djukel 0 Posted January 19, 2004 I reedited "smokeshell" and "class explosion" smokes, It looks much better now, I think. If somebody interested replace these lines in config.cpp file. ..................................................................................... class SmokeShell : GrenadeHand { hit=5; indirectHit=2; indirectHitRange=0.200000; cost=100; simulation="shotSmoke"; explosive=0; soundHit[]={"",0,1}; smokeColor[]={1,1,1,0}; class Smoke { interval=0.010000; cloudletDuration=4.000000; cloudletAnimPeriod=4.000000; cloudletSize=0.650000; cloudletAlpha=0.35000; cloudletGrowUp=1.500000; cloudletFadeIn=0.000000; cloudletFadeOut=5.000000; cloudletAccY=-0.300000; cloudletMinYSpeed=0; cloudletMaxYSpeed=10; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,0}; initT=1000; deltaT=-500; class Table { class T1 { maxT=0; color[]={0.600000,0.600000,0.600000,0.30}; }; class T2 { maxT=1000; color[]={0.400000,0.400000,0.400000,0.15}; }; }; density=0.35000; size=2.000000; initYSpeed=1.000000; timeToLive=1.00000002004087728E20; in=3.000000; out=0.000000; }; }; ..................................................................................... class CraterSmoke1 { access=3 interval=0.055500; cloudletAnimPeriod=4.500000; cloudletSize="2.0+(random 0.25)"; cloudletAlpha="0.55 + (random 0.10)"; cloudletGrowUp=0.650000; cloudletFadeIn="0.1 * 0.8"; cloudletDuration="2.7 +(random 0.30)"; cloudletFadeOut=3 cloudletAccY=-0.120000; cloudletMinYSpeed=-0.500000; cloudletMaxYSpeed="3.0+ (random 0.20)"; cloudletColor[]={1,1,1,0}; initT=500 deltaT="-50 * 0.8"; class Table { class T0 { maxT=0 color[]={1,1,1,0}; }; class T1 { maxT=500 color[]={0.500000,0.500000,0.500000,0}; }; }; cloudletShape="cl_fired"; density="0.5+(random 0.20)"; size="4.0+(random 0.25)"; timeToLive=0.150000; in=0.152000; out=0.950000; initYSpeed="1.5+(random 0.50)"; }; class CraterSmoke2 { access=3 interval=0.125000; cloudletAnimPeriod=3.800000; cloudletSize="1.75+(random 0.25)"; cloudletAlpha="0.4+(random 0.10)"; cloudletGrowUp=0.800000; cloudletFadeIn=0.800000; cloudletDuration="1.7 +(random 0.20)"; cloudletFadeOut=1.200000; cloudletAccY=-0.500000; cloudletMinYSpeed=0 cloudletMaxYSpeed=2.500000; cloudletColor[]={0.345000,0.360000,0.348000,0.150000}; initT=0 deltaT=700 class Table { class T0 { maxT=0 color[]={0.345000,0.360000,0.348000,0.150000}; }; class T1 { maxT=300 color[]={0.345000,0.360000,0.348000,0.150000}; }; }; cloudletShape="cl_fired"; density=0.70000; size=1.000000; timeToLive=0.110000; in=0 out=1.600000; initYSpeed=0.100000; }; class CraterSmoke3 { access=3 interval=0.125000; cloudletAnimPeriod=3.800000; cloudletSize="1.5+(random 0.50)"; cloudletAlpha="(random 0.550)"; cloudletGrowUp=0.800000; cloudletFadeIn=0.800000; cloudletDuration="2.4 +(random 0.20)"; cloudletFadeOut=1.200000; cloudletAccY=-0.150000; cloudletMinYSpeed=0.0 cloudletMaxYSpeed=0.500000; cloudletColor[]={0.750000,0.750000,0.750000,0}; initT=500 deltaT="-50 * 0.8"; class Table { class T0 { maxT=0 color[]={0.700000,0.700000,0.700000,0}; }; class T1 { maxT=500 color[]={0.400000,0.400000,0.400000,0}; }; }; cloudletShape="cl_fired"; density="0.50+(random 0.10)"; size="random 10.500"; timeToLive="2.4 +(random 0.10)"; in=0 out=3.600000; initYSpeed=0.150000; }; Share this post Link to post Share on other sites
mr burns 132 Posted January 20, 2004 I reedited "smokeshell" and "class explosion" smokes, It looks much better now maybe yuo can post a pic of that ? hesitation to edit anything here is big because i already have like 16346456 configs Share this post Link to post Share on other sites
djukel 0 Posted January 20, 2004 I reedited "smokeshell" and "class explosion" smokes, It looks much better now maybe yuo can post a pic of that ? hesitation to edit anything here is big because i already have like 16346456 configs One snapshoot would'nt show the differences well. You should see in game. Only takes one second to edit config.cpp Share this post Link to post Share on other sites
mr burns 132 Posted January 27, 2004 i´m sorry to bump this obviously dead thread *sniff* but i´m in really bad need of a little update. CSLA 2.0 is released and as it comes with an own bin folder i cannot run gmr-mod with it (if i do all csla addons disappear, using ecp has even worse effects on the mod..). please, somebody, make a config.cpp update to incorporate gmr mod into csla ! i know there might be an ecp update for the mod but i can´t use ecp w/o GMR as it gives me <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">config.cpp/CfgWeapons. Throw: Undefined base class "ThrowBase" error message Share this post Link to post Share on other sites
Dwarden 1125 Posted January 28, 2004 Goldmember should merge this and ECP into one and made from GMR "optionable" advanced ECP explosion and company addon ... also i coming to conslusion that uniting two projects like this is only gain for players ... and btw how u managed ECP to work with CLSA? for me it not work at ALL ... Share this post Link to post Share on other sites
