system isn't my main goal. Anyway, gonna start building the model. To bee continued.... Share this post Link to post Share on other sites
philcommando 0 Posted August 24, 2003 There are 2 more LODs  that u might wanna consider:- 1. 1.00LOD - LOD = level of detail. 0.00LOD is the main model view in game and it can view between a distance of 0 to 200metres. However, at 200meters, we cant really see much detail but ofp engine will still process every single detail and image, thus wasting cpu resources. Most addonmakers will have another LOD - between 1.00 - 75.00 that will have a lower level detail of the model. Rather, perhaps u might wanna experiment with this at later stages as in most cases, the fog ingame will hide your ship anyway. 2. Memory LOD - this lod is mainly for positioning of your - a. lights position ( P svetlo, konec P svetla,etc) b. troop position ( pos cargo, pos driver, pos gunner) c. firing point ( usti hlavne, konec hlavne, etc) Do take note that for sea vehicles, u can place the pos positions within ship model. Once ingame if the getout command is given by u, the troops will getout on board.( not for Ai driver who will go to coast to unload) A.) Alpha images takes up more cpu processing than a normal pic. However, when u calculate the no. of polygons required for an actual railing against a low kb paa alpha image wrap round a box, most will choose the low kb paa method for railings. B) When making roadway faces, the faces must be 15 cm above the original 0.00LOD otherwise when u place objects ( setpos) ingame, these objects will bounce due to the landcontact/geometry LOD of BIS addons. Furthurmore, there is nothing much u can do about the raising and lowering of objects within a sea vehicles cos it follows the simulation of sea motion defaulted by BIS. C.) if it is gonna be a static object , it cannot have lights, troops and firing points by default, but u can still have the animate axis points as well as the ladder 'start' 'end' points. In 3dmax, u cannot use paa files for mapping and when u import the 3ds model with textures, such textures are jpgs/tga. Do note that such files although are compressed very low but once ingame, it is processed back to it's orignal kb and could be quite cpu intensive as compared to a paa file, espacially if u use more than 512 X 512 pixel jpg/tga images! Share this post Link to post Share on other sites
One 0 Posted August 24, 2003 good point about makin the flight deck a separate addon you can use the setpos command to place it on the carrier but i dunno if u can do that Share this post Link to post Share on other sites
lpdotcom 0 Posted August 24, 2003 Why not talk to the US Navy mod as they are making some carriers. US Navy Mod Share this post Link to post Share on other sites
philcommando 0 Posted August 24, 2003 U can setpos anything but if that addon's geoLOD is more than 64-80metres, it becomes nothing but a mirage shimmering over an acid sea........ nice looking pics at the navy mod...lets hope they will really complete it. Share this post Link to post Share on other sites
DaSquade 0 Posted August 24, 2003  OK, semi BAD news...i'm searching the addonsites often, but it looks i overlooked US NAVAL mods "69" carrier.  NOOOOOOOOOO, lol ( this old news?!) Ok, you don't have to be clever to know what i'm thinking now.  But it's not the end of the world, but i'm just waiting : 1. Just contacted Us Naval MOD, ask some info on their "69"...since i can't find lot info on it. 2. Since i'm new and i started this carrier project because i thought ofp hadn't had "extreme" big carriers like the Nimitz class. 3. Did some extra info search and on 68 and 69 difference. And as you could think: there almoust no, same lenght, width, amount of lifts, same tower...ext( just a newer weapon layout MOD of the Nimitz class and maybee some other scanning/ jamming..ext). So, not overall no difference---> so way starting on a "68" and i really don't think my carrier will can outmatch theirs. So my next plan is put the carrier project on halt since i first wanna know more of USS Naval MOD 69. Their vision on the Nimitz class and it's stage of completment. Don't get me wrong: "OFP needs a Nimitz class carrier... And since i planned OFP2 in my future. There's still hope one day it's no longer a dream. Hope you guys understand my change of plans. PS: the GOOD   news is since the carrier project is non halt i now have some time to test some other things. And there are still others things OFP needs. Guess in some way, i'm the same as Phil, just trying to help the commu. (hhmm but he really does it   ) Hoping to post so good news soon  Share this post Link to post Share on other sites
Yoshiro 0 Posted August 24, 2003 Maybe you can help them with there's, and things that are needed since we seem to be looking towards the water and air now are good AA guns, and ships to put them one But thats just my opinion. Looking forward to news on what your doing next or if your going to continue. Share this post Link to post Share on other sites
franze 196 Posted August 24, 2003 If you want the entire ship to have geometry, roadway, etc (like if you were going to do each and every room and passageway) you'll need a minimum of 10 sections to do it... Share this post Link to post Share on other sites
Shashman 0 Posted August 25, 2003 Maybe you could get permission from Hardrock to use his ILS system? Would be really useful for landing on your carrier Share this post Link to post Share on other sites
Shashman 0 Posted August 25, 2003 If you want the entire ship to have geometry, roadway, etc (like if you were going to do each and every room and passageway) you'll need a minimum of 10 sections to do it...http://www.mechmodels.com/mas/projects/hgaaow/images/vortexclass1a.jpg What in the name of Sam Hill is that thing??!! Â Â Share this post Link to post Share on other sites
