CopyCon 1 Posted June 10, 2003 It's not the most important thing, but I'll really want to see the wires between the poles, as for now they are invicible. Share this post Link to post Share on other sites
HotShot 0 Posted June 10, 2003 And make it so helicopters can get caught in them. That would be good. At the moment i just fly low and fast cause you can spot the trees easily, but Wires its alittle more difficult to spot and so would force the pilot to be more alert. Or maybe helicopters would only get caught on a higher difficulty setting or such. Share this post Link to post Share on other sites
hovmand 0 Posted June 10, 2003 I think i saw some wires in some of the VBS screenshots, so they might do it in ofp2 also. Share this post Link to post Share on other sites
Gollum1 0 Posted June 11, 2003 The AI would probably crash into them all the time, and modelling the wires and their own kind of "ragdoll" physics effect could take a lot of CPU power... Share this post Link to post Share on other sites
FALLOUTFUN 0 Posted June 11, 2003 The AI would probably crash into them all the time, and modelling the wires and their own kind of "ragdoll" physics effect could take a lot of CPU power... They dont need to be ragdoll, all u need are 2d lines, Pilots would get the idea not to fly into them, and if they do they would crash. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 16, 2003 Default height for helos is 40, isn't it? 21 seems to be a safe height to keep from running into trees. Share this post Link to post Share on other sites
Gollum1 0 Posted June 16, 2003 The AI would probably crash into them all the time, and modelling the wires and their own kind of "ragdoll" physics effect could take a lot of CPU power... They dont need to be ragdoll, all u need are 2d lines, Pilots would get the idea not to fly into them, and if they do they would crash. And what happens to the lines when a helicopter crashes into them!? That´s what I´m talking about. Share this post Link to post Share on other sites
VXR 9 Posted June 16, 2003 The AI would probably crash into them all the time, and modelling the wires and their own kind of "ragdoll" physics effect could take a lot of CPU power... They dont need to be ragdoll, all u need are 2d lines, Pilots would get the idea not to fly into them, and if they do they would crash. And what happens to the lines when a helicopter crashes into them!? That´s what I´m talking about. could be done by defining them the same as the poles so the helicopter flys over them Share this post Link to post Share on other sites
andersgrim 0 Posted June 16, 2003 Mabye make it some sort of fence system... that wires will be sonnected to the closest pole.. And same with fences.. that you just needed to place the poles, and the fence itself stretched between the poles... Share this post Link to post Share on other sites
CopyCon 1 Posted June 16, 2003 Mabye make it some sort of fence system... that wires will be sonnected to the closest pole..And same with fences.. that you just needed to place the poles, and the fence itself stretched between the poles... You're reading my mind Share this post Link to post Share on other sites
acidcrash 0 Posted June 17, 2003 if a helo (or anything for that matter) hits them i suppose it could pull the adjecent poles down (flatten them like a fence) though whether the cables could snap i dont know...who knows what BIS will be able to do for OFP2... but id really like the cables stretched between the poles...would be good to make low level flying more interesting Share this post Link to post Share on other sites