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RaNg3R

Better buildings and urban scenarios

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Name says it all. Buildings plane suck. And its hard and annoying as hell to navigate through them.

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The clipping issue and the invisible wall needs to be looked at but I think BIS will have got the point with the number of times we've bitched about it before!! tounge_o.gif

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I think this needs some clarification.

While navigating through them may be clunky, the buildings themselves are often beautifully decorated and modelled.

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The clipping issue has been solved for the Xbox release.

RED

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This has been requested before. Does everybody need to make own thread.

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The clipping issue has been solved for the Xbox release.

RED

nobody care about the stupid Xbox!!!! sad_o.gifcrazy_o.gif

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The clipping issue has been solved for the Xbox release.

RED

nobody care about the stupid Xbox!!!! sad_o.gif  crazy_o.gif

If its fixed in the XBox version, then it will be in OFP2 alsso.

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I don't know what it's like in Resistence but I find it difficult to get my ai to go into a building and I find it frustrating putting ai into two story buildings like the hotel with the map editor and hoping I put them in the tiny hallway just perfect so they dont glitch out the wall.

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