Harnu 0 Posted May 17, 2003 If nothing else, the use of box cars in a train would be great. Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted May 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Not a necessity but anyway a feat. I'd like to see. <span id='postcolor'>Exactly! there is other more important issues like clipping, but there is definitely nothing wrong with this kind of abilitys. Share this post Link to post Share on other sites
Postduifje 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @ 17 May 2003,18:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Not a necessity but anyway a feat. I'd like to see. <span id='postcolor'>Exactly! there is other more important issues like clipping, but there is definitely nothing wrong with this kind of abilitys. <span id='postcolor'> Indeed, and Flashpoint is all about abilities and freedom. If it's possible in the new engine to walk in them, I'd sure like to see it. Share this post Link to post Share on other sites
Rex-Mundi 0 Posted May 23, 2003 I could use something like armored train or some kind of cannon on a train (BIG BERTHA) This baby could be usefull in ofp2 Share this post Link to post Share on other sites
frankie2spankie 0 Posted May 23, 2003 trains???? Hmmm interesting, nonetheless if anyone has played DF2 then they will realise the potential for trains. Trains would be good to blow up! but thats about it. Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted May 23, 2003 Quote[/b] ]Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP Imo thats really not the point if you could walk inside them. Share this post Link to post Share on other sites
Lester 0 Posted January 17, 2004 by the way ... A cangetin(or so) flag in the config for objects would be very useful. Our models (i'm a Member of the AEF-Campaign) for loading stake wagons 'sit on the Wagons' and must defined as a man. (so the loading is fixed on the wagon and can changed or removed) Shooting on men released blood and hitsounds aren't changeable when simulation=soldier is used ?!, so more flexability by the config parameters would be nice. (For remove possible problems on cascading vehicles the transportsoldier >1 parameter would do a override for this cangetin parameter) A flexible reversespeed parameter also would be most welcome. Share this post Link to post Share on other sites
Nuclear W 0 Posted January 31, 2004 Possibly an armoured train with some big guns, could hurt Share this post Link to post Share on other sites