cornhelium 0 Posted February 1, 2004 Hi GMR, Are you planning to do another version of this with those great shell explosions incorporated? They really look the business! Cheers, Cornhelium Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 2, 2004 I hope that GMR is still in production. While I do like using the CSLA 2 mod, it needs some GMR added to it BIG TIME! Those BIS effects like the orange explosions, lack of flying metal and lack of blood spray just ruin the fun. :P Share this post Link to post Share on other sites
munger 25 Posted February 2, 2004 I hope Goldmember is still around. He hasn't posted for a long time now. Ever since the ECP got popular he's been quiet. Maybe it seemed like a competition to him. It's a shame anyway. Share this post Link to post Share on other sites
triumph 0 Posted February 2, 2004 I think goldmember is just busy, as I believe he indicated he was getting more stuff to do at work or something. Real life intrudes into OFP sometimes... Share this post Link to post Share on other sites
munger 25 Posted February 2, 2004 Real life intrudes into OFP sometimes... *Scratches head* I don't follow you. Share this post Link to post Share on other sites
NetWalker 0 Posted February 4, 2004 I think goldmember is on some vacations but sooner he'll come back with his GMR MOD again. I tested ECP and I don't like its explosions and debris. GMR's is better ! We want and need v 1.50 yeahhhhh show up goldmemberrrrrr!! lol Share this post Link to post Share on other sites
ljt 0 Posted March 14, 2004 argh! I cant get into the site to download it says invalid password, has ne1 got the latest version etc to send me please? sorry for draggin up the thread, i just lost all my data a while back and cant find gmr explo newhere thanks in advance Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 14, 2004 GMR 1.49 MainDR(ECP) to 1.49 DR(ECP), Blood, INQ, to 1.49 INQ, Blood to 1.49 Blood to 1.49 DR(ECP), Blood to 1.49 courtesy of ~Updated Links to Include Blood and DR(ECP),Blood~ bumpin this post for ya these links still work Share this post Link to post Share on other sites
ljt 0 Posted March 14, 2004 oh ur the greatest!! thanks alot chap Share this post Link to post Share on other sites
zirigui_BOOM 0 Posted March 15, 2004 One little bug: sometimes the error message occurs during a mission: cannot load mission: addon not found GMR_crater. But then I click ok and the mission goes on. And yes I have the GMR_crater.pbo in the GMR Mod addons folder. i experienced the same bug... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 15, 2004 One little bug: sometimes the error message occurs during a mission: cannot load mission: addon not found GMR_crater. But then I click ok and the mission goes on. And yes I have the GMR_crater.pbo in the GMR Mod addons folder. i experienced the same bug... scroll back a few pages on how to fix this bug. or if you think its too complicated. then just download the gmr and config from my mirror that has that bug fixed Share this post Link to post Share on other sites
NetWalker 0 Posted June 26, 2004 Damn ! Does anybody knows what has happened with goldmember ?? I would love to have a new version of his great GMR mod... Share this post Link to post Share on other sites
mr burns 132 Posted June 26, 2004 nothing happened. he didn´t show up here in a long time.. if he ever comes back again it´d be fucking cool but i don´t think so. either the forums made him sick or he has too much r/l things to do Share this post Link to post Share on other sites
GabKa73 0 Posted June 26, 2004 DR(ECP version)_to_v1[1].49.zip is broken! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 26, 2004 GMR 1.49 MainDR(ECP) to 1.49 DR(ECP), Blood, INQ, to 1.49 INQ, Blood to 1.49 Blood to 1.49 DR(ECP), Blood to 1.49 courtesy of ~Updated Links to Include Blood and DR(ECP),Blood~ bumpin this post for ya  these links still work these work for me Share this post Link to post Share on other sites
GabKa73 0 Posted June 26, 2004 Yes, the links are working, but the file 'DR(ECP version)_to_v1[1].49.zip' is broken. At least for me. I downloaded several times and the archive was always corrupted. Can't open it, not even with WinRAR! Share this post Link to post Share on other sites
the wolf 0 Posted August 10, 2004 Please I really need a link to download the config (INQ+Blood+Dynamic range ) 1.49 Because I'm working on a config and I really need it , help... Share this post Link to post Share on other sites
mr burns 132 Posted August 10, 2004 here you go: mirror @tacticalblunder now let this thread rest in peace  Share this post Link to post Share on other sites
swtx 42 Posted August 10, 2004 I'm looking for GMR 1.49 main. Could someone post a working link ? Share this post Link to post Share on other sites