Blackheart_Six 283 Posted February 20 I finally got around to doing some youtube video tutorials. Short 15 minutes videos on scenario creation using the framework. Scenario Framework Video Tutorials 4 1 Share this post Link to post Share on other sites
miso z 1 Posted March 4 hi, i finaly step from arma 3 to reforger. thx for yours tutorials, you are making really great work. New workbench system, i like it, but in begining is really confusing for EDEN users. 🙂 after many years in Arma2/Arma3 and literally thousands of hours , experimenting, googling, browsing forums,youtube, reverseengeneering... i was able to write my own scripts in arma 3 for almost everything what i need for my scenarios. Now, im on level zero again, new engine, new workbench, new programming language 😄 so really thx for your tutorials, it make my life easier 😄 I love idea of new guerilla combat ops in experimental, i got lot of ideas how to improve it. Im sure that developers working on it and they will bring lot of same staff in future, but i like to create my own content. first ideas, i want add some random patrols, but i need them to respawn after killing them. After finishing some missions will appear checkpoints to blocking roads as enemy reaction on guerilla operations, repopulating enemy bases after attack. simulation of calling enemy reinforcements after attacking some outpost. Player is more forced to use hit and run tactics, make short contact, steal some resources or fuel and dissapear, because enemy will alerted in area and they will send some massive force to stop guerilla activity in area. After some time in game, Patrols will retreat on main enemy base and deleted. later again respawned when needed. But for this idea i need to learn how to respawn AI units. my question: is it already possible doing AI respawn in workbench witout using external scripts? maybe will you explain this feature in your future videos? i found modul AIspawnergroup, but i dont know how to connect this modul with scenarioframework, how to add waypoints to respawned group. thx EDIT: i just examined CombatOps files and found interessting modul. QRF spawn can make part of job. im gonna make some test and try how it work. Share this post Link to post Share on other sites
Blackheart_Six 283 Posted March 7 @miso z I am hoping we get more folks to step up to reforger. I started Day 0 with Reforger after ~8500 hours invested in A3. Yea workbench is not eden editor. But when you realize the power of it, and all the things you can do with it, it is SOOOOOOO much better. I love it. I too had to learn all over again. I am very excited to learn enfusion script and power of it. I cover AI in the videos, and am going to dig into the QRFdispacher.conf. This is a new config to 1.1 experimental. Share this post Link to post Share on other sites
miso z 1 Posted March 8 @Blackheart_Six, workbench is great, i love it too. Whole idea of compatible and universal modules is amazing, it cannot be compared with EDEN, its definitely new era and big progress. idea to give players tools for creating scenarios without extrem amouth of external scripting is just amazing. Becasue in EDEN it was always the same, i got some idea, EDEN is not capable doing it, lets write script for it, so i spend next 2 weeks creating, testing and 20x improving or sometimes rewriting whole script from zero, because in middle of proces you find better solution how to do it. 😄 im pretty sure you know what im talking about 😄 QRFdispacher looks really simple to use and usefull feature, just great idea. With AI able to use vehicles, it will bring lot of amazing and variable situations in scenarios to simulate reinforecemnts for ambushed checkpoints and convoys. Yeah, pls continue with your videos, you make great job 🙂 Share this post Link to post Share on other sites
zapat 56 Posted March 26 Thank you Backheart_Six these vids are very welcomed! I remember you from the Arma2-3 days. "I am hoping we get more folks to step up to reforger. " - this moment arrived now for me but I am a little surprised by the basically missing official documentation and how low user involvement is. Or maybe people spread thin among all the different platforms. You basically need to hunt down/reverse engineer even the most basic stuff, although the workbench looks pretty good. We'll see. 1 Share this post Link to post Share on other sites
Blackheart_Six 283 Posted March 27 16 hours ago, zapat said: Thank you Backheart_Six these vids are very welcomed! I remember you from the Arma2-3 days. "I am hoping we get more folks to step up to reforger. " - this moment arrived now for me but I am a little surprised by the basically missing official documentation and how low user involvement is. Or maybe people spread thin among all the different platforms. You basically need to hunt down/reverse engineer even the most basic stuff, although the workbench looks pretty good. We'll see. Hi Zapat, Glad you are making the move to AR. The scenario framework has a pretty extensive wiki, and of course is always adding information. Can't speak for the other game modes.ARMA Reforger Scenario FrameworkArma Reforger Scenario Framework Setup Tutorial P.S. Loved Budapest. Great city. Share this post Link to post Share on other sites
