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goldmember

Realistic explosion mod  v1.1

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I reedited "smokeshell" and "class explosion" smokes, It looks much better now, I think. If somebody interested replace these lines in config.cpp file.

.....................................................................................

class SmokeShell : GrenadeHand

{

hit=5;

indirectHit=2;

indirectHitRange=0.200000;

cost=100;

simulation="shotSmoke";

explosive=0;

soundHit[]={"",0,1};

smokeColor[]={1,1,1,0};

class Smoke

{

interval=0.010000;

cloudletDuration=4.000000;

cloudletAnimPeriod=4.000000;

cloudletSize=0.650000;

cloudletAlpha=0.35000;

cloudletGrowUp=1.500000;

cloudletFadeIn=0.000000;

cloudletFadeOut=5.000000;

cloudletAccY=-0.300000;

cloudletMinYSpeed=0;

cloudletMaxYSpeed=10;

cloudletShape="cl_basic";

cloudletColor[]={1,1,1,0};

initT=1000;

deltaT=-500;

class Table

{

class T1

{

maxT=0;

color[]={0.600000,0.600000,0.600000,0.30};

};

class T2

{

maxT=1000;

color[]={0.400000,0.400000,0.400000,0.15};

};

};

density=0.35000;

size=2.000000;

initYSpeed=1.000000;

timeToLive=1.00000002004087728E20;

in=3.000000;

out=0.000000;

};

};

.....................................................................................

class CraterSmoke1

{

access=3

interval=0.055500;

cloudletAnimPeriod=4.500000;

cloudletSize="2.0+(random 0.25)";

cloudletAlpha="0.55 + (random 0.10)";

cloudletGrowUp=0.650000;

cloudletFadeIn="0.1 * 0.8";

cloudletDuration="2.7 +(random 0.30)";

cloudletFadeOut=3

cloudletAccY=-0.120000;

cloudletMinYSpeed=-0.500000;

cloudletMaxYSpeed="3.0+ (random 0.20)";

cloudletColor[]={1,1,1,0};

initT=500

deltaT="-50 * 0.8";

class Table

{

class T0

{

maxT=0

color[]={1,1,1,0};

};

class T1

{

maxT=500

color[]={0.500000,0.500000,0.500000,0};

};

};

cloudletShape="cl_fired";

density="0.5+(random 0.20)";

size="4.0+(random 0.25)";

timeToLive=0.150000;

in=0.152000;

out=0.950000;

initYSpeed="1.5+(random 0.50)";

};

class CraterSmoke2

{

access=3

interval=0.125000;

cloudletAnimPeriod=3.800000;

cloudletSize="1.75+(random 0.25)";

cloudletAlpha="0.4+(random 0.10)";

cloudletGrowUp=0.800000;

cloudletFadeIn=0.800000;

cloudletDuration="1.7 +(random 0.20)";

cloudletFadeOut=1.200000;

cloudletAccY=-0.500000;

cloudletMinYSpeed=0

cloudletMaxYSpeed=2.500000;

cloudletColor[]={0.345000,0.360000,0.348000,0.150000};

initT=0

deltaT=700

class Table

{

class T0

{

maxT=0

color[]={0.345000,0.360000,0.348000,0.150000};

};

class T1

{

maxT=300

color[]={0.345000,0.360000,0.348000,0.150000};

};

};

cloudletShape="cl_fired";

density=0.70000;

size=1.000000;

timeToLive=0.110000;

in=0

out=1.600000;

initYSpeed=0.100000;

};

class CraterSmoke3

{

access=3

interval=0.125000;

cloudletAnimPeriod=3.800000;

cloudletSize="1.5+(random 0.50)";

cloudletAlpha="(random 0.550)";

cloudletGrowUp=0.800000;

cloudletFadeIn=0.800000;

cloudletDuration="2.4 +(random 0.20)";

cloudletFadeOut=1.200000;

cloudletAccY=-0.150000;

cloudletMinYSpeed=0.0

cloudletMaxYSpeed=0.500000;

cloudletColor[]={0.750000,0.750000,0.750000,0};

initT=500

deltaT="-50 * 0.8";

class Table

{

class T0

{

maxT=0

color[]={0.700000,0.700000,0.700000,0};

};

class T1

{

maxT=500

color[]={0.400000,0.400000,0.400000,0};

};

