Lenin 0 Posted July 12, 2003 Can you tell me, how to turn of this ***** light in MG at night?? I tryed with asshole action ["lightoff"], but it did not work edit: I'd posted KM - that's shortcut in Polish (Karabin Maszynowy) - i meant Machine Gun (MG) Share this post Link to post Share on other sites
the_unknown_one 0 Posted July 12, 2003 I think <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour "STEALTH" should do the trick. the_unknown_one Share this post Link to post Share on other sites
Lenin 0 Posted July 12, 2003 No, it doesn't work... This stupid light is still shining Share this post Link to post Share on other sites
Harnu 0 Posted July 12, 2003 You can use the search button to find some topics about this. Otherwise, just do object xxxxx setdammage 1 (xxxxx being the object number) Share this post Link to post Share on other sites
Lenin 0 Posted July 12, 2003 You can use the search button to find some topics about this.Otherwise, just do object xxxxx setdammage 1 (xxxxx being the object number) Very funny... I'd like this weapone be able to shoot. Maby a litle help? I tryied to find, but there was nothing about it - if I found informations, with I need, would I post this topic? Share this post Link to post Share on other sites
blackdog~ 0 Posted July 12, 2003 You can use the search button to find some topics about this.Otherwise, just do  object xxxxx setdammage 1 (xxxxx being the object number) Very funny... I'd like this weapone be able to shoot. Maby a litle help? I tryied to find, but there was nothing about it - if I found informations, with I need, would I post this topic? If it's an M2 machinegun I don't think it'll ever turn off. Harnu thought you meant a streetlight, thats how you turn off a streetlight,.. Share this post Link to post Share on other sites
Harnu 0 Posted July 12, 2003 DOH! I only saw how how to turn of this ***** light, not how to turn of this ***** light in MG Share this post Link to post Share on other sites
Lenin 0 Posted July 12, 2003 [...]If it's an M2 machinegun I don't think it'll ever turn off.][...] Damn, my ambush won't work I needed to put MG between two buildings, so the players can't see it, but this fuckin' light betray gun's position Share this post Link to post Share on other sites
Harnu 0 Posted July 13, 2003 You could always just take a few MG'ers instead of using stationary M2's. Share this post Link to post Share on other sites
blackdog~ 0 Posted July 13, 2003 [...]If it's an M2 machinegun I don't think it'll ever turn off.][...] Damn, my ambush won't work I needed to put MG between two buildings, so the players can't see it, but this fuckin' light betray gun's position Maybe try an addon one. There is one in Inquisitors' High Detail Weapon Pack Share this post Link to post Share on other sites
Bosun 0 Posted July 13, 2003 Or....you could have him standing behind a empty MG and a trigger when enemy is spotted unit moveInGunner mg ? Share this post Link to post Share on other sites
cam0flage 0 Posted July 13, 2003 Download FDFMOD and create your mission with it, it has the forced machinegun lights bug fixed :P Share this post Link to post Share on other sites
Lenin 0 Posted July 13, 2003 I have to use addons, wich are popular on our servers (it wil be MP mission), so every player can kick bad guy's asses ;) But I'll look, maby ther's an addon MG about I forgot? Quote[/b] ]Or....you could have him standing behind a empty MG and a trigger when enemy is spotted unit moveInGunner mg ? ;) I'll do it like you said in the last resort - if anything works Share this post Link to post Share on other sites
edc 0 Posted July 13, 2003 Quote[/b] ]Maybe try an addon one. There is one in Inquisitors' High Detail Weapon Pack There is I haven't seen one. You do mean a station ary gun, right. Share this post Link to post Share on other sites
ColdShine 0 Posted July 15, 2003 You can try<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gunner your_M2 action ["STR_ACTION_LIGHTOFF", your_M2] I've used this several times in an ambush-like mission. Share this post Link to post Share on other sites
Wadmann 0 Posted July 16, 2003 I saw this fix at OFPEC. A little different than Coldshine's reply but I think that it is along the same idea. As I remember, it allowed the light to flicker a little. I need to try Coldshine's version to see if it is any better. Check out this thread. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Wadmann Share this post Link to post Share on other sites