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If nothing else, the use of box cars in a train would be great.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Not a necessity but anyway a feat. I'd like to see. <span id='postcolor'>Exactly! there is other more important issues like clipping, but there is definitely nothing wrong with this kind of abilitys. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @ 17 May 2003,18:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Not a necessity but anyway a feat. I'd like to see. <span id='postcolor'>Exactly! there is other more important issues like clipping, but there is definitely nothing wrong with this kind of abilitys. smile.gif<span id='postcolor'>

Indeed, and Flashpoint is all about abilities and freedom. If it's possible in the new engine to walk in them, I'd sure like to see it.

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I could use something like armored train or some kind of cannon on a train (BIG BERTHA)

Big%20Bertha.jpg

This baby could be usefull in ofp2

dutch_flag-on.gif

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trains?rock.gif???

Hmmm interesting, nonetheless if anyone has played DF2 then they will realise the potential for trains.

Trains would be good to blow up! but thats about it. Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP

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Quote[/b] ]Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP
Imo thats really not the point if you could walk inside them.

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by the way ...

A cangetin(or so) flag in the config for objects would be very useful.

Our models (i'm a Member of the AEF-Campaign)

for loading stake wagons 'sit on the Wagons' and must defined as a man.

(so the loading is fixed on the wagon and can changed or removed)

Shooting on men released blood and hitsounds aren't changeable when simulation=soldier is used ?!,

so more flexability by the config parameters would be nice. wink_o.gif

(For remove possible problems on cascading vehicles the transportsoldier >1 parameter would do a override for this cangetin parameter)

A flexible reversespeed parameter also would be most welcome.

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