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[HOW-TO] Create an .edds file for images.

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This how-to is to show you the steps required to create an .edds file from another file format for use in scenario start screens.


IT IS NOT a how-to for texturing. That is a completely different process.


There are several situations when you will need do this. There are different format sizes needed for each situation. You must have a graphics program to complete the steps needed. I personally use Affinity Designer. It is a really good value for the tools you get and is comparable to Macromedia Fireworks. Which Adobe bought, and then ran it in the ground. There are several free options like GIMP, MS Paint, MS Photo.

Images Sizes

576x324 pixels is for workshop images and scenario start screen images. I double that size to 1152x648, and set the dpi to 96. Gives a good image with higher resolution, but low file size.

844x250 pixels is for the "Server Admin Tool" by Bacon8008.

All the common sizes work as well, 2048x2048, 1024x512 etc. Depends on what you are trying to do, and what you are apply the image to.


Import a image file and convert to .edds
Step 1 - Create your own image or use a license free image, and save to a jpg format. Set the size to meet your need. DPI should be 96. You can use higher DPI like 300, but file size will be larger as well.
Step 2 - Open your scenario with workbench that you want to add images to.

Step 3 - Your scenario must have a "Images" folder. Create a folder in the root directory of your scenario called "images" or "artwork".



             |__ Images
             |__ Missions
             |__ Worlds


Step 4 - At the bottom of the resource browser pane are 2 buttons, "Import" and "Create". Click on import, and drive to where your image is located, select "Open" in the browser window to import the image.

Step 5 - Answer "Yes" to the Script Authorization Required question.

Step 6 - This will import your file, AND create the .edds file.




Not really. You can use that file you just imported, but it won't look good as the original in game. You still have to do some work on it to make it look right.


Next step is to apply the correct Color Space to the image.


Step 1 - Double click the .edds file to open in workbench.

Step 2 - On the right side of the screen, is the "Texture Properties" in the details tab. Find the 2 tabs near the bottom of the pane, "Details" and "Import Settings".

Step 3 - Click on the "Import Settings" tab. Find and expand the "Unsorted" area.

Step 4 - In the Format Compress, I always select "Best".
Step 5 - In the Color Space select "ToSRGB".

Step 6 - At the top of the pane, click on "Reimport resource (PC)". The system will say "Reimporting Done".


Now you have a usable image for use in workbench, and your scenario.


So now what?
You can use your images in your start up screen, or maybe for Bacon8008 "Server Admin Tool".

I will create how-to's outside of this one covering different situations to use the image.


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On 1/24/2024 at 6:00 PM, TemplarScout said:

Also very helpful lol ❤️ thanks a ton man!


Same. Thanks for this!

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