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Uncle_Sam

Best script

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Hi all

I want to know from you what you think is the best script is

Category 1

Cars and other grounds Verchiles script

Category 2

Airplanes and Choppers Scripts

Category 3

Unit Scripts

Category 4

Building Scripts

There is no real award for the winner tounge_o.gif

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Great idea but this belongs to the scripting section wink_o.gif and maybe i am gonna make a Award for it wink_o.gif ( if you dont mind tounge_o.gif )

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Category 1

Fishions Tank Shock Dust and Babalons destroyed Vehicle Effects

Category 2

Vektorbosons Chopper Dust Scripts (produces no noticeable lag on my pc and thats cool smile_o.gif )

Category 3

TheCounter´s ChangeWeapon Script (adds lots of possibilities)

Category 4

I don´t know any Building Scripts

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Best script ? I think uiox is one the best scripter, maybe the best smile_o.gif with his work on DragonWarrior UAV specially ! and some other great work !

Vladimir

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This thread will be inticing more competition between scripters or mod teams. I suggest if the community is to be based on a cooperative form that this thread be locked to avoid conflicts that will arise.

To clear it up: these kind of threads will eventually lead to scripters holding back useful information from each other, and trying to encrypt their work. (the very concept we are against the the Chain of Command)

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Okay... as for buidling scripts, would MF CTI be considered that? You build buildings in it, so I guess it would qualify.

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I don't know, Bn880. There are plenty of "Best addon" sorts of threads out there. I don't see it as cause for competition.

I mean, if we look at the best addon stuff, the addons that garner the most votes aren't necessarily the "best" -- they often are the ones with the biggest texture maps, the highest face count, and the greatest number of performance-clogging "bloatware" scripts. (I am speaking in general, and not in specific)

but, yeah, beauty in scripting is something that's hard to judge. What uiox or I may consider as a drop-dead gorgeous hunk of code may not have much application or interest outside a small group.

Some will think MFCTI is the best set of scripts out there for the new dimensions of gameplay it opens; others will see it as a pig that eats a bunch of resources and causes servers to catch fire.

also what about the categories?

Quote[/b] ]

Category 1

Cars and other ground Vehicles script

Category 2

Airplanes and Choppers Scripts

Category 3

Unit Scripts

Category 4

Building Scripts

These all sound like addon scripts.

If you really want to categorize them, do something like:

1) Mission Scripts: scripts that a mission editor can put in that enhance the gameplay of the mission

A) SP Mission Script

B) MP Mission Script (If you've seen Bn880's CoC Network Services, you know what I'm talking about)

2) Effects Scripts: scripts that produce visual, audio or ordnance effects (such as all the rotar wash scripts out there; napalm).

3) Total Conversion Scripts: scripts that when installed make OFP an entirely different game (SP and MP): think the Command Engine and CTI

4) Addon enhancement scripts: Scripts that make an addon that much better.

5) Script-Based Addons: scripts integrated closely with addons so that they're essential for basic functionality (Basically, I'm thinking about the kind of stuff we did for CoC_Mines, and are doing for CoC_UnifiedArtillery. I'd be pretty poor if I didn't blow my own horn).

6) Dialog scripting: There are some handy dialogs out there.

But then you'd need to evaluate them on a variety of criteria, such as:

A) elegance

B) utility

C) efficiency in the OFP environment

D) innovative quality

In the end I don't think it's possible. There are a lot of good scripts and scripters out there, and if those guys are like me, they waste so much time working on their own stuff that they don't always see what everyone else is up to. Yet they are probably the best judges of this stuff.

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