celtico 0 Posted April 25, 2003 for me the best suggestion is easy, more improved netcode. OFP is a perfect game, only need 50-60 players servers for this giants maps. This is probarly the best revolution for OFP2... -Join in game progress -Automatically download addons in the servers Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted April 25, 2003 Automatically add-on download ? So... for add-on with a size of.... 10 MB or 20MB player with 56k download that too, wituout compression of add-on ? that take a long time and I think player leave server for play on a server without add-on to download... Vladimir Share this post Link to post Share on other sites
r71 0 Posted April 25, 2003 yep, this was the main problem with ofp. I have a bunch of people that would have played it if it did not lag. Share this post Link to post Share on other sites
celtico 0 Posted April 26, 2003 well, use limit size, for example 1meg. Share this post Link to post Share on other sites
Sudan 0 Posted April 26, 2003 if tribes 2 can have 64 ppl on a server with little lag, and in game join. ofp should as well. Share this post Link to post Share on other sites
benreeper 0 Posted April 26, 2003 I wouldn't compare OFP to Tribes2 since the devs aren't even using their own engine anymore. Ben Share this post Link to post Share on other sites
bn880 5 Posted April 26, 2003 JIP I'm for. Auto download addons, not easy to resolve waiting issues. Share this post Link to post Share on other sites
Dwarden 1124 Posted April 27, 2003 Autodownloading should be possible: Server side: - enable / disable auto-download - enable /disable download forward from location ( ftp / http ) {so x servers can e.g. use one major download location which saves bandwidth at game servers} Client side: - enable / disable auto-download from server { when disabled small logfile will be created (NameOfServer_neededAddons.log) and client can take look what's needed and download all himself (links saved too)} - ability to define maximal size of download per file and total (per server) Same way can be used for faces and custom sounds: Client side - custom files are stored at same machine as player plays {but this affect his line} - custom files are stored at location ( ftp / http ) - custom files are uploaded to game server cache Server side - enable / disable custom files to be uploaded to local cache {e.g. for each player which visits server more than 10 times in week (so ability define this) etc.) - enable / disable custom files to be loaded from location ( ftp / http ) - and like now enable or disable custom files stored at player's machine this gives maximal variety of options to everyone (admins and clients) Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 13, 2003 some other suggestion thread made at later dates conditional admin addon auto download some other detailed idea Share this post Link to post Share on other sites