};

cloudletShape="cl_fired";

density="0.50+(random 0.10)";

size="random 10.500";

timeToLive="2.4 +(random 0.10)";

in=0

out=3.600000;

initYSpeed=0.150000;

};

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I reedited "smokeshell" and "class explosion" smokes, It looks much better now

maybe yuo can post a pic of that ?

hesitation to edit anything here is big because i already have like 16346456 configs crazy_o.gif

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I reedited "smokeshell" and "class explosion" smokes, It looks much better now

maybe yuo can post a pic of that ?

hesitation to edit anything here is big because i already have like 16346456 configs crazy_o.gif

One snapshoot would'nt show the differences well. You should see in game. wink_o.gif Only takes one second to edit config.cpp

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i´m sorry to bump this obviously dead thread *sniff* but i´m in really bad need of a little update.

CSLA 2.0 is released and as it comes with an own bin folder i cannot run gmr-mod with it (if i do all csla addons disappear, using ecp has even worse effects on the mod..).

please, somebody, make a config.cpp update to incorporate gmr mod into csla !

i know there might be an ecp update for the mod but i can´t use ecp w/o GMR as it gives me

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">config.cpp/CfgWeapons. Throw: Undefined base class "ThrowBase" error message sad_o.gif

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Goldmember should merge this and ECP into one and made from GMR "optionable" advanced ECP explosion and company addon ...

also i coming to conslusion that uniting two projects like this is only gain for players ...

and btw how u managed ECP to work with CLSA? for me it not work at ALL ...

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Hi GMR,

Are you planning to do another version of this with those great shell explosions incorporated? They really look the business!

Cheers,

Cornhelium

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I hope that GMR is still in production. While I do like using the CSLA 2 mod, it needs some GMR added to it BIG TIME!

Those BIS effects like the orange explosions, lack of flying metal and lack of blood spray just ruin the fun. :P

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I hope Goldmember is still around. He hasn't posted for a long time now. Ever since the ECP got popular he's been quiet. Maybe it seemed like a competition to him. It's a shame anyway. sad_o.gif

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I think goldmember is just busy, as I believe he indicated he was getting more stuff to do at work or something. Real life intrudes into OFP sometimes...

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Real life intrudes into OFP sometimes...

*Scratches head*

I don't follow you. rock.gif

wink_o.gif

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I think goldmember is on some vacations biggrin_o.gif

but sooner he'll come back with his GMR MOD again. I tested ECP and I don't like its explosions and debris. GMR's is better !

We want and need v 1.50 yeahhhhh

show up goldmemberrrrrr!!

lol

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argh! I cant get into the site to download sad_o.gif it says invalid password, has ne1 got the latest version etc to send me please?

sorry for draggin up the thread, i just lost all my data a while back and cant find gmr explo newhere

thanks in advance

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oh ur the greatest!! thanks alot chap biggrin_o.gifbiggrin_o.gif

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One little bug: sometimes the error message occurs during a mission: cannot load mission: addon not found GMR_crater. But then I click ok and the mission goes on. And yes I have the GMR_crater.pbo in the GMR Mod addons folder.

i experienced the same bug...

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One little bug: sometimes the error message occurs during a mission: cannot load mission: addon not found GMR_crater. But then I click ok and the mission goes on. And yes I have the GMR_crater.pbo in the GMR Mod addons folder.

i experienced the same bug...

scroll back a few pages on how to fix this bug. or if you think its too complicated. then just download the gmr and config from my mirror that has that bug fixed

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Damn ! sad_o.gif

Does anybody knows what has happened with goldmember ?? I would love to have a new version of his great GMR mod...

sad_o.gifsad_o.gifsad_o.gif

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nothing happened.

he didn´t show up here in a long time.. if he ever comes back again it´d be fucking cool but i don´t think so.

either the forums made him sick or he has too much r/l things to do sad_o.gif

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Yes, the links are working, but the file 'DR(ECP version)_to_v1[1].49.zip' is broken. At least for me. I downloaded several times and the archive was always corrupted. Can't open it, not even with WinRAR!

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Please I really need a link to download the config (INQ+Blood+Dynamic range ) 1.49 crazy_o.gifcrazy_o.gifcrazy_o.gif

Because I'm working on a config and I really need it , help... sad_o.gif

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I'm looking for GMR 1.49 main. Could someone post a working link ?

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