DarkLung 0 Posted March 27 (edited) @Blackheart_Six I'm new to modding and wanted to create a modified version of Combat Ops for my friends and I to play on. I wanted to add some simple stuff, like a couple of vehicles at the starting Hideouts and a couple BTR's at the military bases around the map. I loaded up the editor, opened up Coop_CombatOps_Eden and placed a vehicle. It then had me create a sub-scene because Combat Ops is read-only. I did that, and after adding what I wanted, I saved the project and published it on the workshop. After trying it, however, it's clearly broken as it spawns me in the water with no character. I was wondering if creating a sub-scene caused this issue or is there something else that I neglected to do that caused it. Basically asking is it possible to edit a pre-existing scenario like Combat Ops. Edit: I was using SCR_MissionHeader instead of SCR_MissionHeaderCombatOps for the mission config. Edited March 28 by DarkLung Fixed my problem Share this post Link to post Share on other sites
Blackheart_Six 283 Posted April 3 On 3/27/2024 at 4:14 PM, DarkLung said: @Blackheart_Six I'm new to modding and wanted to create a modified version of Combat Ops for my friends and I to play on. I wanted to add some simple stuff, like a couple of vehicles at the starting Hideouts and a couple BTR's at the military bases around the map. I loaded up the editor, opened up Coop_CombatOps_Eden and placed a vehicle. It then had me create a sub-scene because Combat Ops is read-only. I did that, and after adding what I wanted, I saved the project and published it on the workshop. After trying it, however, it's clearly broken as it spawns me in the water with no character. I was wondering if creating a sub-scene caused this issue or is there something else that I neglected to do that caused it. Basically asking is it possible to edit a pre-existing scenario like Combat Ops. Edit: I was using SCR_MissionHeader instead of SCR_MissionHeaderCombatOps for the mission config. The easiest way is to create a new project, create a subscene with everon, save. Open Combat Ops Everon world, right click on world layer, and select all entities. Open your scenario, and select from the edit menu bar, "Paste on original position". Then edit as you like. Share this post Link to post Share on other sites
superfishlu 0 Posted Tuesday at 03:12 PM I am late to the party but still wanted to share my current insights. I have spent some time in Eden back in 2022 to create custom missions for my casual squad, but far away from the 1000 of hours you have put in. I recently tried to get in AF and was also overwhelmed by the Workbench, however coming from an IT background I immediately realized the potential that this provides to future mission makers. The learning curve is huge, but the devs basically give us access to the proper engine tools that they themselves use. I am a bit sad to see the slow adoption and sometimes plain hate for RF and the workbench, people asking over and over again for a "real scenario editor in Arma 4", not realizing that the Workbench is exactly this. EDEN, besides all it's good perks, unfortunately conditioned a whole community to the wrong approach to game dev/modding. Workbench is correcting this, and I'm sure in 5 years from now we'll look back at Eden and have a good laugh while enjoying incredible mods and scenarios created in Enfusion for AF and A4 down the road. Having said all that, here is some concrete feedback regarding your videos: They are a very good introduction and help to get into SF, HOWEVER, the structure regarding playlists and order of the video leaves a lot of room for confusion: The link in the OP and your signature goes to a dead playlist on YT. When one manages to find your channel on YT, it is not obvious which playlist to start watching and in what order (see screenshot 1) Choosing the right order between playlists is challenging, especially since some have section numbers but not all By intuition, I felt that the playlist "Scenario Framework Setup Tutorial" is a good one to start, but even within that the order seems messed up (see screenshot 1) and some people ended up in the "Add a Move Task" video and found it didn't work because they didn't complete the Spawn Point Creation. Some of those people asked for help in the comments of the "Add a Move Task" video, only to get passive-aggressively being told that they didn't setup their scenario correctly. How could they if the order of videos isn't correct? Only yesterday, a new playlist "Scenario_Framework | Basics" was created, it contains one video, is it supposed to be the new starting point of the series? Who knows? Do you know? 😉 There is also "Scenario Framework Prerequisites" "Scenario Framework | Getting Started" in case confusion levels weren't high enough before .. I think clearing up the confusion of the above would immensely help giving your hard work the credit it deserves and at the same time help the community as a whole to get into Scenario Framework and help us move to a brighter future in terms of community created content for AF and future A4. Screenshot 1 Screenshot 2 Cheers, superfish Share this post Link to post Share on other sites