philcommando 0 Posted August 25, 2003 I wish u well in other projects, however do note that many lay claims to projects with much fanfare and amazing pics, but seldom can u find them published. ( no offense meant to the navy mod- i wish them well too). Perhaps they are committed to other affairs and still, being free addons, we have no right to push anyone to do anything. But if it is your interest to create the addon, let no anything come between it, as long as the addon is something u will play with, have no fear no one will download it. You would still have shown your dedication to the community that u can finish what u started or at least attempted, even though u dont have to prove anything to anyone. On another note with regards to static objects, should u wanna have lights, troops and missile firing points on it even though by default static objects cant have these in the memory points, there is still a loophole in the config that can make it possible - Maxspeed=0 . U can create any object, even a building and have moveincargo positions by configuring it as vehicle armour/heli class object but must remember to set the maxspeed to 0, so that it wont move and espacially if u have multiparts, once it moves, its terrifying to view! Many objects can be created in this way to u dont see in ofp yet, eg trains for hijack lifting operations, etc. All the best in your future endeavours and may we see a whole new generation of addons which would convince BIS of what is indeed possible for ofp2. Share this post Link to post Share on other sites
4 IN 1 0 Posted August 25, 2003 If you want the entire ship to have geometry, roadway, etc (like if you were going to do each and every room and passageway) you'll need a minimum of 10 sections to do it...http://www.mechmodels.com/mas/projects/hgaaow/images/vortexclass1a.jpg What in the name of Sam Hill is that thing??!! Â Â some thing in Gundum amine i think................. Share this post Link to post Share on other sites
Yoshiro 0 Posted August 25, 2003 Doesn't look like anything from Gundam, but it could be from another anime. Though I doubt it. Looks more like....... I don't know hehe. Back on topic: So have you decided what your going to do now? Share this post Link to post Share on other sites
brunick 0 Posted August 25, 2003 Great Work but can you send me a list of all addons that are required for the mission, i dont find rktmod(?!) info@brunick.de Share this post Link to post Share on other sites
4 IN 1 0 Posted August 25, 2003 Doesn't look like anything from Gundam, but it could be from another anime. Â Though I doubt it. Â Looks more like....... I don't know hehe.Back on topic: So have you decided what your going to do now? hum.................... Irresponsible Captain Tylor?? Share this post Link to post Share on other sites
DaSquade 0 Posted August 25, 2003 Yupe, i decided to continue the project... since: - US Naval Mod didn't contacted me jet ( looks they on holiday + head guy MOD in for 6 months in navy i've seen...) - The current stage of completement is 64% (on there site) - I read also they were making a vehicle carrier (?) ...if possible... So, it still not clear there will be a Nimitz carrier in the near future. I started back moddeling, downloaded Phils cargo ship (might learn something out of it and CBFASI just contacted me (thanks for the help, gone have a look at your baby when i get back from work). So, i don't think i have any excuces left to stop what i started. Â I'm still not shore i'll ever finish it completly since i have still some question like: the lights part (but phil's info help already, looks it's possible), the weapons part...ext but looks some people really want to help lol But i'll do my best, i think is like Phil said: "u will learn more on a journey than just rushing to the final destination." Â Share this post Link to post Share on other sites
Yoshiro 0 Posted August 26, 2003 ::dances around:: Hehe glad to hear the good news. Share this post Link to post Share on other sites
Airwolf 50 Posted August 26, 2003 If you want the entire ship to have geometry, roadway, etc (like if you were going to do each and every room and passageway) you'll need a minimum of 10 sections to do it...http://www.mechmodels.com/mas/projects/hgaaow/images/vortexclass1a.jpg What in the name of Sam Hill is that thing??!! Â Â some thing in Gundum amine i think................. maybe its the new pokemon aircraft carrier! Share this post Link to post Share on other sites
4 IN 1 0 Posted August 26, 2003 If you want the entire ship to have geometry, roadway, etc (like if you were going to do each and every room and passageway) you'll need a minimum of 10 sections to do it...http://www.mechmodels.com/mas/projects/hgaaow/images/vortexclass1a.jpg What in the name of Sam Hill is that thing??!! Â Â some thing in Gundum amine i think................. maybe its the new pokemon aircraft carrier! ..................*sign*................. Share this post Link to post Share on other sites
Major Fubar 0 Posted August 26, 2003 Changed the image links to URL links - I don't think we really needed to see that pic 5 times on the same page  Now, I trust you chaps aren't trying to build a quote pyramid - that would be naughty!  Share this post Link to post Share on other sites
DaSquade 0 Posted August 28, 2003 Latest news: I just finished modeling for the second time (parts max 75m). Tested it on its size for the Roadway. First test were good, and learnd me something (not 100% sure...) I don't think +-75m is limited jet...because when i tested part 3 (+- 75m-70m) i still had not full deck road support...I moved all LOD more to the center (center grid in O2, still more to the left then prefect center) and tested.... full contact. Didn't test geo jet, but i guess that's just the same. Don't know if somebody "really" tested the Roadway limited jet, but i guess maybee 100m perfect center to O2 centerpoint could work. So good news till now. Moddeling part i alsmoust done ( just have to make some tower int., ladders,....ext and Geo. I hope i can start (learning) textuting next week. Share this post Link to post Share on other sites
One 0 Posted August 28, 2003 so what are you gonna do about weapon systems on this thing? because its a static object, right? you're not gonna make this thing mobile i hope  but you could just make the weapon systems as other parts of the ship that you place together in the editor, like separate addons - use the setpos command to place them where you want on the ship Share this post Link to post Share on other sites
Shashman 0 Posted August 28, 2003 Hey give him a break...Just having a modern, functional aircraft carrier is something of an achievement.Let's not start hassling him for weapons systems and fully detailed interiors with smoking coffee cups and bleeping radar screens,etc... Share this post Link to post Share on other sites
DaSquade 0 Posted August 28, 2003 No, i am thinking already of some weapons system. Don't know jet. I was thinking of addon weapons (just untill i make my own weapon addons) like i found in the fragat addon of some german guy (had 5 or 6 naval weapons as seperate addons...but there are some bugs (muzzle) in it and it's not exactly the same. And i'm not gonna release anything before it's owner allows me (same for all not selfmade stuff). So i guess time will tell more.... Share this post Link to post Share on other sites