AirsoftArmoury15_97 0 Posted February 2 I found something interesting with the 'attachTo' command recently, in order for the 'attachTo' command to work properly, an object must have a varName, not just an object reference. this means that the following code will not behave as intended: _object = createVehicle [args]: _object attachTo [args]; Instead i have to do something like below in order for it to work... _object = createVehicle [args]: _object setVehicleVarName "vehicle01"; _object attachTo [args]; I wish i knew this earlier.... Now it is entirely possible i am slow but i did not see anything about this on the community wiki or written down anywhere for that matter i dont know how to add it to the wiki myself or if i can add it myself, But adding this on the 'attachTo' wiki somewhere would be a great help in avoiding others slaving hours on a mod, just to find out that this is the issue. Thanks! Share this post Link to post Share on other sites
POLPOX 778 Posted February 2 What exactly is your working and not code? It's very hard to believe you're true IMO because I have never experienced such, so please share your actual snippet. 3 Share this post Link to post Share on other sites
Harzach 2517 Posted February 2 Tested and working fine. Share your code, indeed. 1 Share this post Link to post Share on other sites
POLPOX 778 Posted February 5 And I am still waiting for your reply, @AirsoftArmoury15_97 . Share this post Link to post Share on other sites